Myyrä Posted October 28, 2019 Report Share Posted October 28, 2019 45 minutes ago, 4thstringer said: I'm beginning to wonder if Daschel is the best choice for cursed idols. Plenty of speed to get there fast, summoning to deal with the wound loss of the idols. The power of the summoners in that strategy is somewhat limited by the fact that summoned models cannot interact on the turn they arrive. 1 Quote Link to comment Share on other sites More sharing options...
le_wahou Posted October 28, 2019 Report Share Posted October 28, 2019 I did not have fun with Dashel when I tested him. I had to try other options for idols : _ Reporters. The exclusive interview (control interacts aura) and secret exposed (force interact) combo is really efficient. Exclusive interview also prevents opponent from interacting with idols while you are around. _ Marshal. You have some healing, and you have some really fast models. 1 Quote Link to comment Share on other sites More sharing options...
Antipodean Posted October 31, 2019 Report Share Posted October 31, 2019 So tomorrow I head to my first M3E event to be played over the weekend. I've had about 4 games and even won 1 so feel well practiced. I'll be running Hoffman, Lady J and Sonnia throughout and see how I go. 4 Quote Link to comment Share on other sites More sharing options...
Starrius Posted October 31, 2019 Report Share Posted October 31, 2019 1 minute ago, Antipodean said: So tomorrow I head to my first M3E event to be played over the weekend. I've had about 4 games and even won 1 so feel well practiced. I'll be running Hoffman, Lady J and Sonnia throughout and see how I go. Good luck And have fun! 1 Quote Link to comment Share on other sites More sharing options...
Beta Posted November 4, 2019 Report Share Posted November 4, 2019 Just a quick wrapup from the German nationals which took place over the weekend. 4 Guild players out of 30. Placed 10, 14, 22 and 24. I know of Nellie being picked one time and Hoffmann also once. The rest was LadyJ and Dita (with second master sometimes). I myself only managed to get 24th as I got sick and had to play without any noteworthy sleep and I was missing key pieces like Steward, Lone Marshal and Pale Rider.. Played LadyJ for all 6 rounds with Dita and Nellie as second master options. (2 draws, 1 wind and the last 3 games were losses) More to come as soon, as I can think straight again. 3 Quote Link to comment Share on other sites More sharing options...
Myyrä Posted November 4, 2019 Report Share Posted November 4, 2019 1 hour ago, Beta said: I myself only managed to get 24th as I got sick and had to play without any noteworthy sleep Sounds to me like you forgot to get drunk as well and that was your undoing. Quote Link to comment Share on other sites More sharing options...
Chou Posted November 5, 2019 Report Share Posted November 5, 2019 12 hours ago, Myyrä said: Sounds to me like you forgot to get drunk as well and that was your undoing. That's my secret plan for the UK Nationals! 1 Quote Link to comment Share on other sites More sharing options...
Qracy Posted November 5, 2019 Report Share Posted November 5, 2019 On 11/4/2019 at 7:44 PM, Beta said: Just a quick wrapup from the German nationals which took place over the weekend. 4 Guild players out of 30. Placed 10, 14, 22 and 24. I know of Nellie being picked one time and Hoffmann also once. The rest was LadyJ and Dita (with second master sometimes). I myself only managed to get 24th as I got sick and had to play without any noteworthy sleep and I was missing key pieces like Steward, Lone Marshal and Pale Rider.. Played LadyJ for all 6 rounds with Dita and Nellie as second master options. (2 draws, 1 wind and the last 3 games were losses) More to come as soon, as I can think straight again. I also had a very successful game with Dashel vs von Schill at Turf War. Dashel on his own completly denied Harness the Ley Line, because he removed 2 Enemy Scheme Markers with his summoning and the summoned warden and Sergeant engaged the enemy models so that they could not interact again. What I often said in discussions about Dashel: the need for an enemy Scheme Marker is a big PLUS in the right scheme pool. The ability to remove a Scheme Marker AND Summon with the same action is fantastic! If you are in need you can do that with a Scheme Marker up to 18” (or 20” if a Sergeant is nearby) away. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted November 5, 2019 Author Report Share Posted November 5, 2019 52 minutes ago, Qracy said: I also had a very successful game with Dashel vs von Schill at Turf War. Dashel on his own completly denied Harness the Ley Line, because he removed 2 Enemy Scheme Markers with his summoning and the summoned warden and Sergeant engaged the enemy models so that they could not interact again. What I often said in discussions about Dashel: the need for an enemy Scheme Marker is a big PLUS in the right scheme pool. The ability to remove a Scheme Marker AND Summon with the same action is fantastic! If you are in need you can do that with a Scheme Marker up to 18” (or 20” if a Sergeant is nearby) away. Does this mean that you were at German Nationals too? Because I am dying for more details. Quote Link to comment Share on other sites More sharing options...
Qracy Posted November 6, 2019 Report Share Posted November 6, 2019 7 hours ago, 4thstringer said: Does this mean that you were at German Nationals too? Because I am dying for more details. Yes, I was. Actually I have to answer with my cell-phone. When I am back home, I can give some more impressions... 1 Quote Link to comment Share on other sites More sharing options...
Qracy Posted November 7, 2019 Report Share Posted November 7, 2019 So first some general information: The German Nationals took place in a small town called Haßloch, that's a littble bit south-west of Mannheim. It was organized by "Ad Arma", a local table-top club. We played 6 games, 4 on Saturday und 2 on Sunday and were 30 players including one ringer. Single Faction, 50SS, 2:15 per game, no other restrictions. A 10Thunders player won the tournament. (with a Jouko/Misaki Kombination) If you look at the tournament-points per faction, the result look like this: Numbers of players of that faction in (). 1. The Neverborn (4) 11.25 2. The Gremlins (3) 11.00 3. The Ten Thunders (4) 10.00 4. The Arcanists (4) 9.50 5. The Guild (4) 7.50 6. The Resurrectionists (7) 6.00 7. The Outcasts (3) 6.00 1 Quote Link to comment Share on other sites More sharing options...
Qracy Posted November 7, 2019 Report Share Posted November 7, 2019 Schemes & Strats: Round 1: Reckoning, Standard, Harness the Ley Line, Dig their graves, Hold up their forces, Assassinate, Vendetta Round 2: Turf War, Wedge, Detonate Charges, Breakthrough, Search the ruins, Outflank, Assasinate Round 3: Plant Explosives, Corner, Breakthrough, Dig their graves, Take prisoner, Power Ritual, Vendetta Round 4: Corrupted Idols, Flank, Search the ruins, Hold up their forces, Power ritual, Deliver a Message, Claim Jump Round 5: Plant Explosives, Wedge, Detonate Charges, Dig their Graves, Outflank, Deliver a Message, Vendetta Round 6: Turf War, Harness the Ley Line, Search the ruins, Take prisoner, Assassinate, Claim Jump Also I don't like the Dual-Master Kombis because some seem overpowered to me, I had very nice games with kind people. No offenses or other annoying stuff. Sadly there were one or two people, who took everything very seriously and I recognized one or two other tables that it was not that relaxed like in my games. But all in all, the atmosphere was VERY positive. So my personal games looked like this: First one vs. Ophelia and Wong, I played Lady J. Had never played before agaist Ophelia in M3E, so in the first two turns, I was very cautios. In the End, I won 5:2 Second game vs. Dreamer/Titania, I played again Lady J with Lone Marshal, DMR, Jury and 2 Excorcists + Steward. That was psychological enough, my enemy didn't even try to summon something. My bad was Titania, I bulked up too much and she just placed herself right in the middle of my crew. Was a very intense game, endet in a loss 4:6 Third game vs. Sandeep 🤮, I played Hoffman. Also my opponent was very kind, I don't like to play against Sandeep, it feels alway the same and is no fun. I haven't found a receipe against him with Guild. And I made two false decissions, leading to my Peacekeeper die in round 2. After that I was a little bit frustrated and my motivation hit the rock bottom. Ended in a loss 2:7 my worst game Fourth Round vs. McMourning, I played - guess what - Lady J. Again a very kind opponent, I managed to table him, Lady J killed Archie, Sebastian, Rafkin and a Flesh Construct all on her own and helped to kill an Kentauroi. The Judge killed McMo. But he took out my two Death Marshals early in the game, so I lacked activations for scoring. The Game ended in a Draw 4:4 but was fun to play After the first day, my results were not that great, I had the 23th place. So let's see what happened the second day. Round 5 I played against....Guild. My opponent was someone out of our local community, so I knew him well. Sadly, he suffered from bad headaches that morning, so he had a kind of a handicap. He played Lady J + Perdita, I played Nellie. I managed to prevent Lady J from killing my crew and killed Perdita by myself, thanks to Phiona... I won the game 6:3 Round 6 I encountered Outcast with van Schill - have never played against him before in M3E. I played Dashel and it worked great! He and his crew did a very good job, I won the game 5:2. In the end, after a very mixed first day, I ended better than I have ever dreamed of and got the 10th place. 3 3 Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted November 7, 2019 Report Share Posted November 7, 2019 8 hours ago, Qracy said: Schemes & Strats: Third game vs. Sandeep 🤮, I played Hoffman. Also my opponent was very kind, I don't like to play against Sandeep, it feels alway the same and is no fun. I haven't found a receipe against him with Guild. And I made two false decissions, leading to my Peacekeeper die in round 2. After that I was a little bit frustrated and my motivation hit the rock bottom. Ended in a loss 2:7 my worst game Against Sandeep, what about Exorcists for the instant-kill vs summons? Ice Golems are less scary when you can one-shot them with the right card ... 1 1 Quote Link to comment Share on other sites More sharing options...
Qracy Posted November 7, 2019 Report Share Posted November 7, 2019 6 hours ago, Yore Huckleberry said: Against Sandeep, what about Exorcists for the instant-kill vs summons? Ice Golems are less scary when you can one-shot them with the right card ... The Summons are not the only Problem: Tons of focus and the arc-node ability are even worse. And the models he can bring to the table initally are very strong too, Serene Countenance, Butterfly Jump, Healing abilities...everything in one single crew! In addition, Exorcists are nice as a thread, but unreliable, because you need a High Crow in your hand to safly kill a summoned model. It gets more interessting in a Lucius Crew, when Agent 46 mimics the Exorcists Crossbow and can stone for the crow. But on the one hand, I had no legal Agent 46 Proxy, on the other hand, I had declared Hoffman and bringing Agent 46 and an Exorcist out of keyword with no synergy with the rest of the crew would not have solved my problems in that game. Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted November 8, 2019 Report Share Posted November 8, 2019 5 hours ago, Qracy said: The Summons are not the only Problem: Tons of focus and the arc-node ability are even worse. And the models he can bring to the table initally are very strong too, Serene Countenance, Butterfly Jump, Healing abilities...everything in one single crew! In addition, Exorcists are nice as a thread, but unreliable, because you need a High Crow in your hand to safly kill a summoned model. It gets more interessting in a Lucius Crew, when Agent 46 mimics the Exorcists Crossbow and can stone for the crow. But on the one hand, I had no legal Agent 46 Proxy, on the other hand, I had declared Hoffman and bringing Agent 46 and an Exorcist out of keyword with no synergy with the rest of the crew would not have solved my problems in that game. Sure — you were saying above that you felt like you hadn’t cracked the problem yet, and I think these ideas are steps in a direction. The other thing you can look into is where you’ll get your points in the pool and how you can make him play your game instead! Meanwhile, I like your mimic-and-stone idea a lot, if only as a tech option for Lucius! Quote Link to comment Share on other sites More sharing options...
Adran Posted November 8, 2019 Report Share Posted November 8, 2019 9 hours ago, Qracy said: In addition, Exorcists are nice as a thread, but unreliable, because you need a High Crow in your hand to safly kill a summoned model. It gets more interessting in a Lucius Crew, when Agent 46 mimics the Exorcists Crossbow and can stone for the crow. I think you are slightly underestimating the effect of the exocist. You are focusing on how it effects you and your plan, but it's presence on the table will have a huge effect on the sandeep player. They don't know if you have a crow, and will always have to plan around what you might have. It's not a magic bullet to automatically win, but it's presence on the table has the potential to alter the game even if you never get a crow. And sometimes that is enough to make the opposition make sub optimal choices, which can be the difference. 1 Quote Link to comment Share on other sites More sharing options...
Qracy Posted November 8, 2019 Report Share Posted November 8, 2019 4 hours ago, Adran said: I think you are slightly underestimating the effect of the exocist. You are focusing on how it effects you and your plan, but it's presence on the table will have a huge effect on the sandeep player. They don't know if you have a crow, and will always have to plan around what you might have. It's not a magic bullet to automatically win, but it's presence on the table has the potential to alter the game even if you never get a crow. And sometimes that is enough to make the opposition make sub optimal choices, which can be the difference. Yes of course! I had this effect in my second game vs Dreamer. But in my experience, this will not be enough to win against Sandeep. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted November 8, 2019 Author Report Share Posted November 8, 2019 English Nationals this weekend. Anyone want to make bets, price is right style (closest without going over), as to the best guild finisher? I'm betting 10th. Quote Link to comment Share on other sites More sharing options...
Kharnage Posted November 8, 2019 Report Share Posted November 8, 2019 2 minutes ago, 4thstringer said: I'm betting 10th. Colonial here, before I decide; how many people are showing up to the English Nationals? 10? 😂 1 Quote Link to comment Share on other sites More sharing options...
Adran Posted November 8, 2019 Report Share Posted November 8, 2019 51 minutes ago, Kharnage said: Colonial here, before I decide; how many people are showing up to the English Nationals? 10? 😂 It's the UK nationals rather than English ( that was September). There is about 100 signed up. Quote Link to comment Share on other sites More sharing options...
Kharnage Posted November 8, 2019 Report Share Posted November 8, 2019 2 minutes ago, Adran said: There is about 100 signed up. I wonder what that's like. There's actually a decent chance every master in the game will be played! After a guildie won the Scottish... whatever competition that was recently, it's not unlikely for them to at least get 10th out of a 100, I'd say. Granted, that was impressive enough for him to get a interview and recognition; no one seems to care when Neverborn wins, so perhaps that's a rare impressive feat I'll say they get 14th as the best-placing. Quote Link to comment Share on other sites More sharing options...
Cursed25 Posted November 8, 2019 Report Share Posted November 8, 2019 I'm betting on 20th for best Guild player 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted November 9, 2019 Author Report Share Posted November 9, 2019 After the first day 28th is our best. It's not looking good. Edit: after 4 rounds it is the actual end of the day. Up to 14th place. Bayous best is 40th. I guess it could be worse. 1 Quote Link to comment Share on other sites More sharing options...
Cursed25 Posted November 10, 2019 Report Share Posted November 10, 2019 7 hours ago, 4thstringer said: After the first day 28th is our best. It's not looking good. Edit: after 4 rounds it is the actual end of the day. Up to 14th place. Bayous best is 40th. I guess it could be worse. do you have the top 10 factions? Quote Link to comment Share on other sites More sharing options...
4thstringer Posted November 10, 2019 Author Report Share Posted November 10, 2019 1 minute ago, Cursed25 said: do you have the top 10 factions? https://www.bag-o-tools.com/live/#/live/1353 As of right now guild has 14, 36, 41, 53, 57, 58, 63, 67, 82, 83, 84. Out of 86. I believe guild has about one win per player after 4 rounds, which seems really bad. That being said, last time we submarined into a top five finish, maybe we can do that again. 3 Quote Link to comment Share on other sites More sharing options...
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