Yore Huckleberry Posted November 6, 2019 Report Share Posted November 6, 2019 So, Basse has some really interesting defensive triggers, but do they add up to real tankyness? Defense: 6: Above average WP: 5: Average Favorable Terrain: Cover (+1 DF and -flip to damage w/in Severe Terrain or within 1" of impassable) Synergizes with all the Dust Markers, which also provide Concealing (-flip to duels). Hard to Kill: Good Tech; synergizes with crew healing DF () : Tangled in the Briars: Pushes him 2" away from an attacker (stops a double-charge), and if the attacking model was within 2" of severe terrain, ends its activation. Good vs melee beaters. So vs Ranged, in a Dust Cloud, he gets Cover and Concealment: DF 7 and a -flip to attacker duel and damage and vs Melee, in a Dust Cloud, he can push out and likely only take one attack per activation, with a slowing effect vs his opponent. If he DOES get whittled down, you should have a chance to heal him up over Hard to Wound. Are people finding success playing him on the front lines with all this? Quote Link to comment Share on other sites More sharing options...
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