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My Parker Barrow list for a Tournament


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Hello everyone!

Im preparing for a tournament, and in my second game I will have the following setup:

 

Deployment: Wedge
Strategy: Plant Explosives
Scheme Pool:
1: Detonate Charges
8: Power Ritual
7: Take Prisoner
10: Assassinate
13: Vendetta

 

For this, I have 2 different list available (actually I have three, but one of them is Jack Daw Outcast, not the best guy for Plant Explosives)

List n.1

Pool: 3

Leader:
Parker Barrows

Totem(s):
Doc Mitchell

Hires:
Bandidos x2
Mad Dog Brackett
Wokou Raider +Servant of Dark Powers
Hodgepodge Emissary
The Midnight Stalker

List n.2

Pool: 3

Leader:
Parker Barrows

Totem(s):
Doc Mitchell

Hires:
Bandidos x2
Mad Dog Brackett
Sue
Hodgepodge Emissary
The Midnight Stalker +Servant of Dark Powers

Are those lists decent enough? What Schemes should I choose?
I don't think I want to drop the Midnight Stalker (he's just too good for Plant Explosives) and I would consider choosing Power Ritual and Vendetta (I think Sue is great in this case, thanks to his Positive Flip and Critical Strike on his Attack). Maybe I should consider a Convict Gunslinger or two?
Then, who should take the Explosives? I was thinking giving 2 to the Midnight Stalker, 2 on bandidos and 1 on Mad Dog
I'd love to hear your advices. Thanks in advance!

 

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Pretty good lists I think. I would probably play a bit of a denial game here. You have access to Don't Mind Me, so one of your bandits could be equipped with that and spend their time just picking up opponent's explosive markers. I would probably put two of yours on MS and perhaps one on the emissary, Parker, and a bandido. Parker's ability for discard to interact will make it tempting to put markers on all bandits (I think that is bandit only) but I would probably spend more of that on denial. 

I don't like power ritual in wedge. Vendetta is fine, but it may be easier to score with Hans than Sue. As for which of the other to take I would probably just consider the opponent. Detonate is certainly doable, but does take AP. Without lures or pushes I might stay away from take prisoner, but your opponent could help decide this. If there is a master you need to kill anyway I may lean that way. 

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1 minute ago, Trample said:

Pretty good lists I think. I would probably play a bit of a denial game here. You have access to Don't Mind Me, so one of your bandits could be equipped with that and spend their time just picking up opponent's explosive markers.

Very good point! I will definitely do this

2 minutes ago, Trample said:

I don't like power ritual in wedge

Yup, I don't like it too, but  the other viable option would only be "Detonate charges" that sounds very hard to accomplish, even with the Bandits having easy access to lots of Interact. This just scares me so much.

4 minutes ago, Trample said:

Vendetta is fine, but it may be easier to score with Hans than Sue.

Mmmh, never considered using Hans over Sue, honestly.
Why would you think he performs better? Sue is still a Bandit after all, and I can use Parker "Bandit raid" to give him an extra shoot, thing I can't to with Hans. I think Sue would be better, but feel free to convince me :)

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33 minutes ago, JellyRoll said:

Very good point! I will definitely do this

Yup, I don't like it too, but  the other viable option would only be "Detonate charges" that sounds very hard to accomplish, even with the Bandits having easy access to lots of Interact. This just scares me so much.

Mmmh, never considered using Hans over Sue, honestly.
Why would you think he performs better? Sue is still a Bandit after all, and I can use Parker "Bandit raid" to give him an extra shoot, thing I can't to with Hans. I think Sue would be better, but feel free to convince me :)

It's because Hans is more likely to stay out of trouble.

The Wokou with the upgrade can also be a good candidate, as long as your enemy doesn't have easy access to Ruthless (he/she is not going to expect Terrifying anyways). 

Detonate charges, having the possibility of "Don't mind me" and easy access to fast is quite doable. 

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14 hours ago, JellyRoll said:

 

Mmmh, never considered using Hans over Sue, honestly.
Why would you think he performs better? Sue is still a Bandit after all, and I can use Parker "Bandit raid" to give him an extra shoot, thing I can't to with Hans. I think Sue would be better, but feel free to convince me :)

Hans can ignore friendly fire, wait until a model is about half dead, and shoot from a pretty good distance to virtually guarantee your first point. You're targeting an 8+ SS model that you want to kill anyway. Hans is far enough back that he has a pretty darn good chance of surviving the game and killing the targeted model in the next round to give you your 2 points. I took him in a game this week and did just that (scored 2 vendetta points) by taking out Teddy. He also took out the poltergeist in that game.

Ironically my decisions with Hans also lost me that game (5-6) because I black jokered an attack on a sorrow rather than move to flip the turf marker he was next to for another point. Had I not flipped the black I would have tied the game, but I should have been smart and gone for guaranteed point. Dumb! 

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6 hours ago, Trample said:

Hans can ignore friendly fire, wait until a model is about half dead, and shoot from a pretty good distance to virtually guarantee your first point. You're targeting an 8+ SS model that you want to kill anyway. Hans is far enough back that he has a pretty darn good chance of surviving the game and killing the targeted model in the next round to give you your 2 points. I took him in a game this week and did just that (scored 2 vendetta points) by taking out Teddy. He also took out the poltergeist in that game.

Ironically my decisions with Hans also lost me that game (5-6) because I black jokered an attack on a sorrow rather than move to flip the turf marker he was next to for another point. Had I not flipped the black I would have tied the game, but I should have been smart and gone for guaranteed point. Dumb! 

After reading your reply, I gave Hans a try yesterday. First turn, he 1-shot a Lost Love from Kirai's crew.
Ironically, Lost Love was supposed to be my target for Vendetta. I just wanted to soften him a bit before landing the "coup de grace" with my Bandido on Turn 2 (LL was the only valid target for Vendetta, trust me).
On a double negative flip, I flipped 3 Severe cards, and the Critical strike did the rest. Very unlucky.
But now I can definitely see him working fine in a Vendetta Scheme and I will definitely bring him into the Tournament.
Thank you sir, a glass with you!
 

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19 minutes ago, JellyRoll said:

And since I'm quite the noob, only 48 hours after the game Im thinking that simply, I could have choose NOT to declare the Critical Strike trigger, when I flipped the damage...but well...

You have to declare the trigger before you compare final duel totals, so once you are flipping for damage you have already declared the trigger to use

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1 minute ago, Adran said:

You have to declare the trigger before you compare final duel totals, so once you are flipping for damage you have already declared the trigger to use

See? Im REALLY quite the noob, even after one year of playing Malifaux :(

Anyway, tournament will be happening this Saturday, I hope to give you some juicy report next Monday.

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  • 1 month later...
On 12/3/2019 at 11:20 AM, Ming said:

I suggest taking a Dead Outlaw instead of Bandido in the 2nd list - he can give Fast to Sue among other things.

Can you expand a little bit your thought ?

I’m noob but I don’t see how 

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17 minutes ago, Aemaru said:

Can you expand a little bit your thought ?

I’m noob but I don’t see how 

Dead Outlaw has a Tactical Action "Covetous Cravings". It discards a scheme marker to give Fast to a friendly model.

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