Popular Post Kyle Posted August 28, 2019 Popular Post Report Share Posted August 28, 2019 Hey Wyrdos, This week, Waldo decided to show his appreciation for us by getting a meat lover’s pizza for everyone to enjoy. Unfortunately, some of us are either vegan, lactose intolerant, or can’t eat gluten, so he essentially bought an extra-large pizza for himself. At least it’s better than the last time he offered us lunch - nobody was interested in the leftover platter of fried shrimp tails (well, mostly nobody). So while Waldo is polishing off the last few slices, we thought it would be a good time to reveal a Squad in The Other Side’s upcoming Starter Box, the Guild’s Gatling Gunners! While the proverbial and omnipresent grip of the Guild is starting to show some cracks on Earth, the strength of their Gatling Gunners might obfuscate that truth. Whether you bring the Guild as a One Commander Company or use them as a Syndicate to complement another Allegiance in a Two Commander game, these gunmen will make sure your opponents will think twice before making a move in their line of sight. This unit is the definition of a gunline – and it’s a formidable one at that. These Guild soldiers can intimidate the enemy just by looking at the bullet casings blanketing their sandbags. There’s a pretty good chance they came from their Hail of Bullets Ability; the Gatling Gunners aren’t likely to move a lot during a game. When they focus their shots, they'll gain some extra oomph, hitting harder than they already do. The Gatling Gunners will be packaged with other Guild models, as well as Court of Two models, in the upcoming Starter Box for The Other Side. They will also be made available separately so you can add more to your Company. But wait! There’s more content for The Other Side to cover. Over the last few months, we took another look at the balance of the game and have made some adjustments. The August 2019 Errata and FAQ are now live on our website. You can find this information on the Resources section of The Other Side’s site. Here is a quick list of the models that are being adjusted: Kassa Okoye: While she’s still one of our favorite Commanders to put on the table, as it turns out, she might have been over-performing a bit, particularly with generating resources. We toned that down a bit while also made some of her Actions a little clearer in how they were originally meant to work. Kassa will still see plenty of play on the table now, but she won’t be filling up a player’s hand with a near-endless amount of cards by punching her own robots. Mechanized Infantry: We adjusted the Mechanized Infantry slightly because their AVs were stacking with each attack into unruly numbers without any drop-off, making them difficult to play against. While the feeling is still there, now they are only helping out their Fireteams when they go against the same target. Margaret Belle: This nimble spymaster once traversed the battlefield too easily with very little risk (and a whole lot of reward). Her Shadow Magic Ability has been adjusted a hair; while she can still move around the table considerably easier than most, players will now need to think twice about utilizing her resources to get where she needs to be. Artillery Team: Unfortunately, these cannoneers didn’t see a lot of play, so we gave them a little more firepower and a new meaningful Trigger on their Heavy Howitzer that impacts the game, even if they miss their shot. Now we believe that they are a worthwhile choice in just about any Garrison. Immolated Rhino: Some people (namely our playerbase) appear to be allergic to Cinnamon, so we addressed those allergies by making this escaped animal slightly less ferocious on the battlefield. While they’re still difficult to take down and can dish out plenty of damage, they’re much more manageable for the opponent this time around. The Frenzy: With the previous iteration (and the Relics of Ancient Malifaux Asset), the Frenzy acted more like underwater clerics than predators with jagged teeth and sharp claws. Now, along with their updated Shark Tooth Necklaces Asset, they are encouraged to follow the hyper-aggressive role that they were originally intended to fill. Devouring Eel: This pesky, hungry fish was a little too difficult to take out of commission thanks to its Regeneration Ability, so we toned that down a tad so it is more manageable for the opponent while still being a terrifying presence on the board. Gibbering Hordes (as a whole): Overall, we saw that this Allegiance was underperforming competitively and thanks to some funky wording, made the opponent gain points for just doing what they wanted to do (and have a nice meal). Expect to see the Hordes continuously come back into the battlefield as originally intended now, all the while still getting a quick snack to flip to Glory. In addition to these adjustments, we also added more questions to the FAQ and fixed some issues with some Stratagems and Assets, as well. To see a full list of changes (which includes all of the updates to the FAQ and Errata), head here, head to the TOS Resources section, or download below. TOS_ErrataCard_PDFs.zip You can also find all of The Other Side’s Errata cards (including those adjustments made in January) on WargameVault right now! That’s it from us. Next week, we’ll be talking more upcoming units for The Other Side! 17 1 Quote Link to comment Share on other sites More sharing options...
Merchant Posted August 28, 2019 Report Share Posted August 28, 2019 @Kyle heads up "charge order" should be changed to "rush order", so that it functions.... tho end a move would be better like the unit, feels like the range should come up to 14 or 16 so that it actually causes people to need to charge them sometimes. errata looks great big thumbs up! I hope we get more reveals soon, this game needs the hype. Quote Link to comment Share on other sites More sharing options...
Kyle Posted August 28, 2019 Author Report Share Posted August 28, 2019 1 minute ago, Merchant said: @Kyle heads up "charge order" should be changed to "rush order", so that it functions.... tho end a move would be better like the unit, feels like the range should come up to 14 or 16 so that it actually causes people to need to charge them sometimes. errata looks great big thumbs up! I hope we get more reveals soon, this game needs the hype. Yep, we caught the error on the card an hour ago and updated the forum and web posts (unintentionally used an older draft version - the updated version has been the accepted version for a while now). Thanks for letting me know. 2 Quote Link to comment Share on other sites More sharing options...
Merchant Posted August 28, 2019 Report Share Posted August 28, 2019 that's a radical difference from what I was looking at... Quote Link to comment Share on other sites More sharing options...
Gloomy Posted August 29, 2019 Report Share Posted August 29, 2019 Wasn't expecting an errata for TOS before next year. Nice to see. I'm liking the nerf to the rhino's fire nova and consumed by magic abilities Quote Link to comment Share on other sites More sharing options...
doombladez Posted August 29, 2019 Report Share Posted August 29, 2019 (edited) Could someone smarter than I am explain the change made to the Hordes? I’ve read the new card and can’t quote grok what’s different. Edit: Specifically the Allegiance as a whole, not the individual models. Edited August 29, 2019 by doombladez Clarification. Quote Link to comment Share on other sites More sharing options...
solkan Posted August 29, 2019 Report Share Posted August 29, 2019 22 minutes ago, doombladez said: Could someone smarter than I am explain the change made to the Hordes? I’ve read the new card and can’t quote grok what’s different. Edit: Specifically the Allegiance as a whole, not the individual models. The addition to Survival of the Fittest basically addressed the interaction of Survival of the Fittest and Pitched Assault. Previously, if GB killed a fireteam, that was a freebie VP for the other side, both for fillet point #1 and bullet point #4. Now it's only a freebie point if you kill a Commander fireteam for Survival of the Fittest. If you finish off a unit using Survival of the Fittest, I believe those would still count against the GH player. So eat responsibly. -- The change to Endless Numbers was basically house keeping. I think everyone was playing it that way: - If you had 3 squad units that were killed the previous turn, you can "bring back" (summon new copies of) any of those three units, at the price of one command point each. Depending on how you read the old language, you might think you could only bring back one of them. --- I think the Envoy card errata was just that the name wasn't the same somehow. 🤷♀️ 1 Quote Link to comment Share on other sites More sharing options...
Skitt_Happens Posted August 29, 2019 Report Share Posted August 29, 2019 Should Fire Nova be (6 v Sp)? If that's not a mistake it's a very interesting mechanic as we've not seen a that generates an opposed duel with every enemy in range before. Interesting way to add deck milling onto the rhino... but could also be a misprint. Quote Link to comment Share on other sites More sharing options...
solkan Posted August 29, 2019 Report Share Posted August 29, 2019 23 minutes ago, Skitt_Happens said: Should Fire Nova be (6 v Sp)? If that's not a mistake it's a very interesting mechanic as we've not seen a that generates an opposed duel with every enemy in range before. Interesting way to add deck milling onto the rhino... but could also be a misprint. Yeah you have. The Tide Caller upgrade (Horomatangi) has an action that is also 6 v Sp | 6". Either way, remember that the old version was "6 v 14", and one of the huge complaints about it was that the opposing player just got to sit and watch the rhino pulse damage out without any way of avoiding that damage. Quote Link to comment Share on other sites More sharing options...
Skitt_Happens Posted August 29, 2019 Report Share Posted August 29, 2019 Ah ha, so it is. Haven't really got a Hordes player locally so haven't come across that yet. Yup, I know. Not saying it's a bad thing, I like it. Quote Link to comment Share on other sites More sharing options...
Saduhem Posted August 29, 2019 Report Share Posted August 29, 2019 Really liking the errata! Quote Link to comment Share on other sites More sharing options...
rancor709 Posted August 29, 2019 Report Share Posted August 29, 2019 1 hour ago, solkan said: The addition to Survival of the Fittest basically addressed the interaction of Survival of the Fittest and Pitched Assault. Previously, if GB killed a fireteam, that was a freebie VP for the other side, both for fillet point #1 and bullet point #4. Now it's only a freebie point if you kill a Commander fireteam for Survival of the Fittest. If you finish off a unit using Survival of the Fittest, I believe those would still count against the GH player. So eat responsibly. -- The change to Endless Numbers was basically house keeping. I think everyone was playing it that way: - If you had 3 squad units that were killed the previous turn, you can "bring back" (summon new copies of) any of those three units, at the price of one command point each. Depending on how you read the old language, you might think you could only bring back one of them. --- I think the Envoy card errata was just that the name wasn't the same somehow. 🤷♀️ Endless number now gives the unit your summoning back a reinforcement token Quote Link to comment Share on other sites More sharing options...
doombladez Posted August 29, 2019 Report Share Posted August 29, 2019 1 hour ago, solkan said: The addition to Survival of the Fittest basically addressed the interaction of Survival of the Fittest and Pitched Assault. Previously, if GB killed a fireteam, that was a freebie VP for the other side, both for fillet point #1 and bullet point #4. Now it's only a freebie point if you kill a Commander fireteam for Survival of the Fittest. If you finish off a unit using Survival of the Fittest, I believe those would still count against the GH player. So eat responsibly. -- The change to Endless Numbers was basically house keeping. I think everyone was playing it that way: - If you had 3 squad units that were killed the previous turn, you can "bring back" (summon new copies of) any of those three units, at the price of one command point each. Depending on how you read the old language, you might think you could only bring back one of them. --- I think the Envoy card errata was just that the name wasn't the same somehow. 🤷♀️ Ah, thanks, I never realized that about Pitched Assault, sloppy reading on my part. Glad they fixed that, sounds like that would’ve hurt the Hordes a lot in that mode. Quote Link to comment Share on other sites More sharing options...
MajorUndead Posted August 29, 2019 Report Share Posted August 29, 2019 I must have missed something, I don't see where to "properly" download the new cards. I mean, I see the list of modified cards at the end of the Waldo Weekly or the The Other Side page, but when clicking on them here I get the backside opened, so the only way I found to get the front side is doing right click > show image on the cards in the list, but it's a bit small. Quote Link to comment Share on other sites More sharing options...
solkan Posted August 29, 2019 Report Share Posted August 29, 2019 @Kyle I think something got moved around on the website and broken, because at the moment if you go to https://www.wyrd-games.net/the-other-side and click on the link for "Download the TOS Rules and Stat Cards" it just goes to a collection of images instead of the PDF zip files; and for "Errata Cards" clicking on the images just brings up JPGs. Are those the right files for the errata cards, or are those supposed to go to card PDFs? The links for Shark Tooth Necklace and Tide Scepter are wrong, at least, because they just bring up images of the Disabled side of the asset rather than the errata'd side of the card. 1 Quote Link to comment Share on other sites More sharing options...
MajorUndead Posted August 29, 2019 Report Share Posted August 29, 2019 10 minutes ago, solkan said: @Kyle I think something got moved around on the website and broken, because at the moment if you go to https://www.wyrd-games.net/the-other-side and click on the link for "Download the TOS Rules and Stat Cards" it just goes to a collection of images instead of the PDF zip files; and for "Errata Cards" clicking on the images just brings up JPGs. Are those the right files for the errata cards, or are those supposed to go to card PDFs? The links for Shark Tooth Necklace and Tide Scepter are wrong, at least, because they just bring up images of the Disabled side of the asset rather than the errata'd side of the card. Yeah this is basically the issues I have trying to get the new cards. Quote Link to comment Share on other sites More sharing options...
solkan Posted August 29, 2019 Report Share Posted August 29, 2019 Just because I went to double check... If you go to https://www.wyrd-games.net/resources and scroll down to The Other Side, on that page "Rules and Stat Cards" links to https://www.wyrd-games.net/the-other-side-rules which goes to https://www.dropbox.com/s/02anzqmzfid3dcb/Wyrd_TOS_English_StatCards.zip?dl=0 Those files haven't been updated (the Hordes Allegiance card still has the old text on it (and the directory still has those 4kb export side effect files in it). Quote Link to comment Share on other sites More sharing options...
Kyle Posted August 29, 2019 Author Report Share Posted August 29, 2019 Thanks for letting us know. We're working on it, and as soon as we take care of the problem, we'll let you know. Shouldn't be long. Quote Link to comment Share on other sites More sharing options...
MajorUndead Posted August 29, 2019 Report Share Posted August 29, 2019 3 minutes ago, solkan said: Just because I went to double check... If you go to https://www.wyrd-games.net/resources and scroll down to The Other Side, on that page "Rules and Stat Cards" links to https://www.wyrd-games.net/the-other-side-rules which goes to https://www.dropbox.com/s/02anzqmzfid3dcb/Wyrd_TOS_English_StatCards.zip?dl=0 Those files haven't been updated (the Hordes Allegiance card still has the old text on it (and the directory still has those 4kb export side effect files in it). Maybe it'll be updated in a few days or within a week or two. I'm sure it will be updated eventually though. Quote Link to comment Share on other sites More sharing options...
mattc Posted August 29, 2019 Report Share Posted August 29, 2019 We are working on getting our file structure updated but for now you can download all the errata cards here. TOS_ErrataCard_PDFs.zip 3 Quote Link to comment Share on other sites More sharing options...
yool1981 Posted August 29, 2019 Report Share Posted August 29, 2019 It is great to have the cards in free download. However, I would like to point out a missing element on the cards. Housekeeping is increasingly difficult as the number of cards and the number of errata increases throughout the life of an edition. May you please kindly put the reference of the erratum on the errated card of Malifaux & TOS so that we can easily identify them? Thx a lot in advance. Quote Link to comment Share on other sites More sharing options...
Clement Posted August 29, 2019 Report Share Posted August 29, 2019 44 minutes ago, yool1981 said: It is great to have the cards in free download. However, I would like to point out a missing element on the cards. Housekeeping is increasingly difficult as the number of cards and the number of errata increases throughout the life of an edition. May you please kindly put the reference of the erratum on the errated card of Malifaux & TOS so that we can easily identify them? Thx a lot in advance. Agreed. Just some indicator somewhere on the card that it is from whatever errata would be really helpful like you folks did back in M2E. Especially now that we've moved on to balance changes from last errata's "making rules actually work" changes. Quote Link to comment Share on other sites More sharing options...
Merchant Posted September 4, 2019 Report Share Posted September 4, 2019 news? new news? plz!? Quote Link to comment Share on other sites More sharing options...
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