Jesy Blue Posted March 11, 2020 Report Share Posted March 11, 2020 So, while scoring is not allowed on the first turn, a model with a Lodestone token can claim a strategy maker on the fist turn still, just like you could flip Turf War markers on turn 1, so you can always be one move ahead of the turn needed. And unlike Turf War markers, you can never remove your claim from the Strategy marker, so you can literally forget it once it's claimed! Is this another episode of "I'm Slow" or did no one else realize this either? Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted March 11, 2020 Report Share Posted March 11, 2020 Not sure how common the realization was, but we got that within a very short time of starting our first game of it. 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted March 11, 2020 Report Share Posted March 11, 2020 I think short of alpha strikes, it'll be virtually impossible to prevent two points. Even if you kill the lode carrier turn two, it will pass to another model that can score (assuming they set up correctly). Quote Link to comment Share on other sites More sharing options...
NoisyAssassin Posted March 12, 2020 Report Share Posted March 12, 2020 First point you'll have to mess up pretty badly not to get, second point should also be relatively easy. I think the third and fourth points will be a bit trickier though. Quote Link to comment Share on other sites More sharing options...
Trample Posted March 12, 2020 Report Share Posted March 12, 2020 It's definitely all about keeping your lodestone carrier safe and tying down the opponent's carrier. If you can engage him to prevent him from moving and interacting, but not killing him, you have a good chance to prevent full points. Obviously you also have to keep his friends from being able to interact within an inch of him as well. I agree that two points are really pretty easy on this one, but you can stop full points. For a carrier speed is certainly important, but agile and Don't Mind Me are huge in this one. Quote Link to comment Share on other sites More sharing options...
Wakefield Posted March 12, 2020 Report Share Posted March 12, 2020 Depends on crew makeup honestly. The trick is to not kill the lodestone runner but to keep it boxed in. I think Rasputina, or, potentially even keeping the loderunner just pinned in using triggers like 'You're Coming With Me' or just good ol' fashioned 2inch reachers... Lures also can help kill points. Just save a lure until late in the turn and, y'know. Yoink. 2 Quote Link to comment Share on other sites More sharing options...
NoisyAssassin Posted March 12, 2020 Report Share Posted March 12, 2020 Yeah, lure seems HUGE in this strat 1 Quote Link to comment Share on other sites More sharing options...
Wakefield Posted March 12, 2020 Report Share Posted March 12, 2020 1 minute ago, NoisyAssassin said: Yeah, lure seems HUGE in this strat HO MAN! IT'S MY BEST TEN THUNDERS BROTHER FROM ANOTHER TEN THUNDERS FAMILY. Yeah, no the game tonight I used Lures to deny three points in a row. 1 Quote Link to comment Share on other sites More sharing options...
Da Git Posted March 15, 2020 Report Share Posted March 15, 2020 Had my first game of this last night and agree that the first 2 points are pretty easy, but the next 2 become quite a bit harder. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted March 15, 2020 Report Share Posted March 15, 2020 Yin seems better for this. Constriction actually seems relevant. Quote Link to comment Share on other sites More sharing options...
Erik1978 Posted March 18, 2020 Report Share Posted March 18, 2020 On 3/12/2020 at 5:16 AM, Wakefield said: HO MAN! IT'S MY BEST TEN THUNDERS BROTHER FROM ANOTHER TEN THUNDERS FAMILY. Yeah, no the game tonight I used Lures to deny three points in a row. Laugh off is worth something here, in case people had forgotten about that. Stealth too. Don't just pick the cheapest minion to carry the stone. It will be interesting to see how people play this after a handful of tries. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted March 19, 2020 Report Share Posted March 19, 2020 Planted Roots and Deadly Pursuit. 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted March 19, 2020 Report Share Posted March 19, 2020 10 hours ago, Fetid Strumpet said: Planted Roots and Deadly Pursuit. I forgot about deadly pursuit! Philip and the Nanny strikes again! Deadly pursuit is seriously underrated for positioning schemes IMO. So good for claim jump. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.