The schemes Deliver a Message and Take Prisoner have an end of the game condition that states something to the effect of: "...if the secretly chosen model was killed by a model which was friendly to it, gain 1 VP."
Bury rules on pg 34 state "If a model is buried when the game ends, it is killed."
Per the Killed rules on pg 25:
"Killed models are always considered to be killed by the model that generated the Action or Ability that killed them (as well as by that model’s Crew). If a model is killed by another effect (such as a Condition or Hazardous Terrain), it is not considered to have been killed by any player, model, or Crew."
So, is a model that dies at the end of the game because it was buried count as a being killed by the Action or Ability that buried it? Or, is the buried model not considered to have been killed by any player, model, or Crew because dying due to being buried at the end of the game counts as a "another effect"?
This is pretty important for those two schemes because a player with bury-on-demand actions (e.g. Death Marshall's, Tara's Crew) could easily deny the end VP points, simply by burying their own model and letting them die at the end of the game.
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gozer
The schemes Deliver a Message and Take Prisoner have an end of the game condition that states something to the effect of: "...if the secretly chosen model was killed by a model which was friendly to it, gain 1 VP."
Bury rules on pg 34 state "If a model is buried when the game ends, it is killed."
Per the Killed rules on pg 25:
"Killed models are always considered to be killed by the model that generated the Action or Ability that killed them (as well as by that model’s Crew). If a model is killed by another effect (such as a Condition or Hazardous Terrain), it is not considered to have been killed by any player, model, or Crew."
So, is a model that dies at the end of the game because it was buried count as a being killed by the Action or Ability that buried it? Or, is the buried model not considered to have been killed by any player, model, or Crew because dying due to being buried at the end of the game counts as a "another effect"?
This is pretty important for those two schemes because a player with bury-on-demand actions (e.g. Death Marshall's, Tara's Crew) could easily deny the end VP points, simply by burying their own model and letting them die at the end of the game.
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