octavius_ Posted October 7, 2019 Report Share Posted October 7, 2019 If I have 2 Union Miners use False claim in a turn, how many scheme markers do I need to remove in the end phase? Do I do it sequentially? Miner 1 needs to remove a marker, then miner 2 needs to remove a marker. Or is it focused on the actual ends of the ability? I remove a marker, both the requirements of Miner 1 and 2 are satisfied as a marker was removed. Thanks. Quote Link to comment Share on other sites More sharing options...
3 solkan Posted October 7, 2019 Report Share Posted October 7, 2019 33 minutes ago, octavius_ said: If I have 2 Union Miners use False claim in a turn, how many scheme markers do I need to remove in the end phase? Each action generates an effect which needs to be resolved invidually. Because each one is an effect generated by an Action. Quote Do I do it sequentially? Miner 1 needs to remove a marker, then miner 2 needs to remove a marker. Yes. Technically, both of the effects have the same timing specified, so you use Simultaneous Effects to figure out an ordering in which you can resolve them. Because there could be a lot of different "During the End Phase" effects, including things like Burning and Poison. Quote Or is it focused on the actual ends of the ability? I remove a marker, both the requirements of Miner 1 and 2 are satisfied as a marker was removed. It's an Action, not an Ability. Not that that makes a difference. The point being that "I discarded a scheme marker" doesn't satisfy multiple actions or abilities that say "Discard a Scheme Marker". They each get their go. 1 1 2 Quote Link to comment Share on other sites More sharing options...
0 Barbagianni Posted October 11, 2019 Report Share Posted October 11, 2019 And if I'm not wrong, nothing forces you to discard one of the markers generated by the action if there are more friendly ones on the table, right? 1 Quote Link to comment Share on other sites More sharing options...
0 Adran Posted October 11, 2019 Report Share Posted October 11, 2019 You can remove any friendly scheme marker in play when False claim makes you remove, not just one from this action. 1 1 Quote Link to comment Share on other sites More sharing options...
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octavius_
If I have 2 Union Miners use False claim in a turn, how many scheme markers do I need to remove in the end phase?
Do I do it sequentially? Miner 1 needs to remove a marker, then miner 2 needs to remove a marker.
Or is it focused on the actual ends of the ability? I remove a marker, both the requirements of Miner 1 and 2 are satisfied as a marker was removed.
Thanks.
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