Rufess Posted February 7, 2020 Report Share Posted February 7, 2020 Wyrd had mentioned they would like to make a thing namely alt master, the same character with totally different stat card and play style, as a replacement for the 2E master upgrades. This topic came up again between friends and me recently. We have made some fun and crazy idea of alt some of our favorite master and would like to share with you. Also we want to read if someone has any good idea too. Lady Justice, the Blade of Shadow The lost of the Judge has severely impact Lady Justice's mind and hence she was corroded by the necro magic. She lost part of her physical strength in return of more control of her necro magic. Incorporeal The Sword of Other World: Lady Justice may draw LoS and range for her actions from friendly Undeads within 12". Lady Justice must deal 1 damage to that Undead in order to declare trigger Life Leech Shadow Blade Rg 2" / Stat 7 / Rst Wp / Deals 2/4/5 damage. This attack ignores Hard to Wound, Armor and Incorporeal. Critical Strike Glimpse the Void Relife: After killed a Living/Undead, summons a Undead Marshal/Zombie minion with equal or lower cost of the target in base contact of the target. Colette, the Phantom Colette is tired to be ignore because of her resistance trigger. So she learnt the illusion magic and decide to fight at the front line. Colette has a new totem call Illusion, which is basically share same abilities and actions with Colette, but with Wp 0 and 1 wound only. Illusion cannot be hired. Df/Wp()Smoke and Mirror: Summon an Illusion into base contact, place Colette anywhere within 6". Agile Diving Charge Balance Blade stat 6 Coordinate Attack Illusion Strike Rg 6" / Stat 6 / TN 10 / Increase the TN of the Shockwave by +1 for every Illusion within 3 of the Shockwave maker (max +5). Shockwave 2, Wp 10, damage 2 and Distracted +1. Mirror Image Rg 6" / Stat 6 / TN 12 Summon an Illusion within range. Ulix, Ravage Rider Ulix found that he cannot grow any pigs suddenly. So he rides on a War Pig and start a travel founding and solving the problem. Stampede Frenzied Charge Trample Make Way Giant Tusks Rg 1" / Stat 6 / Rst Df / This action must declare trigger if able. Deal 3/5/6 damage Puncture Rampage Armor Piercing Reposition Emergency Food Rg 3 / Stat 6 / TN 10 Kill any friendly Pigs within range, for each killed model, resolve one of the following effect: (each effect can be chosen once) Gains one suit until the end phase Gains to all duels until the end phase Heals 1/2/3 Push up to 5" in any direction 4 Quote Link to comment Share on other sites More sharing options...
Ogid Posted February 7, 2020 Report Share Posted February 7, 2020 Sounds fun, maybe later I'd give it a go Quote Link to comment Share on other sites More sharing options...
Ogid Posted August 12, 2020 Report Share Posted August 12, 2020 On 2/7/2020 at 7:08 PM, Rufess said: Wyrd had mentioned they would like to make a thing namely alt master, the same character with totally different stat card and play style, as a replacement for the 2E master upgrades. This topic came up again between friends and me recently. We have made some fun and crazy idea of alt some of our favorite master and would like to share with you. Also we want to read if someone has any good idea too. Hey! I've just found a design I did for this, but it seems I never posted it... so here it is. I hope you guys like it Design overview: The fluff of this version (I'm doing an ALT of the Dreamer) is the boy using his real body recklessly (let’s say grieving after his father’s death) and LCB struggling to keep him alive and trying to take over the summoning part with little success. With this ALT I try to give The Dreamer and LCB pair a more offensive and direct role and encourage early game aggression. To do this, lucid dreams discarded cards no longer stack turn after turn and the crew get some extra mobility tools (not 100% sure about this last part tho, it'd could be too good in a real design...). Removed cards will give The Dreamer and LCB extra cards and healing during their activations instead (there are some high TNs and discard card costs in LCB for this). The Dreamer loses Incorporeal and Serene countenance, staying alive thanks to his new abilities, LCB gains Incorporeal and is upgraded to master status in this ALT version. Summons require higher cards and get buried at the start of each the turn, having trouble manifesting in the table but being able to fight anything buried by Dreamer or LCB. They may however still support the crew while buried and each model has a different role in this iteration while buried aside to remove cards with lucid dreams (see the upgrade): Daydreams are still mobility focused, Alphs are the best suited to heal friendly models while buried, but they are still good for their burst damage and aura when summoned, Stitcheds is the best one to redirect damage, however they compete for removed cards with both masters and Inisidious Madnesses have their tactical action to support engaged nightmares and are the safest ones to heal nightmares on the table thanks to their Wp mele attack. Dreamer front card: The Dreamer (ALT) Df5, Wp5, Mv5, Sz2, 7Wds. Master, NIGHTMARE, 10 SS.Terrifying (10)RuthlessNytemane’s Vessel: When this model suffers damage, It may discard a card and target a friendly buried Nightmare model or a friendly Nightmare model within 2’’. This model ignore half of that damage, the friendly model suffers damage equal to the damage ignored.Nightmare Mastery: When this model would cheat fate or discard a card, it may instead choose a card its controller has removed from the game and place it into the conflict or the discard pile. That card is no longer considered removed from the game.Troubled Dreams: At the end of this model Activation, place each card its controller has removed from game in the discard pile; those cards are no longer considered removed from the game. This model heals X, where X is the number of cards placed in the discard pile. Dreamer back card: Attack Actions:Knife (stat 5) • Onslaught • No WitnessesCricket Bat (stat 6) • Coordinated attack. • Glimpse the Void.Bring It (stat 5) • Rip and TearTactical Actions: Lucid Dreams You are boring!: (6’’ / - / - / - ) : Friendly non-master nightmare model only. This model reveals an amount of cards from the top of his deck equal to target’s health, remove all revealed non-Joker cards from game, discard any revealed jocker card, then kill the target, ignoring its Demise Abilities. Lord Chompy Bits front card: Lord Chompy Bits (ALT): Df5 Wp7, Mv6, Sz4, 8Wds. Master, NIGHTMARE, 13 SS.Incorporeal Terrifying (12) Feed on Fear Nytemane: This model cannot be chosen as the crew leader. If The Dreamer (ALT) is the crew leader, this model may be hired at cost 0.Nightmare Mastery Troubled Dreams Lord Chompy Bits back card: Attack Actions Heavy Claws (stat 6) • Tear of a bite. • Coordinated attack.Twist Reality (stat 6) • Glimpse the Void.Tactical Actions:Embody Nightmares (-/4/-/X): Once per Turn. Name any number of Nightmare Minions. The TN of this Action is 10 plus the total cost of the named models. If a friendly The Dreamer is engaging an enemy model, this action’s TN is reduced by 1. Summon each named model with an Embody Nightmares Upgrade attached.Enough games! ( - / 6 / - / 16) : Discard a card. Place a friendly The Dreamer into base contact with this model or this model into base contact with a friendly The Dreamer. The Dreamer may move 5’’. • Sudden Strike.Dream Walker (6’’ / 5 / - / 14) : Once per turn. Gain + to this action’s duel when targeting a Nightmare. Friendly Only. Discard a card. Bury the target non-master model within range. At the start of the target’s next activation, unbury it into base contact with a friendly nightmare.Lucid Nightmare (- / - / - / -): A friendly The Dreamer is in play. Reveal the top six cards of this model’s Fate Deck. Choose up to two revealed non-Joker and remove them from the game, then discard the other revealed cards. Ignore Twisted Dreams this activation. Summon Upgrade Card: Lurking Nightmare: Cost 0, Special (Summon, Embody Nightmares), Plentiful (2) If The Dreamer is this crew’s Leader, increase this Upgrade’s Pentiful Limitation to Plentiful (5). When this model is summoned, it comes into play Buried and gains Stunned. During the start phase, bury this model. This model gains the following Abilities:Oneiric creations: This model may take actions while buried. While buried, this model may target Buried models or friendly Nightmare models, ignoring range and LoS.Vivid Nightmare: Buried enemy models damaged by this model must pass a TN 14 WP duel or it remains buried. If the target passes the duel, unbury it within 1’’ of an enemy model.Tear the Veil: When a friendly model succeeds in a attack that declared a trigger, one model with this ability may unbury into base contact with the target of that attack. This model’s actions gain the following trigger:Placid Dreams: When resolving, friendly models that would be damaged by this Action instead Heal 2. Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted August 12, 2020 Report Share Posted August 12, 2020 The only reason I wanted to play Tara was to hire Death Marshals; if that comes back I'm all in. Quote Link to comment Share on other sites More sharing options...
Ogid Posted August 12, 2020 Report Share Posted August 12, 2020 Wait, come back? Did any old Dreamer iteration play like this? I think you're right tho, Tara and Justice would do well versus this one. EDIT: lol ok, "that" being Tara with DM, not Dreamer with half of the crew buried 🙈 Quote Link to comment Share on other sites More sharing options...
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