ShinChan Posted October 13, 2020 Report Share Posted October 13, 2020 2 minutes ago, Scoffer said: Throwing two stuffed piglets with Bombs In Your Belly can be devastating even for Dreamer. It's potentially 1*2 from Full Load + 2 from Demise (from Stuffed Piglet #1, that fails duel from second Full Load) + 3*2 from upgrades. A total of 10 damage if Dreamer fails all 3 mv duels. Unfortunately a skilled player will not put Dreamer within Pigapult range without stones and cards in hand. Yep, that's really telegraphed when there are two pigs with Bombs in their bellies within 2" of the Pigapult. You can get your opponent in a "Gotcha!" moment, but that's going to happen once and then he'll be traumatized for the rest of his life. Can we please call this move the Pigteorite? 🤣 2 Quote Link to comment Share on other sites More sharing options...
Thatguy Posted October 13, 2020 Report Share Posted October 13, 2020 It is pretty telegraphed, but with an 18" range and some two inch pulses that's a big chunk of the board that's threatened. I've been thinking about running Sparks in Big Hat. With Bombs in your belly and Make Me Proud, that's potentially 5 pulse damage with no resist flips. Quote Link to comment Share on other sites More sharing options...
Plaag Posted October 13, 2020 Report Share Posted October 13, 2020 2 hours ago, Adran said: That gets you a scrap, but not a stuffing token, the stuff of nightmares needs it to be an enemy model. (unless I've missed something else) just take 3 stitched from start and throw them into enemy crew-it doesnt matter they would live or not Quote Link to comment Share on other sites More sharing options...
Regelridderen Posted October 13, 2020 Report Share Posted October 13, 2020 1 hour ago, Adran said: That gets you a scrap, but not a stuffing token, the stuff of nightmares needs it to be an enemy model. (unless I've missed something else) You’re absolutely 100% right Quote Link to comment Share on other sites More sharing options...
Thatguy Posted October 13, 2020 Report Share Posted October 13, 2020 1 hour ago, ShinChan said: Can we please call this move the Pigteorite? Sparks harbinger of the Aporkalypse. 1 Quote Link to comment Share on other sites More sharing options...
D6Damager Posted October 21, 2020 Report Share Posted October 21, 2020 On 10/13/2020 at 12:08 PM, Thatguy said: It is pretty telegraphed, but with an 18" range and some two inch pulses that's a big chunk of the board that's threatened. I've been thinking about running Sparks in Big Hat. With Bombs in your belly and Make Me Proud, that's potentially 5 pulse damage with no resist flips. Wasn't Make Me Proud errata'd to only affect Big Hat models? Quote Link to comment Share on other sites More sharing options...
ShinChan Posted October 21, 2020 Report Share Posted October 21, 2020 5 minutes ago, D6Damager said: Wasn't Make Me Proud errata'd to only affect Big Hat models? You put the Explosive upgrade in a Bayou Gremlin, and then you blow him up with Som'er. Quote Link to comment Share on other sites More sharing options...
Thatguy Posted October 22, 2020 Report Share Posted October 22, 2020 On 10/21/2020 at 9:53 AM, D6Damager said: Wasn't Make Me Proud errata'd to only affect Big Hat models? What Shin-chan said. Also Lenny does a pretty good job as a Pigapult stand with toss. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted October 23, 2020 Report Share Posted October 23, 2020 But isn't that kinda difficult to pull off in practice? I mean, you have to activate Sparks to give the bombs to a Gremlin. Sparks doesn't like being in the front lines so you probably need to activate the Gremlin to get him to an advantageous position (or Toss him with Lenny or whatever). And then you need to activate Somer to blow him up. What's to stop the opponent from killing the Gremlin before Somer has a chance to blow him up? And Somer usually likes activating pretty early to get his auras active. Have you successfully pulled it off? Or maybe I'm missing something obvious (I am not very experienced with Somer at all). Quote Link to comment Share on other sites More sharing options...
Scoffer Posted October 23, 2020 Report Share Posted October 23, 2020 Somer+Sparks combo (without Pigapult) works fine if you give bombs to Skeeters turn one. They are mobile enough to move in position and hide behind terrain. After that they are ready to threaten enemy models turn two. Quote Link to comment Share on other sites More sharing options...
ShinChan Posted October 23, 2020 Report Share Posted October 23, 2020 24 minutes ago, Math Mathonwy said: But isn't that kinda difficult to pull off in practice? I mean, you have to activate Sparks to give the bombs to a Gremlin. Sparks doesn't like being in the front lines so you probably need to activate the Gremlin to get him to an advantageous position (or Toss him with Lenny or whatever). And then you need to activate Somer to blow him up. What's to stop the opponent from killing the Gremlin before Somer has a chance to blow him up? And Somer usually likes activating pretty early to get his auras active. Have you successfully pulled it off? Or maybe I'm missing something obvious (I am not very experienced with Somer at all). The ideal scenario is when you put the explosives in the Bayou Gremlin you summoned in turn 1 and then in turn 2 you move him in position and then you blow him. It works even better with Skeeters, since they can get into position easily (flight + movement 6). Som'er doesn't need to activate early in the turn. The only reason to do so would be to enable his aura, which is situational most of the time (remember that only affects significant models). Also, if they try to hit your Bayou Gremlin in melee, they will take the damage from the blast + the damage from the pulse (maybe they can avoid the one from the blast if they have engagement range 2", since 2" > 50mm). Quote Link to comment Share on other sites More sharing options...
Sarah Cole Posted November 2, 2020 Author Report Share Posted November 2, 2020 Mmm, I haven't tried bringing Sparks and Porkchop yet. I also haven't played Som'er at all, though I'd like to learn him. I'll play around with some of these combos. Thansk for the replies, everyone! Quote Link to comment Share on other sites More sharing options...
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