Jump to content

How Tanky is Basse?


Recommended Posts

So, Basse has some really interesting defensive triggers, but do they add up to real tankyness?

Defense: 6: Above average
WP: 5: Average
Favorable Terrain: Cover (+1 DF and -flip to damage w/in Severe Terrain or within 1" of impassable) Synergizes with all the Dust Markers, which also provide Concealing (-flip to :ToS-Range: duels).
Hard to Kill: Good Tech; synergizes with crew healing
DF (:ToS-Crow:) : Tangled in the Briars: Pushes him 2" away from an attacker (stops a double-charge), and if the attacking model was within 2" of severe terrain, ends its activation. Good vs melee beaters.

So vs Ranged, in a Dust Cloud, he gets Cover and Concealment: DF 7 and a -flip to attacker duel and damage
and vs Melee, in a Dust Cloud, he can push out and likely only take one attack per activation, with a slowing effect vs his opponent.

If he DOES get whittled down, you should have a chance to heal him up over Hard to Wound.

Are people finding success playing him on the front lines with all this?

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information