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Damage Timing for Hazardous Terrain


Trekin

Question

Model A has a demise ability (Flaming +2) and is standing in hazards terrain. Model B is next to Model A and is attempting to push Model A away.
When does Model A take the damage/ when does it die and explode?

1) Immediately upon being moved (therefore blowing up in Model B's face)
2) After the push is complete (blowing up safely away from Model B)
3) This falls under Simultaneous Effects and Active player decides the order)

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For reinforcement, the timing is specified in the first sentence of Hazardous Terrain:

Quote

After a model moves through or resolves one of its Actions while in Hazardous Terrain, it suffers the effects of the Hazardous Terrain after the current Action or Ability is resolved (to a maximum of once per Action or Ability).

Note that there are some cases where a model can get moved multiple times during an action (and may be some cases where a model could get moved multiple times as a result of an ability), and that won't make a difference.  It's after the Action or Ability is resolved, not at the end of the movement effect (or after the movement effect is resolved).

 

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