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Turf War And Obey


CustardBomb

Question

Just seeking some clarification to how Obeys Etc interact with Turf War. 

My understanding is since a model remains friendly to its own crew under an Obey like effect the following is true.
1. Friendly model obeys enemy model. Enemy model cannot interact with an Turf marker to flip it back to neutral, nor to flip a neutral to friendly. 
2. Friendly model obeys enemy model to kill a different enemy model. No Turf markers are flipped as a result of this. 

These assumptions are based of the following wording int turf war. 

'A model can take an Interact action targeting a strategy marker in base contact with it to change its alignment from enemy to neutral or from neutral to friendly' 
'When a friendly model kills and enemy model, it can change one strategy marker in the same table quarter as the killed model from enemy to neutral.' 

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I would agree with your premise, however by that logic it also allows a quirk with Take Prisoner and Deliver a Message in that the friendly model can be obeyed to murder a friendly model to it and score the second point of those schemes.  If true (which as it reads in the rules I can't imagine why it wouldn't be), that means instead of obey being strong against Idols and Explosives, you now have it being strong vs Prisoner and Message.  Trade strats for schemes i suppose.

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2 hours ago, Nagi21 said:

I would agree with your premise, however by that logic it also allows a quirk with Take Prisoner and Deliver a Message in that the friendly model can be obeyed to murder a friendly model to it and score the second point of those schemes.  If true (which as it reads in the rules I can't imagine why it wouldn't be), that means instead of obey being strong against Idols and Explosives, you now have it being strong vs Prisoner and Message.  Trade strats for schemes i suppose.

This is correct. You can use obey to score/deny Take prisoner and deliver a message.

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