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Posted

So because its come up in Guild FB chat and other places, its important to know that RAW, an opponent can choose to remove all markers in base contact instead of drop a marker when the Headlines trigger is declared or an interact is forced. Your opponent doesn't have to drop a marker just because they are forced to interact.  

I'm sure this might cause a lengthy discussion so keep it civil and hopefully won't devolve too quickly. It could probably use a FAQ for clarification purposes. 

Posted
1 hour ago, Mrbedlam said:

So because its come up in Guild FB chat and other places, its important to know that RAW, an opponent can choose to remove all markers in base contact instead of drop a marker when the Headlines trigger is declared or an interact is forced. Your opponent doesn't have to drop a marker just because they are forced to interact.  

I'm sure this might cause a lengthy discussion so keep it civil and hopefully won't devolve too quickly. It could probably use a FAQ for clarification purposes. 

I should have never in the chat that it has been hashed over here 5-6 times in different threads.

Posted
1 hour ago, Mrbedlam said:

So because its come up in Guild FB chat and other places, its important to know that RAW, an opponent can choose to remove all markers in base contact instead of drop a marker when the Headlines trigger is declared or an interact is forced. Your opponent doesn't have to drop a marker just because they are forced to interact.  

I'm sure this might cause a lengthy discussion so keep it civil and hopefully won't devolve too quickly. It could probably use a FAQ for clarification purposes. 

in the forums this is a well known fact since the start of M3e! :P thx for spreading the infos but you won't get any backlash here because nearly everyone here already know it! ahah!

  • Like 1
Posted

Good to know! Just got some real surprised reactions this morning so thought I'd make sure everyone is on the same page. It would really suck for a Nellie player to not know this and get irritated that its a "nerf" or for another player to feel cheated because they lost to it

 

  • Like 1
Posted

The developers didn't put the words "When an enemy model within :aura2 takes the Interact Action, it is treated as a friendly model and the Action is controlled by this model." as a test of the gullibility or distractibility of the other player.  No one is going to declare an Interact action within 2" of Nellie Cochrane or Allison Dade or the False Witnesses or the Field Reporters.

But you've got Nellie and Allison Dade with triggers that say 'target must take the Interact Action, even if engaged.'

Would it have made everyone's lives a lot simpler if Nellie and Allison Dades' triggers both said something like "(Italics requirement:  Target is within :aura2 of a Journalist.)  Target takes the Interact Action, even if engaged, controlled by this model'?  Sure.  But that's not the choices that the developers made.

 

Posted
3 minutes ago, solkan said:

Would it have made everyone's lives a lot simpler if Nellie and Allison Dades' triggers both said something like "(Italics requirement:  Target is within :aura2 of a Journalist.)  Target takes the Interact Action, even if engaged, controlled by this model'?  Sure.  But that's not the choices that the developers made.

 

This doesn't cover the full set of how they seem to be designed, though, @solkan -- every model that has Exclusive Interview has no Engagement range. So they cannot stop an enemy from simply walking off and taking the interact action at another point in their turn ... but they CAN control interacts in a specific area, whether for specific points like Power Ritual or for points developed into contention by gameplay (such as a need to drop Strategy Markers from Plant Explosives at least 6" from one another). The models in Journalist with EI don't have engagement range, and those with engagement range don't have Exclusive Interview, so you're playing with an odd patchwork of control.

Posted
14 hours ago, Yore Huckleberry said:

This doesn't cover the full set of how they seem to be designed, though, @solkan -- every model that has Exclusive Interview has no Engagement range. So they cannot stop an enemy from simply walking off and taking the interact action at another point in their turn ... but they CAN control interacts in a specific area, whether for specific points like Power Ritual or for points developed into contention by gameplay (such as a need to drop Strategy Markers from Plant Explosives at least 6" from one another). The models in Journalist with EI don't have engagement range, and those with engagement range don't have Exclusive Interview, so you're playing with an odd patchwork of control.

They can't stop interact actions, but they can prevent Scheme/strategy specific interacts. You can't move a cursed idol or deliver a message or even claim a turf marker or pick up an explosive marker or drop your own scheme marker if you are near a model with exclusive interview.

Yes you can force the removal of a scheme marker in that area, but that is about it.

I think Exclusive interview was designed to replace engagement for those models. They have much better control in a small area, but can't stop people walking away to do scheming else where.

Posted
6 hours ago, Adran said:

They can't stop interact actions, but they can prevent Scheme/strategy specific interacts. You can't move a cursed idol or deliver a message or even claim a turf marker or pick up an explosive marker or drop your own scheme marker if you are near a model with exclusive interview.

Yes you can force the removal of a scheme marker in that area, but that is about it.

I think Exclusive interview was designed to replace engagement for those models. They have much better control in a small area, but can't stop people walking away to do scheming else where.

I agree that this is the trade off, but literally every journalist except the totem has a slander trigger, while it is only the master AP or the henchman that’s has a trigger to force an interact, combined with Exclusive Interview. And these are each on opposed duels, plus you need the later duel with the slander trigger to go off.

 None of the slander triggers is game breaking at all, and you’re talking about having to frontline a fragile piece to put an EI aura on something and get a marker down.

The issue is that this crew exerts almost no pressure because all the decisions are left to the opponent. The widened engagement range isn’t better than simply having Lady J or an Executioner evert a 2” reach, except in the narrow case where you’re up against models with Don’t Mind Me and something like power ritual where the interact must be in exactly one position. Breakthrough, Search, Plant Explosives, etc all leave the decision making to your opponent.

That’s really the ultimate problem: without the ability to offensively pressure marker dropping at midrange, the crew leaves most decision making to the opponent, and the rule set simply hard counters the primary gimmick attack of the expensive pieces of the crew.
 

 

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