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8 hours ago, GameSoHard said:

How do you find using the chess clocks? (And how do you do it?) if it’s just per activation then if the other person is deciding to cheat or not on your clock that could be unfair/frustrating. 

This is part of the reason I wouldn't suggest Chess clocks as a competitive thing (also its hard to put in a valid punishment for ending the clock, depending on how you are running your clock ) but using them to help focus your mind on how much time you're using it shouldn't matter.

 

8 hours ago, LeperColony said:

Finally, in a specifically Malifaux concern, an increment helps reduce the time pressure the player with the larger crew will naturally encounter.  Even that might not be enough though, and it may be more fair to use a timing structure that gives each player X minutes + Y per model in the starting crew.  

You're right this would be a fairer way of working it out, but it doesn't quite solve the problem that most people want to  use chess clocks to solve, naming fitting a game in a set time, because this gives games different lengths based on the crew size.

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7 hours ago, Adran said:

You're right this would be a fairer way of working it out, but it doesn't quite solve the problem that most people want to  use chess clocks to solve, naming fitting a game in a set time, because this gives games different lengths based on the crew size.

If the clock is used with a fixed time and no increment, then I think it just becomes another part of the meta.

 

EDIT: Though now it also occurs to me that the variance between starting crew model counts is unlikely to be that large in most cases, so the vast majority of games should still fit into predictably sized blocks.  And if a game is still going when the tournament round ends, you just use whatever resolution system the event has for the situation.

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