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Obey


darksoul281

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The fact that the controller of a model makes all of the choices for a model while an action is being resolved is why Unyielding says (emphasis added):

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When this model would take an Action outside of its Activation, its owner may choose for it not to.

Back in the beta, the discussion came up whether Laugh Off should be rewritten to be similar.  For whatever reason, the developers chose to leave it as is.

So if another model takes control of a model with Laugh Off (through Obey or whatever), then that other model (the other model's player) gets to make the choice, not the model's owner.  

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2 hours ago, Zebo said:

How are you sure? The model being obeyed is moved during an enemy activation and by an enemy effect. Those sounds like the conditions to be protected by Laugh Off. 

Because what's moving it isn't the enemy effect. What actually moves it is the walk action it took itself. It was an enemy effect which allowed it to take that action, but the obey did not move it. 

Also, during the action the choices are being made by the controller of the obey, so even if the above was wrong, they could choose to move. 

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8 hours ago, Adran said:

Because what's moving it isn't the enemy effect. What actually moves it is the walk action it took itself. It was an enemy effect which allowed it to take that action, but the obey did not move it. 

Also, during the action the choices are being made by the controller of the obey, so even if the above was wrong, they could choose to move. 

Ty Adran, Zebo Is one of the players that dont trust me :c

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The best way to look at it is to compare Obey to Lure.

 

Obey: Target model takes a non-:ToS-Fast: Action that does not Attach Upgrades or list a model by name, chosen and controlled by this model.

 

Lure: Move the target its Mv towards this model.

 

So in the case of Obey, the target model takes an Action that is controlled by the Obey-ing player.  But with Lure, the target model doesn't take any Action, but is instead forced to move.  So while Obey-ing a model to make a Walk Action is moving a model during an enemies Activation, that move is controlled by the Obey-ing player, as are all decisions made during that move.  So technically, the model could choose to use Laugh Off to not move, but that decision is made by the Obey-ing player, not the owner, and it makes no sense for someone who has Obey-ed a model to move to use that models Ability to stop that move.

 

Laugh Off works against Lure, but not Obey.

 

 

 

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On 9/8/2020 at 5:51 PM, Ogid said:

The difference between a model taking the action and being affected by an enemy effect should be in the next FAQ... It's clear rules-wise, but I've seen this kind of question countless times.

Yep. While the answer does seem pretty rock solid when it's fully laid out, the Question Asked definitely happens Frequently.

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