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Regelridderen

Tale of my woes.

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16 minutes ago, Maniacal_cackle said:

The Parker Henchman has built in armor ignore, as my friend's hinamatsu discovered this week 😧

Completely forgot that haha So used to not having armor in my crews, don't really think about it

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1 hour ago, Wyamphri said:

Playing against Parker, Coppelius will drop pretty fast. It won't be hard for him to get a couple focus shots in to put him down. I would suggest Hinamatsu or Rider maybe for speed, killing, and scheming 

That’s funny. I was thinking that of the rider. As C has Terrifying and a decent chance of healing through WP checks. Which also means, he is better prepared for flipping idols. 

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10 minutes ago, Regelridderen said:

That’s funny. I was thinking that of the rider. As C has Terrifying and a decent chance of healing through WP checks. Which also means, he is better prepared for flipping idols. 

I was in a similar situation and thought the same thing. Was very sad xD doesn't mean it'll go the same way for you though. 

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So I just said goodbye to Parker Barrows, here’s how it went :

Strat : Idols 
Deployment : Wedge

Schemes : Breakthrough, Harness, Outflank, Search, Hold forces.

Terrain : See image, as I’ll be describing the battle from that perspective, forest were concealing, the rivers were hazardous and severe, and everything else was concealing/cover. The river Banks 

Pandora crew deployed on the left side (image) :

Pandora, Poltergeist, Coppelius, Candy, poised to go for the center with a Sorrow hidden on the tip of deployment in the river. Kade, Teddy and another Sorrow were positioned to go across the far bridge.

Parker crew deployed left :

Parker, Doc, Mad Dog, Sue, Rusty Alice, Emissary, Malifaux Child and a Bandidos.

TURN 1

The idol landed in the center, but both sides shuffled on their feet, cautiously approaching, focusing etc. A Bandidos ran to the far bridge and dumped a scheme marker behind the container, while Kade and the two sorrows congregated on the other side. Teddy managed to scale the container to engage the bandit, but he couldn’t land a blow. Alice took up position on the river bank to cover the center and far bridge with her nasty gun.

Then suddenly hell broke lose on the near side, as Mad Dog blasted poor Coppelius down to 1 health. Pandora ran to his aid, while pushing Candy towards the center and give her a mask, but spent too much time moving, so couldn’t deal much damage to mad dog. So also closed in on that flank, and a tough fight were brewing. Parker unleashed a few shells at Candy,

Finally Candy got to do her thing, she Glimpsed the Emissary, and her built-in mask teleported her to be a nuisance to doc, Alice and the Emissary.

Score 0 - 0

TURN 2

I cheated initiative to save Coppelius - luckily, this dropped the idol to the far edge - Octoface charged Mad Dog, landed severe damage and pushed the poor guy into the river. He then darted back past Pandora to lick his wounds, but Sue came in and shot him dead in the back, before lighting up Pandora in the ring of fire. Pandora then brought Mad Dog to his knees in depression, but a Black joker saved his life, but she managed to push Sue into the river as well. While the Poltergeist came in to Support her. Mad Dog himself gave up his activations, and just regenerate a single wound.

Teddy ate the Bandidos and moved further up the bridge, where Rusty Alice started pelting him with bullets using a Malifaux Child for Meat shield. Luckily Kade could move up to him, use Where’s Teddy to heal, and get in front of the bear, so he could get Alice in T3.

A Sorrow jumped into the river and through the idol 3” up, putting it to one wound, and set up for Outflank. The other Sorrow moved towards the center idol.

Score 1 - 0

TURN 3

The idol landed on the near edge. Pandora killed Mad Dog, turned her attention to Parker, with a high crow in hand, she Self Loathed his Stick ‘em up!, gave him slow and pushed him into the river. Meanwhile Sue got out of the river, he reached the idol with a charge and shot the Poltergeist down to 2 health. The Poltergeist charged him back, hit him a couple of times and pushed him back in the river, killing Sue and scoring Outflank.

On the far side, Alice blasted at Teddy, but luckily missed on the final shot, this made Kade mad, he Lured Alice in gave her Slow to throw her in the river, then managed to flip two high masks when attacking her, giving Teddy two free coordinated attacks - she barely survived, then Kade healed up Teddy and himself, before Teddy ate Alice, but fluffed hitting the child.

The Sorrow in the center threw the idol, which made Parker mad, and blew its depressed energy apart.

Score 3 - 0

TURN 4

The idol landed in the center. Poor Parker, Pandora hit him with 3 Self Loathing Stick ‘em Up, draining his hand (this was of course a mistake, since SEU can only hit the same target once) while replenishing my own. Kade then lured him through the hazardous river, where the poor bandit died. The Doc saw his chance and killed off the Poltergeist, denying me a chance to toss the idol.

Teddy ate the child and got across the bridge, where Candy threw a Temper Tantrum pushing the Emissary right into Teddy’s eager claws, and then moved back towards the centre for the waiting idol.

Score 3 - 0

TURN 5

With only the Doc and the engaged Emissary left vs Pandora, Candy, Teddy, Kade and a Sorrow, we skipped the turn and just determined what would happen, Kade would scheme for Harness, so would Pandora while taking up Outflank position, while the final Sorrow would then score Harness and Candy would chuck a third idol.

Final Score 6 - 0


SUMMARY

A great game, I owe my victory to 2” pushes into severe and hazardous terrain from Ht2, which took a big toll on my opponent, both damagewise but more importantly, the cost to his mobility was the deciding factor, giving me control of positioning. The synergy between Kade and Teddy was amazing, the heals, the place’ing tricks, and not to mention the epic coordinated attack lure on Rusty Alice.

I was a bit at odds, whether I should dump a Sorrow for Iggy, and if I should have used the rider instead of Coppelius, but with the terrain, I think I chose right. Iggy because my opponent never achieved scheming, and Coppelius because dumping Mad Dog in the river through a wrench in my opponents strategy, and if I had been a little smarter he could have continued being nasty.

My Sorrows are usually fairly resilient from leeching life, but Corrupted idols is tough on them, but the terrain made them amazing for this game.

 

E9A50AE7-BDA3-4721-A1BD-FD4677BF6312.jpeg

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14 minutes ago, Wyamphri said:

Glad to see my favorite squid face boy lived! Pandora with all those pushes into that terrain makes her really nasty...poor Parker. Seemed like a rough game for your oopponent 

It got to be a bad beating, but so many things could have turned it. If Alice hadn’t black jokered against Teddy, he would have died etc., so the result was pretty one-sided, but it wasn’t a walk in the park.

But definitely the terrain was deciding. A simple stun to push for 1 Fall damage and 1 hazardous damage, and then have that model stuck in severe hazardous terrain was nasty. 

-

Sadly squidboy only made it to T2, where the cowardly Sue shot him in the back. But he managed to push Mad Dog into the River of Death, that he never got out of, so he got a long boiling revenge. 

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4 minutes ago, Regelridderen said:

It got to be a bad beating, but so many things could have turned it. If Alice hadn’t black jokered against Teddy, he would have died etc., so the result was pretty one-sided, but it wasn’t a walk in the park.

But definitely the terrain was deciding. A simple stun to push for 1 Fall damage and 1 hazardous damage, and then have that model stuck in severe hazardous terrain was nasty. 

-

Sadly squidboy only made it to T2, where the cowardly Sue shot him in the back. But he managed to push Mad Dog into the River of Death, that he never got out of, so he got a long boiling revenge. 

I love that board in a lot of ways, especially for having canyons (hard to do on a flat board that I use).

How did you handle the canyon walls? I assume they were climbable, could Mad Dog have climbed out?

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46 minutes ago, Regelridderen said:

Sadly squidboy only made it to T2, where the cowardly Sue shot him in the back. But he managed to push Mad Dog into the River of Death, that he never got out of, so he got a long boiling revenge. 

😧 oh no! I thought he lived from the shot in the back! Poor Coppelius never gets to live in my games and I was trying to vicariously live through you xD that's what I get for trying to read it at work haha

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2 hours ago, Maniacal_cackle said:

I love that board in a lot of ways, especially for having canyons (hard to do on a flat board that I use).

How did you handle the canyon walls? I assume they were climbable, could Mad Dog have climbed out?

The walls were climbable, so it was just 2” of movement. But with the river itself being severe, you spent at least 1 action and one health, just getting out. And when a model landed in the river, I concentrated my fire on it, so it’d end up killing itself trying to do something - Mad Dog had to waste an entire activation on just regenerating in the hope, that he could leave the next turn. 

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