Kevinsmith101 Posted October 28, 2019 Report Share Posted October 28, 2019 It says clearly that slow and fast cancel each other. Does this mean sloth can use his bonus action to give a friendly model slow and heal 3, then use riger mortis to give them fast cancelling out slow ( but not removing either) then use it again to give them fast? Or I'm thinking as both fast and slow dont end until the end of the models activation the stacking of fast does nothing... correct? Quote Link to comment Share on other sites More sharing options...
Clement Posted October 28, 2019 Report Share Posted October 28, 2019 when a condition is "canceled", it is immediately removed. (pdf pg 29) So when Sloth casts Rigor Mortis on the Slow model, giving it fast, the fast and slow both fall off. Then if he casts Rigor Mortis again, the model is now fast. Quote Link to comment Share on other sites More sharing options...
solkan Posted October 28, 2019 Report Share Posted October 28, 2019 11 minutes ago, Kevinsmith101 said: It says clearly that slow and fast cancel each other. Does this mean sloth can use his bonus action to give a friendly model slow and heal 3, then use riger mortis to give them fast cancelling out slow ( but not removing either) then use it again to give them fast? Or I'm thinking as both fast and slow dont end until the end of the models activation the stacking of fast does nothing... correct? Cancellation is immediate: Quote A model can only have one instance of each Condition at a time. If a Condition is canceled by another Con- dition, both Conditions are immediately removed from the model in question. Note that it says “both Conditions are removed”, so if a model has Slow, and and effect says that it gains Fast, it does successfully gain Fast and then immediately removes it and the cancelling Condition. And likewise for Fast and gaining Slow. So If a model has Fast, you have to put Slow on it twice for it to end up with Slow. More importantly, the Fast model is able to gain Slow twice. 1 Quote Link to comment Share on other sites More sharing options...
Kevinsmith101 Posted October 28, 2019 Author Report Share Posted October 28, 2019 Ah god dammit how did I miss that when i know i can read!! Thanks all!! Quote Link to comment Share on other sites More sharing options...
newsun Posted October 29, 2019 Report Share Posted October 29, 2019 While this is doable unsure the situation where spending two ap to pass one ap is worth it. Quote Link to comment Share on other sites More sharing options...
McCabe Posted October 30, 2019 Report Share Posted October 30, 2019 On 10/29/2019 at 1:49 PM, newsun said: While this is doable unsure the situation where spending two ap to pass one ap is worth it. His lighting is free and has no resist. So it's a heal 3 for 1 ap- better than most heals. Also excellent when the model already has slow. I take sloth in nearly every list. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted October 31, 2019 Report Share Posted October 31, 2019 On 10/29/2019 at 7:49 AM, newsun said: While this is doable unsure the situation where spending two ap to pass one ap is worth it. The obvious answer is, when the model getting the ap costs 4ss more than the model giving the ap. Quote Link to comment Share on other sites More sharing options...
Ogid Posted October 31, 2019 Report Share Posted October 31, 2019 On 10/29/2019 at 6:49 AM, newsun said: While this is doable unsure the situation where spending two ap to pass one ap is worth it. It's not only passing 1 AP, it's using 2 APs (and a bonus action) to heal that model 3 Wds and give it fast. Considering the average heal is a 1/2/3 flip and giving fast usually cost 1 AP (and in some cases needs a trigger that deal damage), it's not a bad trade (neither is super eficient tho). A good pair for sloth could be a bone pile to remove the slow with "Throw em a bone" instead of using Sloth APs (but in that case, no fast for that model). It's specialy good considering the bone pile may be healed without giving it slow if needed. Quote Link to comment Share on other sites More sharing options...
newsun Posted November 1, 2019 Report Share Posted November 1, 2019 Some good points. Do those running sloth use ride with me type of effects to get him in place or simply double walk up turn one? Quote Link to comment Share on other sites More sharing options...
McCabe Posted November 2, 2019 Report Share Posted November 2, 2019 20 hours ago, newsun said: Some good points. Do those running sloth use ride with me type of effects to get him in place or simply double walk up turn one? His utility range is huge so his speed is less relevant. 8 on his fast and 10 on his heal. Quote Link to comment Share on other sites More sharing options...
ShinChan Posted November 5, 2019 Report Share Posted November 5, 2019 On 11/1/2019 at 12:44 AM, newsun said: Some good points. Do those running sloth use ride with me type of effects to get him in place or simply double walk up turn one? Ride with me turn one if you have the chance or some other movement shenanigan. Otherwise yes, double Mv turn one and hopefully he'll only have to spend 1 more action walking. On 11/1/2019 at 8:57 PM, McCabe said: His utility range is huge so his speed is less relevant. 8 on his fast and 10 on his heal. But you still have to move him lol Quote Link to comment Share on other sites More sharing options...
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