mythicFOX Posted August 20, 2019 Report Share Posted August 20, 2019 It's all rule of thumb and to within reason. The point is to make sure the new player with just the Euripides starter isn't trapped in their DZ. YMMV. 1 2 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted August 20, 2019 Report Share Posted August 20, 2019 7 hours ago, Jesy Blue said: Thats why you look at the table, then pick your crew. You see something liked this and you pick a flying crew, or a leaping crew, or an unimpeded crew. Picking your crew is not just scheme, strategy and opponent based; it's also table based. You gotta lot of buildings on the table, you know I'm taking Hucksters. If there are choke points I can fit a 50mm base through, I'm rolling up on you with the Lucky Emissary. If there's very poor firing and movment lanes, I'm indirect firing on you with the Freikorps. It's all connected! Or, if you are guild, just die. 2 1 Quote Link to comment Share on other sites More sharing options...
Mycellanious Posted August 20, 2019 Report Share Posted August 20, 2019 1 hour ago, 4thstringer said: Or, if you are guild, just die. *cough Basse *cough 1 Quote Link to comment Share on other sites More sharing options...
Marcvs Avrelivs Posted August 21, 2019 Report Share Posted August 21, 2019 Haven't had a chance to try it out yet (this Sunday!), but after a month of effort, I made up these three 1' x 1' platters of terrain to use. Mesas for LOS blockers, an impassable thicket, some destructible cover/fencing, some severe rocky terrain, and a tree to represent a woods. An impassible mesa, some fog/dust banks, concealing brush, and some hazardous cacti patches. And lastly, a little farmhouse, some destructible cover bits to go around it, some severe/cover rock fields, a hazardous patch of quicksand, a hazardous concealing nether-rift and a patch of severe concealing plowed field. (and those are focus / distracted tokens I've made) I'm hoping its a good mix of LOS interference, movement interference, cover, and such. 5 Quote Link to comment Share on other sites More sharing options...
lusciousmccabe Posted August 21, 2019 Report Share Posted August 21, 2019 @Marcvs Avrelivs - Awesome stuff! Quote Link to comment Share on other sites More sharing options...
Croaker13 Posted August 21, 2019 Report Share Posted August 21, 2019 Here are some pictures of the terrain I used for a game last night. We did end up removing one of the houses just beforehand, as we agreed that there was a bit too much blocking terrain, but otherwise it worked out very well. Game was Colette Vs. Von Schill 2 1 Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted August 21, 2019 Report Share Posted August 21, 2019 That's about the amount of terrain I normally use. Quote Link to comment Share on other sites More sharing options...
Morgan Vening Posted August 21, 2019 Report Share Posted August 21, 2019 On 8/20/2019 at 9:31 AM, Maniacal_cackle said: Although the rivers seem wayyyy to wide if they're severe terrain. I have started using 1" wide rivers, and they still feel absolutely crippling (since if you are in base contact with severe you're slowed down, crossing a 1" river takes away 1" + 60mm of movement for the smallest model. It takes 100mm +1" for 50mm models, or about 5 inches...) You are doubling the base size wasted to Severe. A 30mm model trying to cross a 25mm wide river, would waste 55mm total. The 30mm of the base needing to clear the back edge of the base is still 30mm of forward movement, and shouldn't be counted twice. One way around making the big rivers more palatable though (cause I agree, those rivers would be problematic for crews without flight/leap/incorp/unimpeded), is only count movement in the river as Severe if you're not touching a bank (or either of the two shallow fords, obviously). That the areas close to the banks (and the fords) are shallow, and don't impede movement. This would actually benefit larger based models, as there'd be less distance needed to cover to get from bank to bank, which, IMO makes sense in most cases (where base size and SZ are comparatively larger), as they should have less trouble fording a stream. 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted August 21, 2019 Report Share Posted August 21, 2019 3 hours ago, Morgan Vening said: You are doubling the base size wasted to Severe. A 30mm model trying to cross a 25mm wide river, would waste 55mm total. The 30mm of the base needing to clear the back edge of the base is still 30mm of forward movement, and shouldn't be counted twice. Ah, good catch! Quote Link to comment Share on other sites More sharing options...
Bakunin Posted August 22, 2019 Report Share Posted August 22, 2019 I try to angle buildings so they aren't parallel to the table edges to avoid sightlines running from one side to the other 1 Quote Link to comment Share on other sites More sharing options...
unti Posted August 22, 2019 Report Share Posted August 22, 2019 Just to clarify: the river is about 2 -3" wide and we play the fords as nonsevere. So there are 4 crossings over the river without movementreduction. One of our players once said that when we play without the river the board feels too small. so I guess we got used to playing with lots of severe terrain. But that was 2e so we will see if the change to pushes not ignoring severe will change our opinions in the future... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.