Jump to content

Best Suits in Guild?


Yore Huckleberry

Recommended Posts

We love our rams, of course, but if you had to build a list with four Guild figures to maximize the value of each suit you draw, who does the best work with:

Rams:
   - Critical Strike
   - Dashel Summoning* (see below)
   6+    leap attack trigger (Lady J; requires stone for mask on TN)

Masks:
  - Coordinated Attack (Various)
  - Quick Reflexes (Various)
  - Could this be ... Betrayal?! (Nellie trigger to cause target to take an obey'd charge)
  2+     Shove Aside attack trigger (Phiona Gage)
  6+     Leap (Lady J; requires stone for ram trigger to attack)
  6+     Second focus from Guild Steward on trigger (requires an initial target with no/negative condition)

Tomes:
  - armor piercing (peacekeeper, rifleman, Melissa, EM upgrade)
  - Purification (Lucius’s Command)
  - Sweeping Strike (Reichart, Phiona)
  5+  Set the Trap (Pathfinder)
  7+ (opposed) Prepared Explosives (Undercover Reporter, global scheme marker removal!)

Crows:
  - Execute (executioner, rifleman, Alan Reid, Agent 46)
  - Maim (peacekeeper, Lone Marshal, Grimwell)
  - Debt of Gratitude (False Witness: opposed global counterscheme!)

I’ll update as we get suggestions!

Mostly thinking of this as an exercise in “always have a figure who can use that high severe.



*Rams, Dashel Summoning (Stoneable), enemy (friendly) marker card cost:
  7(9) Guild Hound
  8 (10) Guard Patrol
  9 (11) Warden
  10 (12) Two Hounds, Rifleman
  11 (13) Sergeant, Guard Patrol + Hound
  12 (Red Joker) Mounted Guard, Warden + Hound, Two Guard Patrols
  13 (n/a) Executioner, Rifleman + Hound, Warden + Guard Patrol, Three Hounds
  Red Joker (n/a) Rifleman + Guard Patrol, Two Wardens

Link to comment
Share on other sites

For tomes: sweeping strike on Reichart, or family values on any family model (you'll need a buddy within keyword) or armour piercing present on several constructs or any model through an upgrade. Both guard and reporters have some nice tome triggers as well. 

Link to comment
Share on other sites

1 hour ago, Yore Huckleberry said:

Mostly thinking of this as an exercise in “always have a figure who can use that high severe.”

I think you should be listing both the stuff you'll want high severes for, but also the middling cards. Because a Severe is always going to be useful. 

Clearly, nearly any weak is going to be "Yeah, this is for discard effects". ie, Flurry or Execute rather than cheating in. Though I do like Weak Masks for Jury. 

But there's also a lot of moderate cards that could be useful. Obviously, the most basic is the 5+ of Rams and Masks for Lady J. But you're not going to think much of an 6 of Masks if you're not playing something that can't (ab)use it. Usually its best effect is going to be for a discard, or to force an opponent to waste a card (or the action) when you both flip Weaks, and you're still losing.

But Stewie the Steward can use it to give out Focus (as long as you have either a negative, or no Condition).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information