Icebeard Posted March 15, 2020 Report Share Posted March 15, 2020 I know everyone is focused on the new gg1 strats and schemes right now. But I just played the 3-man variant "Paranoia" last night, and it got me thinking of other fun combinations to try within the limited point frame and the other restrictions. So, in paranoia, no summons are allowed, you get your master and your totem for free, a 5 ss cache and an additional 15 ss to spend on extra models. The main strat is based on holding the center, and the schemes are based on interaction or damage to opposing masters, more info can be found on paranoias own page on this forum. I ran Toni Ironsides - 0 Mouse - 0 The captain. - 10 Mannequin. - 4+1 Now, without thinking about what you have available or what your opponent is likely to bring, what are your ideas? Quote Link to comment Share on other sites More sharing options...
grundil Posted March 17, 2020 Report Share Posted March 17, 2020 Sorry, where do you find this variant ? A master with such few models isn't game breaker ? Quote Link to comment Share on other sites More sharing options...
Icebeard Posted March 18, 2020 Author Report Share Posted March 18, 2020 Here's a link to the rules. Probably should've added that form the start! And yeah, you'd think so, but since all players have the same opportunity, it balanced out, the masters do make up for the majority of the crews function and usually tends to be a beater. In my list, Toni used "bring it" to force people to fight on my terms, the captain was a secondary beater with his 3/4/6 2" hammer, an option to force card discard by shock waves, and a good defensive bubble, as one of my opponents fielded Parker. Mouse and the Mannequin where simply models to heal/hand out focus to the two main models. Quote Link to comment Share on other sites More sharing options...
Chilbi Posted March 18, 2020 Report Share Posted March 18, 2020 A Crew i imagine to be fun: Mei Feng (Diesel Engine/Magical Training) Forgeling Sparks LeBlanc 8 Mobile Toolkit 3+1 You can pump up Mei Feng with Focused from Toolkit, give her fast with Sparks und fill her up with explosives. Then jump in with her and do some Damage at the end of Turn. If you get damaged, you can activate early next turn, again do some Damage, jump out and get healed up by Toolkit and Sparks. Quote Link to comment Share on other sites More sharing options...
LordZombie Posted March 18, 2020 Report Share Posted March 18, 2020 Double Dash is masters only and it works out quite well. I do need to print this up to try out some time when we are allowed to game again. Quote Link to comment Share on other sites More sharing options...
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