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A&D in Leveticus Crews


Trample

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Those of you running Levi - are you still using Ashes & Dust post errata? Since he doesn't really do much damage anymore and isn't quite as resilient (although still pretty darn good) is he a 9 stone scheme runner and runner hunter for you? With the current schemes and strats I'm not so sure you might be just as well off taking The Midnight Stalker for the exact same purpose. I haven't faced A&D since the errata though, so just kind of curious. 

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The Midnight Stalker is a special sort of durable.  As in, the sort that needs a lot of investment.  Sure he's 8 stones to A&D's 9, but he dies so much easier, and Eternal is so much worse than A&D's demise.  He also can't be used as a wound battery as easy as A&D - Levi can transfer up to 4 health off A&D, killing it, and letting it reform immediately.  Midnight doesn't work nearly as well - it costs you a card and leaves you with a midnight stalker that still has some damage on him.  

The nice change is he lost incorporeal, so now he's actually a good tar pit.  You can just plop him in front of something, and they can't just walk through him.  As long as he can stay within 14" of a table edge, he's a fat annoyance.  

Definitely not a brawler anymore though, which sucks.  He might start not making lists.

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I wasn't being able to fit it in, but maybe because I played Leve in killing pools.

  • Leve + SoDP
  • Desolation Engine + SoDP
  • Scavenger
  • Rusty Alice / Emissary
  • 6ss cache

That leaves me with 14-15 stones. Sometimes I bring both Alice and the Emissary, which leaves space for a Necropunk or another Scavenger.

 

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1 hour ago, Trample said:

Interesting. I haven't seen many folks take this guy over Ashes and Dust. It seems like he would die pretty quickly. 

Terrifying 13 and HtW + printed :tome for Entropy in Defense. Yes, he has Defense 3, but models without Ruthless are not going to take him down in 2 attacks. Also with SoDP he heals 2 every time he kills, which allows you to use necrotic decay and recover the damage  while bumping yours to 4/6/7 or go for the Consuming Touch and heal 3/4/5 when you kill.

With some extra support healing from Leveticus and the Emissary, he always killed me enough models or was annoying enough to allow me to score some points. Terrifying 13 is the key to make him stay alive a little longer.

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13 hours ago, ShinChan said:

Terrifying 13 and HtW + printed :tome for Entropy in Defense. Yes, he has Defense 3, but models without Ruthless are not going to take him down in 2 attacks. Also with SoDP he heals 2 every time he kills, which allows you to use necrotic decay and recover the damage  while bumping yours to 4/6/7 or go for the Consuming Touch and heal 3/4/5 when you kill.

With some extra support healing from Leveticus and the Emissary, he always killed me enough models or was annoying enough to allow me to score some points. Terrifying 13 is the key to make him stay alive a little longer.

I've used Marlena to good effect with him with Levi's Kansas City Shuffle, since she's pretty tanky and people are always a little jittery to attack her because of her trigger.

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On 6/17/2020 at 8:27 AM, ShinChan said:

Terrifying 13 and HtW + printed :tome for Entropy in Defense. Yes, he has Defense 3, but models without Ruthless are not going to take him down in 2 attacks. Also with SoDP he heals 2 every time he kills, which allows you to use necrotic decay and recover the damage  while bumping yours to 4/6/7 or go for the Consuming Touch and heal 3/4/5 when you kill.

With some extra support healing from Leveticus and the Emissary, he always killed me enough models or was annoying enough to allow me to score some points. Terrifying 13 is the key to make him stay alive a little longer.

Ok - I'll give him a try! 

Healing from the Emissary? Do you think the scavengers have enough healing ability to serve this purpose?

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