Adran Posted December 6, 2020 Report Share Posted December 6, 2020 1 minute ago, IronmanKC81 said: So you can transmutation fast off of a model and give it slow, or no? I always thought you could. No. Fast is not a condition with a value. Which is what transmutation requires. Quote Link to comment Share on other sites More sharing options...
Whut Posted December 6, 2020 Report Share Posted December 6, 2020 Transmutation can be used on: Burning Poison Distracted Injured Focused Shielded (note damage comes first, so you'll rarely get more than 1 here if anything) So most of the time you will use it to remove Focused (or another condition the opposing crew benefits from), or remove the injured/poison you yourself place on the enemy to give beatsticks distracted, give injured to enemies you're dogpiling, or give burning/poison to enemies who will die from it or who you're just looking to deal some damage over time to. You can also use Nexus to attack a friendly model, likely dealing min 1 damage (which can be transferred away) but replacing a negative condition with focused +2 or shielded +2. ------- Another thing I'd like to point out is that with the Poison and Burning (through Transmutation) the crew can put out, and the ease with which WALegion and Siphon Power lets you control single points of damage, Cadmus are VERY good at killing their own models to conditions. Take Prisoner and future schemes like it which require an enemy stay alive will be easy for Cadmus to deny the second point. 2 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted December 6, 2020 Report Share Posted December 6, 2020 Another thing to note about condition swapping is injured falls off at the end of the turn. So if you do something like transmute injured to distracted or poison at the end of a turn, that is solid value. 2 1 Quote Link to comment Share on other sites More sharing options...
NoahScape Posted December 7, 2020 Report Share Posted December 7, 2020 Just played Nexus into Levie in recover. Levie's damage output is tough to keep up with for Nexus and the Abomination taking away healing really hurts them. Levie seems to have a really good chance against Nexus. Not sure if others would agree? I was doing really well in the beginning, but irreducible damage when hes taking damage to pump it up really hurts, at least that was my experience in my 3rd game with nexus. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted December 7, 2020 Report Share Posted December 7, 2020 6 minutes ago, IronmanKC81 said: Just played Nexus into Levie in recover. Levie's damage output is tough to keep up with for Nexus and the Abomination taking away healing really hurts them. Levie seems to have a really good chance against Nexus. Not sure if others would agree? I was doing really well in the beginning, but irreducible damage when hes taking damage to pump it up really hurts, at least that was my experience in my 3rd game with nexus. Archivist might be an option due to its anti-demise tech, but anti-demise tech is only so-so against Leveticus. Quote Link to comment Share on other sites More sharing options...
HomelessOne Posted December 7, 2020 Author Report Share Posted December 7, 2020 Amalgam definitely likes to see frail(ish) crews with a lot of moving parts. Quote Link to comment Share on other sites More sharing options...
ShinChan Posted December 7, 2020 Report Share Posted December 7, 2020 2 hours ago, IronmanKC81 said: Just played Nexus into Levie in recover. Levie's damage output is tough to keep up with for Nexus and the Abomination taking away healing really hurts them. Levie seems to have a really good chance against Nexus. Not sure if others would agree? I was doing really well in the beginning, but irreducible damage when hes taking damage to pump it up really hurts, at least that was my experience in my 3rd game with nexus. Actually you were shutting down two of my main identity skills: Entropy and Unmade, which were just giving me the damage back. But I felt like Cadmus is a bit vulnerable to Wp duels (with Nexus being the main exception), so using a lot of terrifying and specially attacking movement can be good. Something like this: New Jack Daw Crew (Resurrectionist) Size: 50 - Pool: 6 Leader: Jack Daw Totem(s): Lady Ligeia Hires: Montresor Carrion Emissary Guilty Hanged Grave Spirit's Touch Manos, The Risen Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted December 7, 2020 Report Share Posted December 7, 2020 5 hours ago, IronmanKC81 said: Just played Nexus into Levie in recover. Levie's damage output is tough to keep up with for Nexus and the Abomination taking away healing really hurts them. Levie seems to have a really good chance against Nexus. Not sure if others would agree? I was doing really well in the beginning, but irreducible damage when hes taking damage to pump it up really hurts, at least that was my experience in my 3rd game with nexus. Aboms really shouldn't be able to live long while within 3" of your stuff, or you just frontline with your summoned models. If it is a problem to kill them there, you've got good movement capabilities, especially if you take Ngaatoro or Winston. 6 hours ago, Maniacal_cackle said: but anti-demise tech is only so-so against Leveticus Anti-demise tech isn't generally as good because it's either situational or position based. There isn't really any other Anti-demise tech like the Archivist's, who has a 15" threat range to get two attacks and if Leve is hurting himself to increase his efficacy, he's risking the Archivist just killing him outright, especially if the Archivist has some focus stacked on which can be easily done Meredith and a spell eater. Quote Link to comment Share on other sites More sharing options...
AverageGatsby Posted December 7, 2020 Report Share Posted December 7, 2020 I feel like Cadmus might be fairly vulnerable to Somer' and a large amount of blast into ricochet triggers, though I guess who isn't? Passing damage around is only so good when 3 models take damage from a single attack. Quote Link to comment Share on other sites More sharing options...
NoahScape Posted December 8, 2020 Report Share Posted December 8, 2020 22 hours ago, ShinChan said: Actually you were shutting down two of my main identity skills: Entropy and Unmade, which were just giving me the damage back. But I felt like Cadmus is a bit vulnerable to Wp duels (with Nexus being the main exception), so using a lot of terrifying and specially attacking movement can be good. Something like this: New Jack Daw Crew (Resurrectionist) Size: 50 - Pool: 6 Leader: Jack Daw Totem(s): Lady Ligeia Hires: Montresor Carrion Emissary Guilty Hanged Grave Spirit's Touch Manos, The Risen Jack Daw probably does really really well into Explorers, except for Cadmus or am I wrong? Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted December 8, 2020 Report Share Posted December 8, 2020 1 hour ago, IronmanKC81 said: Jack Daw probably does really really well into Explorers, except for Cadmus or am I wrong? Seeker probably has the best bet against Daw really, because it doesn't really matter if you can easily hit them with their healing, and Jack can't live within 6" of Jedza. As for the Cadmus matchup with @ShinChan's list, Jack Daw's main concern is going to be avoiding parasite tokens like the plague. If he gets a parasite token he has to nope out ASAP, because he does not have the enough health to survive all the chip damage a Cadmus crew can do. It would actually be a pretty interesting matchup, because the main method of getting out parasite tokens doesn't involve directly targeting models so terrifying wouldn't hurt as much as it at first seems. The models in the crew that need to directly target stuff have decent Wp(aside from the nests but they only really have 1 job early on and after that they can affect the game in other ways), or they just have ruthless(husks). It's gonna be really easy to hit the Cadmus frontline with the low Wp and Mv of the crew. The hanged is going to be an easy target to force an early parasite token on too and honestly that might make it too much of a liability even if it does have an otherwise great toolkit. That Df 4 is a massive boon for the Cadmus crew to flood it with parasite tokens or use it to spread parasite tokens to other models. The Emissary is going to be good here, no doubt about it. Montressor might be a liability with Suffocation, that's just free damage for Cadmus. I'm not sure that Manos and the Guilty provide anything specific to the matchup, and Cadmus has good tools to ignore the Guilty's demise. Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted December 8, 2020 Report Share Posted December 8, 2020 The confusion over a Guilty with a token & a Cadmus model with a Tormented upgrade is gonna be like dividing by zero! 1 Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted December 8, 2020 Report Share Posted December 8, 2020 1 hour ago, Jesy Blue said: The confusion over a Guilty with a token & a Cadmus model with a Tormented upgrade is gonna be like dividing by zero! Not sure what confusion there would be. Quote Link to comment Share on other sites More sharing options...
Whut Posted December 8, 2020 Report Share Posted December 8, 2020 Cute idea I had - if you take Calypso Mk II, on Turn 1 you can shove one of your summoned Eyes and Ears in there permanently. It's definitely not as threatening as when Beebe is inside, but for 7 Stones you get a Df6 Wp3 Arm+2 6 Health body, Mv4 Unimpeded Walk with nimble on an 8+, and essentially two activations per turn, allowing it to potentially Walk 20" and then Interact (or 12" without the two 8's required). Nothing stops the EAE from making Calypso take the Interact action either. When Calypso dies, it explodes as normal, leaving a 1-2 Health EAE behind. 1 Quote Link to comment Share on other sites More sharing options...
Arlos896 Posted December 9, 2020 Report Share Posted December 9, 2020 Can full health models be used to pass around healing in We Are Legion or no? Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted December 9, 2020 Report Share Posted December 9, 2020 1 minute ago, Arlos896 said: Can full health models be used to pass around healing in We Are Legion or no? I would assume that you can (since it doesn't rely on the full health model healing, and in fact occurs before the heal gets applied and fails). I did not check the rulebook, though, so could be wrong. Quote Link to comment Share on other sites More sharing options...
Whut Posted December 9, 2020 Report Share Posted December 9, 2020 38 minutes ago, Arlos896 said: Can full health models be used to pass around healing in We Are Legion or no? I would say yes, you can. Quote Link to comment Share on other sites More sharing options...
Ogid Posted December 12, 2020 Report Share Posted December 12, 2020 One crazy thing for OOK is the Archivist. Ill Omens+2 is very good to enable rushs... I feel like that thing should have restricted to the master/totem/Hive upgrade tbh... I can smell some obnoxious lists brewing. And those totems my god; 2'' engagement range alone make them quite good at controling other models; but let's add 8Wds and H2W on top of that on a keyword able to redirect damage; and 2 of them just in case lol. But I guess we'll see what Explorers can do with that in next tournaments. 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted December 12, 2020 Report Share Posted December 12, 2020 20 minutes ago, Ogid said: One crazy thing for OOK is the Archivist. Ill Omens+2 is very good to enable rushs... I feel like that thing should have restricted to the master/totem/Hive upgrade tbh... I can smell some obnoxious lists brewing. And those totems my god; 2'' engagement range alone make them quite good at controling other models; but let's add 8Wds and H2W on top of that on a keyword able to redirect damage; and 2 of them just in case lol. But I guess we'll see what Explorers can do with that in next tournaments. I imagine a lot of games they'll be left behind doing nothing useful, but on games where movement is predictable (like centre brawl), I imagine they will contribute a lot. But even just guarding two symbols of authority seems good. Quote Link to comment Share on other sites More sharing options...
HomelessOne Posted December 12, 2020 Author Report Share Posted December 12, 2020 Shambling Nests do get From the Shadows, so you can still drop them within reach of somewhere annoying despite their low Move. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted December 12, 2020 Report Share Posted December 12, 2020 2 minutes ago, HomelessOne said: Shambling Nests do get From the Shadows, so you can still drop them within reach of somewhere annoying despite their low Move. Yeah, just many crews will be able to dodge around them, or give them staggered. Or just die. But I suppose they serve their purpose if the enemy stops to grind through 16 (!!!) Wounds. Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted December 12, 2020 Report Share Posted December 12, 2020 1 hour ago, Maniacal_cackle said: But I suppose they serve their purpose if the enemy stops to grind through 16 (!!!) Wounds. .... 16 built in healing trigger wounds!!! They are there to get the Parasite Token engine started, and die; that's why they're insignificant. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted December 12, 2020 Report Share Posted December 12, 2020 Will have to be careful of staggered, though. Move 1 is not ideal. Quote Link to comment Share on other sites More sharing options...
Whut Posted December 12, 2020 Report Share Posted December 12, 2020 48 minutes ago, Jesy Blue said: .... 16 built in healing trigger wounds!!! 16 H2W, decent Df, built in healing trigger, (sometimes) pseudo-Incorporeal wounds which (sometimes) bounce damage back to you! I think there's no end to the uses for these things. Place them in chokepoints and watch the enemy waste 3-4 attacks killing them. Place them in the way between Idols markers or engage enemies on the markers to make the following turn difficult. Place them in areas you'll want to Exoskeleton to early in the game. Engage enemies and force them to waste AP for disengage or move. Place them near your own objectives and Obey them with ignore Insignificant. 1 hour ago, Maniacal_cackle said: Yeah, just many crews will be able to dodge around them, or give them staggered. Or just die. I think this is highly underestimating the value Nests bring just by being there. Even if they just die, they probably ate 3-4 attacks (and thus held up whatever attacked them for at least a full activation). If you're going against the most mobile crews available like Zipp, there's often a slow model in there such as Hodgepodge Emissary or Mancha, or an objective to babysit like Corrupted Idols or Authority Markers. Compare 2 of those to 60% of the totems in the game which are little guys with 3-5 wounds who help on Turn 1-2 and then die to a single focused attack. 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted December 12, 2020 Report Share Posted December 12, 2020 Oh, they seem awesome no doubt about it, and will compleltey wreck people who don't play around them. And the play around them is really punishing (like not setting up key models within 2" of your deployment border). But totems are generally meant to be awesome xD Quote Link to comment Share on other sites More sharing options...
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