Preposition_the_Noun Posted January 6, 2020 Report Posted January 6, 2020 During a game I ran this past weekend, there was a moment when a player wanted to target a specific part of an enemy(in this case, it was a magical hat that the player wanted to shoot off the enemy's head). I couldn't find anything regarding called shots or even anything similar, such as disarming attacks. To keep the combat flowing, I simply disallowed it at the time but promised to research it so we'll be ready next time the situation arises. I still haven't found rules along these lines, unless I overlooked it. I understand some GMs and even whole RPG systems don't like called shots, but since my players are the ones asking for them I don't mind house-ruling them in. My idea is to have the player attack with a on the attack flip; when dealing damage, reduce damage to 0 but the player gets the desired effect(disarming, etc.). I'm also back-and-forth on whether I want the player to discard a card to use the option. Does this sound fair, or does anyone else have any house rules to handle them? Quote
nomoredroids Posted January 6, 2020 Report Posted January 6, 2020 Skip the attack flip and just make it a challenging skill check (like a 13 or a 14). Doesn't cause damage, like you say. I wouldn't allow it to be a regular thing, but if there's a specific effect they're trying to offset and it's reasonable and makes for a cool moment then I'd always allow it. Whenever something outside the rules comes up, you should always just find a relevant skill, set a TN, and make them flip. The rules aren't supposed to be shackles, and in my mind telling a player they can't do something reasonable and within the theme/tone of the game is going to discourage creativity. 1 1 Quote
WDeseron Posted January 9, 2020 Report Posted January 9, 2020 If you look at the Bandit in the Core Book 2 ed., it has a trigger for causing a target to drop a held item. Quote
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