Came across this issue while looking at blast marker rules today: when do you drop the blast marker from a variable damage profile, and when does that damage happen? Take a variable damage profile with blast on severe (such as 2/4/6blast) as an example.
Up until now, I've been playing that you drop the blast marker from severe and resolve all damage simultaneously, but I've realised that's not quite possible.
You don't know you have severe damage until step two of damage timing on the original model (model A). From here, I assume that the blast marker is part of the damage itself (and therefore happens immediately/does not have to wait to be applied?)
So then you drop a blast marker, let's say it hits models B and C. But now the damage has occurred at two separate times. Does it just retroactively become simultaneous?
The rules state "if multiple models suffer damage at the same time (such as from a shockwave or blast)", so there's two possible interpretations of this (that models A, B, and C are all suffering damage at the same time, or that models B and C are suffering damage at the same time but after model A).
What happens from here? I'm guessing most people would lean towards treating A as simultaneous to B and C? So you play a bit of catchup with B and C, ignoring steps one and two (irrelevant to them) and do step three for all models (apply damage reduction)?
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Maniacal_cackle
Came across this issue while looking at blast marker rules today: when do you drop the blast marker from a variable damage profile, and when does that damage happen? Take a variable damage profile with blast on severe (such as 2/4/6blast) as an example.
Up until now, I've been playing that you drop the blast marker from severe and resolve all damage simultaneously, but I've realised that's not quite possible.
You don't know you have severe damage until step two of damage timing on the original model (model A). From here, I assume that the blast marker is part of the damage itself (and therefore happens immediately/does not have to wait to be applied?)
So then you drop a blast marker, let's say it hits models B and C. But now the damage has occurred at two separate times. Does it just retroactively become simultaneous?
The rules state "if multiple models suffer damage at the same time (such as from a shockwave or blast)", so there's two possible interpretations of this (that models A, B, and C are all suffering damage at the same time, or that models B and C are suffering damage at the same time but after model A).
What happens from here? I'm guessing most people would lean towards treating A as simultaneous to B and C? So you play a bit of catchup with B and C, ignoring steps one and two (irrelevant to them) and do step three for all models (apply damage reduction)?
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