Aemaru Posted January 10, 2020 Report Posted January 10, 2020 Hi ! I want to start zipp, he looks very fun ! i usually play against guilds crew, vik crew or raspi. Which are all pretty killy. Do you have any tips ? do you prefer zipp in outcast or bayou ?? What are the differences ? I don’t know very well bayou so it’s a bit hard to figure that out Quote
Jesy Blue Posted January 10, 2020 Report Posted January 10, 2020 Against December, the Infamous crew rule because of Mancha Roja & Wastlers; they passively destroy Ice Pillar with their melee attack. Against Mercenary, with all the flying you have more all out movement than them; they get it more often, broken down into different steps, but you can ignore terrain and easily outmanuver them. Against Guild, except for Marshal mostly, you'll have the Sputering Exhaust aura of Concealment against all the shooting they'll be doing. I prefer Outcast because Malifaux Child can copy Zipp's and/or Earl's Piano Marker drop, potentially doing 8 a turn.... which really can hamper certain crews. I prefer Bayou because Lucky Emissary is amazing! 1 Quote
Jkkb Posted January 10, 2020 Report Posted January 10, 2020 If you have him Mad Dog is also great at destroying Ice Pillars. He is also great att killing more or less anything. 1 Quote
LexLock Posted January 10, 2020 Report Posted January 10, 2020 Bayou is better because they have upgrades. 1 2 1 Quote
Jesy Blue Posted January 10, 2020 Report Posted January 10, 2020 2 hours ago, LexLock said: Bayou is better because they have REAL upgrades. That might be more accurate. Could also use ACTUAL, USEFUL, & WORTHWHILE. 1 1 Quote
Aemaru Posted January 10, 2020 Author Report Posted January 10, 2020 Thank you for the responses I tried one time mad dog with Tara vs Raspi and he was quite a beast ! He killed the ice golem in one turn wipe out some ice pillars... there are some good things in outcast and recruiting maddog or malifaux child, i think I’ll start that way in bayou you have many stealth that might be interesting but I don’t own them yet which caracters in the Keyword do you use the most frequently ? I don’t think I’ll take more than one iron skeeter for example. mancha roja and wrestlers looks very nice ! Merris LaCroix too... What do you think of this kind of list ? With maddog / mancha roja New Captain Zipp Crew (Outcasts) Size: 50 - Pool: 7 Leader: Captain Zipp Totem(s): Earl Burns Hires: The First Mate Mancha Roja Merris LaCroix Flying Piglet Iron Skeeter Wrastler Malifaux child or something like this New Captain Zipp Crew (Outcasts) Size: 50 - Pool: 4 Leader: Captain Zipp Totem(s): Earl Burns Hires: The First Mate Mancha Roja Merris LaCroix Flying Piglet Iron Skeeter Malifaux Child The Midnight Stalker Quote
Jesy Blue Posted January 10, 2020 Report Posted January 10, 2020 I always take 2 Iron Skeeters, often 3. Grabbing The Midnight Stalker, chaining together all of their "Fly With Me" bonus actions to get him across the center line before he even activates to get that sweet sweet Fast activation is amazing! Flying Piglets are the best bang for your buck; 3 point flying non-Insignificant model that drops a scheme marker. Detonate Charges, Hold Up Their Forces, Power Ritual, Breakthrough, Search The Ruins.... all guarenteed just by dying in the right place. Quote
Aemaru Posted January 11, 2020 Author Report Posted January 11, 2020 Do anyone have some example lists of what he play for each Scenario ? Quote
Jesy Blue Posted January 11, 2020 Report Posted January 11, 2020 I've got a tourney today so I build a list for one of the rounds.... but people on here will be at that tourney today as well, so I'll wait until I'm done to post it for you. 1 Quote
Aemaru Posted January 11, 2020 Author Report Posted January 11, 2020 I would be interested to read your list and your feedbacks for this tournament ! Quote
Jesy Blue Posted January 12, 2020 Report Posted January 12, 2020 Speed Kills (Outcasts) Size: 50 - Pool: 3 Leader: Captain Zipp Totem(s): Earl Burns Hires: Merris LaCroix The Midnight Stalker Iron Skeeter Iron Skeeter 2 Malifaux Child Flying Piglet Flying Piglet 2 Flying Piglet 3 Iron Skeeter 3 This round was Corner; Turf War. Claim Jump, Take Prisioner, Dig Their Graves, Harness The Laylines, Power Ritual. I took Take Prisioner & Claim Jump. Funny enough, this was Twisted Mirror match... I faced Bayou Zipp! This list is about moving! I put all three Iron Skeeters with The Midnight Stalker, they Fly With Me in consecutive order, bringing him across the center line so he is fast when they activate taking the Turf marker to my left. The Child copies Zipp's Drop The Pianos around the near turf marker to block easy access to it and stays there guarding it. Merris ferries Earl around putting Piano Markers around the Turf marker to my right. Zipp drops Piano Markers around the center marker so they can't get to it. I get my Strategy points, you don't get yours! I outmanuver and pick my spot to Take Prisioner your slowest model as its away from the rest of your crew, Claim Jump with The Midnight Stalker because duh! I really don't kill stuff, I annoy everyone including the opposing player. 1 1 Quote
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