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Building for 35ss games: Bayou


ezramantis

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Recently I've been playing 35ss games.  The guy I've been playing with has limited time available and we're playing over VASSAL, so 35ss size is perfect because it usually allows us squeeze in about a turn a session.

Most crew building wisdom centers around standard 50ss size, so I'd like to explore what the community thinks about how to build 35ss crews.

Obviously each game is different, with opponent's master, keywords, strats and schemes, etc. but I feel like there must be some general philosophies that can be kept in mind with smaller games.

As a conversation starter I'd like to offer how I've been thinking about it ("right" or "wrong").  With less models to achieve objectives, I've been focusing on how to score the strat and 1 objective, with the second object being a "plan B" of sorts.

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We're playing a game of Public Enemies right now, so I can definitely see how killy models are a bugger.  We both took models who could heal and get extra attacks or bring in extra attacks from their buddies.  Loosing 1 model is rough when it represents a larger percentage of your overall force.  And without my healing he could have probably taken out more models than he has so far pretty quickly.

Not sure if, upon calculation, we could even score full points from Public Enemies with 35ss, but I guess we're both equally unlikely to do so.

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