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Lucas McCabe (Wastrel Keyword) Discussion


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4 minutes ago, DonQOT said:

No. I still have a big bug up my butt about taking ook without a specific plan in mind. But B&C seem great in just about everything.  Their synergy with Wastrel seems even better than most with all your extra card draw and scrap for Calypso recursion. I definitely agree. Goodness and you could trade artifacts between them, couldn't you...disgusting, I love it (and hate it). Calypso with precise is just mean.

Artifacts are keyword and minion only, so no artifacts for them.

They'd be quite ridiculous if they could hold them for sure xD

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ALSO PICTURE THIS!!!! One of the Ramones uses Ride With Me on Desper to carry him forward, but he falls off the vehicle. The Ramone zooms off down the road, and so Desper uses his grappling

Hey all, Posted my Wastrel Review - It's a mini this time since Wastrel has already been out. Check it out if you're interested. https://www.youtube.com/watch?v=qCQosixrCBI  

The more I think about this the more I like this pipe dream. Beebe & Calypso RoughRider Sidir Hopeful Prospect Daeva 10 SS Remaining Turn 1 Daeva makes a scrap, concentrates

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Just played my second Wastrel game.

I found this sequence on Iggy Pup to be insane, and did it basically every turn starting turn 1:

  • Make an artifact with an existing scrap.
  • Toss the artifact 12" and teleport to the new location.
  • Drop a scrap to prepare for next turn (and to give card draw to the models in the area).

Just repeated that every turn and it is so damn good.

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20 minutes ago, Maniacal_cackle said:

Just played my second Wastrel game.

I found this sequence on Iggy Pup to be insane, and did it basically every turn starting turn 1:

  • Make an artifact with an existing scrap.
  • Toss the artifact 12" and teleport to the new location.
  • Drop a scrap to prepare for next turn (and to give card draw to the models in the area).

Just repeated that every turn and it is so damn good.

That's a good plan, it just needs you to have got the Scrap there to start the chain going (and Luna is probably one of the best models to start the scrap going, but as you say she is also very good at using the scrap.)

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Just now, Adran said:

That's a good plan, it just needs you to have got the Scrap there to start the chain going (and Luna is probably one of the best models to start the scrap going, but as you say she is also very good at using the scrap.)

Yeah, it's real awkward xD

If we're lucky, Hucksters will do it, but that is hardly a given. There's also Jessie, Daeva, Beebe & Calypso, and Eyes and Ears, but they're all a bit awkward.

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4 minutes ago, Maniacal_cackle said:

Also, I have to reiterate how much I love Rough Riders.

They took Ride With Me, one of the best bonus actions in the game, AND STAPLED AN AFTER RESOLVING HEAL TRIGGER TO IT??? SO GOOD!!!

Still fragil af, but I've learnt to like them with Basse.

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1 minute ago, ElPuto said:

Still fragil af, but I've learnt to like them with Basse.

Yeah, my favourite trick with them is to run in to danger, then Ride With Me on an ally and run away again.

You can get the trigger for the heal and heal an ally.

I consider them expendable, though, so don't expect them to live past turn 3, as long as they produce some value in the first 3 turns.

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1 hour ago, Maniacal_cackle said:

Also, I have to reiterate how much I love Rough Riders.

They took Ride With Me, one of the best bonus actions in the game, AND STAPLED AN AFTER RESOLVING HEAL TRIGGER TO IT??? SO GOOD!!!

True, but needing a 7 means if you're low on cards it's a uncertain action.  It's how I know how bad my opponent's hand is, aka if they kick up dust and reposition instead of ride with me, well time to lay down the hurt as they're holding a bunch of 1's!

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9 minutes ago, muraki said:

True, but needing a 7 means if you're low on cards it's a uncertain action.  It's how I know how bad my opponent's hand is, aka if they kick up dust and reposition instead of ride with me, well time to lay down the hurt as they're holding a bunch of 1's!

Because its an after resolving trigger, you can get the heal even if you don't get the ride with me. So on a 7 you get a 5" push. On a tome you get a 1/2/3 heal on a model within 3" and its possible to get both. 

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2 minutes ago, Adran said:

Because its an after resolving trigger, you can get the heal even if you don't get the ride with me. So on a 7 you get a 5" push. On a tome you get a 1/2/3 heal on a model within 3" and its possible to get both. 

You're 100% right. I just usually want the move more than I want the heal :) . It is a seriously good free action tho.

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Tried this in Recover Evidence with Leave Your Mark and some other scheme:

  • Rollins & Iggy pup
  • Intrepid Emissary
  • Archivist
  • Cherri/Sidir
  • Desper Laraux
  • Rough Rider.
  • 7 stones

I ran out of stones on turn 5, but it still felt like the right number. I was against Yan Lo and ended in a 6-6 tie. Emissary felt awesome, hitting for severe 6 with blast damage. Cherri did serious work in the damage department. The Rough Rider basically spent the game repositioning Cherri or getting the heal trigger off (which denied first point of assassinate for my opponent). Desper gets the job done with Don't Mind Me and hits surprisingly hard. Archivist got one useful attack off and soaked about 13 damage before he died, and his initiative was super useful.

Overall the entire crew felt useful and worthwhile, although I was a bit sad about the lack of an extra scrap marker so I could see swapping out the Rough Rider (for a Huckster in a schemier pool, or like a Daeva?). But I think it was fine, I just skipped making an upgrade one turn to get the extra card draw.

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The second scrap is an interesting one. Overall, it's not really necessary, but it does unlock the "create an artifact AND leave a scrap behind for your crew to draw a card" every single turn. It just feels so much smoother to do that, as the crew is quite card hungry (it isn't uncommon for me to use up 3 severes quite quickly).

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