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Triggers with "end this models activation", happening outside of activation before model has activated.


Ja9nge

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Some models have action triggers that end their activation, such as "lie down and nap" or "grab on". What happens if such a model is obeyed or is somehow able to take an action out of activation that triggers such a trigger to end their activation, before it has even performed its initial activation. Does it lose it´s activation for that turn?  

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5 minutes ago, Ja9nge said:

Does it lose it´s activation for that turn?  

No. You can't "end this model's activation", because it's not this model's activation and this effect is simply ignored. The situation is the same as when you must discard a card, but have no cards in hand.

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1 hour ago, Ja9nge said:

Thank you for quick reply. But that also leads to a follow up question: Does the trigger of the controlled model instead end the activation of the model controlling that model?

 

No, it doesn't, because controlling model is not "this model". 

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12 hours ago, Ja9nge said:

Thank you for quick reply. But that also leads to a follow up question: Does the trigger of the controlled model instead end the activation of the model controlling that model?

 

For emphasis, there's a callout box on page 9 of the rules PDF:

Quote

"This Model"

“This model” always refers to the model which generated the game effect in which the text was written.

When a model takes an action, or declares a trigger, that model is "generating" those effects, even if there's another model/player controlling the model.  From "Friendly, Enemy & Control":

Quote

Certain Actions and Abilities allow a player to control a model in an enemy’s Crew. When this happens, the controlling player makes all decisions for the model, including flipping cards, Cheating Fate, declaring Actions, and so on.

then there are some rules about cards and other resources, and lastly:

Quote

...  Control changes who makes the decisions; it does not change the Crew to which the model belongs.

The game rules are written without causality chains, and the designers had to resort to phrases like "enemy controlled" and "friendly controlled" in some of the schemes and strategies for situations where they wanted (or needed) to make the distinction.

 

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