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Yore Huckleberry

Nellie vs Nellie?

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Suppose you wind up in a Nellie vs Nellie match where multiple people have Exclusive Interview: "When an enemy model within aura.png2 takes the Interact Action, it is treated as a friendly model and the Action is controlled by this model."

If both Nellies are exerting influence on an area and a third model takes an interact action, it seems to me that only the opposing Nellie would affect it, right? Because ability triggers off "an enemy model," and it makes it friendly ... but doesn't make it an enemy to its original crew, correct?

That is:
Phiona (A) activates within range of Nellie (A) and Nellie (B)
and takes an interact
Nellie (B)'s Exclusive Interview activates, making Phiona (A) friendly to (B) and controlling the interact.
Nellie (A), however, does not then affect the interaction with her own Exclusive Interview, because Phiona (A) is now friendly to both crews, rather than an enemy.

So:
1) Is this conclusion correct?

2) Do I have the right reasoning for it?

 

Thanks!

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There are a few abilities which make objects count as friendly, and were apparently anticipated to be present on both sides (because they're effects on minions and elsewhere).

For instance, Field of Corpses:

Quote

At the end of the game, all Corpse Markers within :aura6 are treated as friendly Scheme Markers.  If a Corpse Marker counts as a friendly Scheme Marker for both players, it does not count as a friendly Scheme Marker for anyone.

and Mourn the Dead

Quote

Until the Start Phase, Corpse Markers within range are treated as friendly Scheme Markers.  If a Corpse Marker counts as a friendly Scheme Marker for both players, it does not count as a friendly Scheme Marker for anyone.

That sort of mutual denial is the more likely outcome, since historically "friendly" and "enemy" are mutually exclusive.  Because of things like multiplayer scenarios, it's perfectly okay to be "enemy" with more than one player, but being "friendly" to more than one player requires extra effort.

Edit:  If you're reading this, see Adran's post for the better answer.  

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This one turns out to be easier than it looks but with a little twist. You can only be affected by one aura of the same name at a time. It's a little complex in that normally you get to choose which aura would affect your model, but I don't think you can choose one from a friendly model, so you will always switch, and then because you are already under an exclusive interview aura, you can't apply another. 

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16 minutes ago, Adran said:

This one turns out to be easier than it looks but with a little twist. You can only be affected by one aura of the same name at a time. It's a little complex in that normally you get to choose which aura would affect your model, but I don't think you can choose one from a friendly model, so you will always switch, and then because you are already under an exclusive interview aura, you can't apply another. 

This is the perfect game mechanics answer.

There's no choice in the matter because the starting conditions determine which aura can be applied; and applying that aura locks out the other one.  (There'd be a choice if you went crazy and had a three or four player "Everyone must play Nellie" game, but in a regular two player game "enemy model" is only going to have one option for which aura applies.  🤹‍♀️🤹‍♀️🤹‍♀️🤹‍♀️)

 

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Being friendly to one crew does not automatically make you an enemy of the other; you can be friendly with both.

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21 hours ago, Jesy Blue said:

Being friendly to one crew does not automatically make you an enemy of the other; you can be friendly with both.

Any situation where a model is friendly to multiple crews is created by a rule which says, explicitly, that the model is friendly to multiple crews.  For instance, the popular Enforcer Brawl format from M2E could be revived in M3E with the "Hugs and Kisses" variant:  "All models in play are friendly models.  Players still are only allowed to activate their own model, and each belongs to its own crew.  😘"    (I wish I could find a backstab emoji right now, because "Huggs and King Making:  A friendly game of killing your friends, and playing king maker."  😈)

The definition of friendly and enemy in the rulebook creates a situation where, without that explicit contradiction of those definitions, that cannot happen.

Quote

Friendly models, Markers, and terrain are those that have been hired into your Crew, and those Summoned, Dropped, or Created by your Crew.

Enemy models, Markers, and terrain are those that have been hired into the opponent’s Crew, and those Sum- moned, Dropped, or Created by the opponent’s Crew.

Exclusive Interview says that "When an enemy model within @2 takes the Interact Action, it is treated as a friendly model and the Action is controlled by this model."

Treating it as a friendly model means treating it as a model that has been hired into your Crew, which means, by necessity, that it wasn't hired into the other crew, for the duration of the effect.

 

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