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Waldo's Weekly - I've Been Everywhere


Kyle

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Hey Wyrdos,

This week, Waldo thought it would be a good idea to stretch his legs and go on a hiking adventure. As it turns out, combining his three least favorite things (the great outdoors, spider webs, and walking) does not equal a good time. That, and what he thought was his inner restless spirit beckoning out to him was just some mild indigestion.

So while he rests his knees and eats some trail mix, let’s take a look at two characters that have been a part of the Malifaux world for some time and are finally making their way into the game with the release of the Explorer’s Society!

WaldosWeekly_10.28.2020_Art-Jessie.jpgWaldosWeekly_10.28.2020_Card-JessieHalliday.jpg

Jessie Halliday was first introduced into the world of Malifaux in an early Chronicles story, where she was exploring the Bayou as an excited (and slightly naïve) botanist. Players who picked up the most recent Ten Thunders book might also recognize her from Lost and Found, where she and McCabe find their way into some ancient territory.

Her Soulstone Flares are lighting her way into Third Edition with her being introduced as a versatile character within the Explorer’s Society. If you’re fighting against a Marker-reliant crew (or need to generate some Markers of your own), her Archaeological Dig action will help set the pace.

Joining her is a Through the Breach fan favorite, the Alpinist! First introduced in Northern Aggression, this little robotic goat aids initiate explorers climb into (or out of!) the most precarious positions. If anything is certain, his opponents will never forget the sound of his Unintelligible Screaming.

WaldosWeekly_10.28.2020_Art-Alpinist.jpgWaldosWeekly_10.28.2020_Card-Alpinist.jpg

Trekking alongside them in the upcoming Wanderlust box is another versatile model: the Bellhop Porter. During long journeys, members of the Society tend to carry a lot of luggage, so they developed a construct who makes sure they’re well taken care of – in dapper style, of course.

In case you missed his reveal, you can watch his sculpting video below or on our YouTube channel!


The Explorer’s Society Wanderlust box will be coming out shortly after the release of the Explorer’s Society Faction book. Make sure to preorder yourself a copy of the book at your local game store to find out about these characters and more! You can get your hands on it next month.

That’s it from us!

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At 7SS Jessie is superb, good movement, adequate defences for cost, solid damage with disruption ability and scheme/marker interaction ability. At 7SS can't think of a reason you wouldn't consider her as a jack of all trades fill in for a crew.

The Alpinist is more curious. OK defences for cost, but some in built healing and armour could make it a real pain. Niche attacks, damage is not remarkable and without charge the stat 4 is painful, but with its abilities and triggers (especially if you get solid charges in) it could be... annoying, which is exactly the point, there will be games where it is more or less meaningless but other games where it will net you a VP or more and its impact for 5SS will be an absolute steal. Now reading climbing gear, ignore models, terrain and vertical distance this is potentially amazing, it is unimpeded++ which is shared in an aura, bypassing obstruction from almost anything on the table. Obviously on some tables and in some games this won't come up, but I suspect more games than not, if only for itself and maybe in the opening turn 1 moves, this could provide amazing flexibility. Just thinking also about the potential for the mecha-goat to also ram friendly models in order to generate the push trigger - so potentially you could charge and knock aside an unactivated friendly model and push it to the edge of the climbing gear aura in order to score that vital scheme/strat. Finally Stampede seems like an absolute gem to finish of models, especially hard to kill - after it ends charge (so all damage done) then you do that extra 1 damage, real useful.

Yep, Explorers seem to be getting superb models.   

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7 hours ago, dancater said:

Finally Stampede seems like an absolute gem to finish of models, especially hard to kill - after it ends charge (so all damage done) then you do that extra 1 damage, real useful.

I thought the damage from Stampede is taken before the attack action as you have to completely finish an action before starting the next.

Seem pretty tasty models!

Jessie seems a good second wave model. Can give scrap for McCabe's upgrades/cards, generates ss or schemes, not horrible gun, good bonus action... mobile in terrain.

What's that on Jessie's necklace?

Alpinist just looks fun. Love the flower! What sort of crazed maniac builds a mecha-goat??? Seriously? Don't you people know how grumpy, stubborn and just a PitA they are when they want to be??

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9 hours ago, Da Git said:

I thought the damage from Stampede is taken before the attack action as you have to completely finish an action before starting the next.

 

Correct. The 1 dmg comes after the Charge movement is complete and the Charge Action ends. Then you take your free Attack action. Still great for that extra little ping damage. 

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4 hours ago, Paddywhack said:

Correct. The 1 dmg comes after the Charge movement is complete and the Charge Action ends. Then you take your free Attack action. Still great for that extra little ping damage. 

I stand corrected. Although knocking something from 2 damage then free attacking it dead still works, not quite as effective as a 2/2/3 then 1 but the principle of two separate damage "lots" on a 5SS irritation model still holds true.

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15 hours ago, dancater said:

I stand corrected. Although knocking something from 2 damage then free attacking it dead still works, not quite as effective as a 2/2/3 then 1 but the principle of two separate damage "lots" on a 5SS irritation model still holds true.

Its better against an Armored target though (particularly Armor +2 or higher).  1 pt of damage that can't be reduced, then a min 2 that can only be reduced to 1.  

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