OracleToronto Posted September 23, 2019 Report Share Posted September 23, 2019 22 hours ago, ShinChan said: And the miniatures have a rifle, but they don't shoot... Thats my biggest sadness with them. I run one sometimes with Merris on one flank to toss the free scheme marker with bomb's away near the Bayou Smuggler to give it fast. It also has a 2" melee so can actually guard the markers you don't want you opponent to remove (or turf war markers). But i really wish they had a gun action to makesure they are useful in some way every turn. When it comes up "Changing Plans" has scored me a point when ever I had to use it (it also makes detonate the charges much easier) but you are taking a 6 ss model that spends most of it's activates setting up for something that is too easily telegraphed to your opponent. They are not "unplayable" and you will find something for them to do each turn ... but Zipp is tight on points to begin with and there is little the Smuggler can do that makes her the pick over 2 Flying Piglets. 1 Quote Link to comment Share on other sites More sharing options...
ShinChan Posted September 23, 2019 Report Share Posted September 23, 2019 4 minutes ago, OracleToronto said: Thats my biggest sadness with them. I run one sometimes with Merris on one flank to toss the free scheme marker with bomb's away near the Bayou Smuggler to give it fast. It also has a 2" melee so can actually guard the markers you don't want you opponent to remove (or turf war markers). But i really wish they had a gun action to makesure they are useful in some way every turn. When it comes up "Changing Plans" has scored me a point when ever I had to use it (it also makes detonate the charges much easier) but you are taking a 6 ss model that spends most of it's activates setting up for something that is too easily telegraphed to your opponent. They are not "unplayable" and you will find something for them to do each turn ... but Zipp is tight on points to begin with and there is little the Smuggler can do that makes her the pick over 2 Flying Piglets. They also die to a breeze. Df 5, Wp 4. They can use SS, but you don't want to use SS on a model that cost 6 and doesn't give you anything special, neither to Bandits or Infamous. These are part of a very small amount of models that should be reworked. Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted September 23, 2019 Report Share Posted September 23, 2019 4 hours ago, OracleToronto said: It also has a 2" melee so can actually guard the markers you don't want you opponent to remove (or turf war markers). ... but Zipp is tight on points to begin with and there is little the Smuggler can do that makes her the pick over 2 Flying Piglets. I had not noticed the 2" reach.... that is few and far between now days, especially in the Bayou! But yeah, 2 flying piglets would be a much better a spending 95% of the time. Quote Link to comment Share on other sites More sharing options...
OracleToronto Posted September 24, 2019 Report Share Posted September 24, 2019 5 hours ago, Jesy Blue said: I had not noticed the 2" reach.... that is few and far between now days, especially in the Bayou! But yeah, 2 flying piglets would be a much better a spending 95% of the time. it DOES allow them to force an opponent to drop a scheme marker through their trigger (which you can get from stoning) and then your reach can prevent them just picking it up again ... but again a lot of set up. They are finesse models that can do exactly what you want .... if you invest the stones/time etc ... and they still die to a stiff breeze Quote Link to comment Share on other sites More sharing options...
Jubby Posted September 27, 2019 Report Share Posted September 27, 2019 Any good starting list for zipp that you could recommend? And can he use versatile from other faction when he's in gremlins? Quote Link to comment Share on other sites More sharing options...
Scoffer Posted September 27, 2019 Report Share Posted September 27, 2019 2 hours ago, Jubby said: Any good starting list for zipp that you could recommend? And can he use versatile from other faction when he's in gremlins? No, out of faction models can be hired only if they share the leader's keyword. Versatiles that don't share the leader's keyword can be hired only from declared faction. Quote Link to comment Share on other sites More sharing options...
Adran Posted September 27, 2019 Report Share Posted September 27, 2019 2 hours ago, Jubby said: Any good starting list for zipp that you could recommend? And can he use versatile from other faction when he's in gremlins? My general advice when first using a master is to base you crew on the crew box and keyword. It might not be the best crew for the situation, but you are likely to see what the keyword is capable of. Since Zipps box is Him and Earl, The first Mate and 3 Skeetars, this is a good starting place. Taking a quick look at these cards, the Skeetars all have Ride with me, so I probably want a few more smaller models to take advantage on this ability (Movement tricks are great). So I would consider Burt or Wrastlers or Johan to make up numbers, depending on what you own. If you have enough models, then you might not want to start with 3 skeetars and rather try a greater number of them on the table, which comes with the advantage of potentially finding out what models are good at but the downside that you have more to learn at the beginning, and you're less likely to see how any particular model does in certain circumstances, because its less likey to be in that place. I find that Free loot is an ability that I almost never get to use. Especially because they all come with it. Once you've had a few games you can start trying to maximise the strengths and minimise the weaknesses, and this might be a good time to start looking at versitiel models, and even models from other keywords. 1 1 Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted September 27, 2019 Report Share Posted September 27, 2019 1 hour ago, Adran said: I find that Free loot is an ability that I almost never get to use. Especially because they all come with it. Free Loot is a wierd one. 90% of games it never comes up. However, when it does, its just disgustingly good. Quote Link to comment Share on other sites More sharing options...
Adran Posted September 27, 2019 Report Share Posted September 27, 2019 2 minutes ago, Mrbedlam said: Free Loot is a wierd one. 90% of games it never comes up. However, when it does, its just disgustingly good. Yes, I know if I face Infamous I don't want to do anything with scheme markers. If I have to use them I need to drop them the last activations before I score them, just because of how good this ability is. Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted September 27, 2019 Report Share Posted September 27, 2019 3 hours ago, Scoffer said: No, out of faction models can be hired only if they share the leader's keyword. Versatiles that don't share the leader's keyword can be hired only from declared faction. Well.... these's . Johan. He's....... meh? Good melee damage output, but.... every thing else is lackluster for 7 stones Quote Link to comment Share on other sites More sharing options...
Jubby Posted September 27, 2019 Report Share Posted September 27, 2019 I tough that Johan looks like a good model. Quote Link to comment Share on other sites More sharing options...
Adran Posted September 27, 2019 Report Share Posted September 27, 2019 16 minutes ago, Jubby said: I tough that Johan looks like a good model. He hits very hard for his cost, but that's almost all he does. He also isn't that quick, so getting him in place to hit hard might be tricky (Although see my earlier comments on ride with me). Quote Link to comment Share on other sites More sharing options...
OracleToronto Posted September 28, 2019 Report Share Posted September 28, 2019 i get a lot of great use out of Johan. 2" melee range his huge when protecting markers etc. Also Skeeters can use "fly with me " on him without a 2 point upgrade as he is onoly size 2. Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted September 28, 2019 Report Share Posted September 28, 2019 Yeah, but for what it does and the resources you need to do anything but hit people, 7 stones is just too much. Quote Link to comment Share on other sites More sharing options...
OracleToronto Posted September 29, 2019 Report Share Posted September 29, 2019 I am likely biased as I converted my Johan to be a Janitor with a mop and bucket when i used him for condition removal in my McMourning crew in Me2 and I was super happy he was infamous for Zipp so I can use him in my Bayou now. 1 Quote Link to comment Share on other sites More sharing options...
ebolazaire Posted October 7, 2019 Report Share Posted October 7, 2019 On 9/29/2019 at 6:33 AM, OracleToronto said: I am likely biased as I converted my Johan to be a Janitor with a mop and bucket when i used him for condition removal in my McMourning crew in Me2 and I was super happy he was infamous for Zipp so I can use him in my Bayou now. Please post a picture!! Quote Link to comment Share on other sites More sharing options...
OracleToronto Posted October 8, 2019 Report Share Posted October 8, 2019 I rebased and undercoated him again to make sure he fits into my Bayou crew. 5 1 Quote Link to comment Share on other sites More sharing options...
ebolazaire Posted October 18, 2019 Report Share Posted October 18, 2019 On 10/8/2019 at 6:06 PM, OracleToronto said: I rebased and undercoated him again to make sure he fits into my Bayou crew. I cant even begin to tell you how much I love this!! This fits perfectly for Zipp's crew! ❤️ Quote Link to comment Share on other sites More sharing options...
OracleToronto Posted October 18, 2019 Report Share Posted October 18, 2019 4 hours ago, ebolazaire said: I cant even begin to tell you how much I love this!! This fits perfectly for Zipp's crew! ❤️ Thanks it is a simple but fun conversion 1 Quote Link to comment Share on other sites More sharing options...
Poa Posted October 23, 2019 Report Share Posted October 23, 2019 On 10/8/2019 at 6:06 PM, OracleToronto said: I rebased and undercoated him again to make sure he fits into my Bayou crew. You just made me want to have a thorough look at Johan's card, and if good with Zipp, into converting Johan into a huge Gremlin (sort of like Lenny) Quote Link to comment Share on other sites More sharing options...
OracleToronto Posted March 16, 2020 Report Share Posted March 16, 2020 @Poa - i'm not going to lie he needs some babysitting. However I always find that if I run him with a Bokor to keep him on his feet and a Skeeter to help place him where he wants to be (and make up for his awful Mv 4) He has gotten the kind of impact I would expect from a much heavier beater. 1 Quote Link to comment Share on other sites More sharing options...
Thatguy Posted March 16, 2020 Report Share Posted March 16, 2020 I've been meaning to ask people what they think of Zip and crew. It seems like infamous has a lot of pretty good models, and cool abilities but not much crew synergy. Everyone has Showboating which is an amazing ability, but it doesn't really provide a keyword force multipler Mancha's shielded from pianos and the First Mate's pounce seem like the only real ones I've noticed. Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted March 16, 2020 Report Share Posted March 16, 2020 They are a great variable tool box, which is what I think their synergy is. They are the anti-Keyword. Within the faction or the keyword is the answer to every problem. ... vs gunline, take concealing. ... vs melee, take bonus actions to move out of melee. ... vs scheme heavy, take scheme marker destroyers. ... vs marker heavy, take marker destroyers (and now movers). ... vs conditions, take condition removers, now with more Johan(a). ... vs elite crews, take pianos to make them waste precious actions clearing choke points. ... vs horde crews, take shockwave markers. ... vs defensive crews, take attacks that target Mv & Sz, or more shockwave markers. ... vs Terrifying, take the Inferiority Complex upgrade that gives you Relentless. Infamous is infamous for having all the answers! 2 Quote Link to comment Share on other sites More sharing options...
Scoffer Posted September 22, 2020 Report Share Posted September 22, 2020 I'm a big fan of lists, that are effective, simple to use and have a fixed (or almost fixed) sequence of activations on the first turn. I call them "round four lists" - because you can pick such a list in the morning of the second day of a big event after all that "socializing" that occurred yesterday, and play without forcing your brains to work. And I proudly present a round four list for Zipp: Zipp4(Bayou) Size: 50 - Pool: 5 Leader: Captain Zipp Twelve Cups of Coffee Totem(s): Earl Burns Hires: The First Mate Francois LaCroix Twelve Cups of Coffee Iron Skeeter Gautraeux Bokor Bayou Gremlin *Lucky Effigy Effigy of Fate * This is a variable 6/7ss slot: you can take Porkchop, Silurid, Rami or anything else you need for the pool. The plan is to stuff Zipp and Francois with focuses on the first turn, steal/kill some important enemy model with Zipp on the second turn, threaten enemies with focused Francois in the center (he doesn't even have to kill anything, being a threat is enough) while The First Mate goes scheming. This list needs precise deployment (see picture), so try it at home before you use it in a real game. Green rims represent initial position, pink - position at the end of turn. For Earl you can switch initial and final positions if you don't expect an alfa-strike or want to use Earl for scheming. Red markers are placed by Earl and Effigy and removed by Francois, blue marker are placed by Francois and Skeeter and removed by Zipp. If everything goes right (no bj comes out), Zipp.and Francois end turn one with 4 focuses each. You can see this list in action here. I made a lot of mistakes and lost the game, but the first two rounds were almost perfect 🙂 https://youtu.be/nQnQZ5iCk8E 1 1 Quote Link to comment Share on other sites More sharing options...
Thatguy Posted September 22, 2020 Report Share Posted September 22, 2020 That's a cool idea. I didn't really think of using Twelve Cups of coffee to stack focus. I may have to try it on Brewmaster. Have some Akaname drop a couple makers each turn 1 to stack focus on someone. Might be a bad idea since Brewmaster is likely to see a lot of condition removal. 🤔 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.