mattbird Posted July 18, 2019 Report Share Posted July 18, 2019 A few questions on hazardous terrain and auras:• would models be effected by Hazardous damage/effects once for each action they take within the aura/terrain? (eg: charge, take 1 damage, 2nd attack, take a 2nd damage...)• would models take multiple hazardous penalties for being within multiple auras of the same type, eg: 2 Vent Steam auras from different models?• would models take multiple hazardous penalties for being within multiple Hazardous auras of the different types type, eg: Vent Steam + Scrapyard Mines?Thanks! Quote Link to comment Share on other sites More sharing options...
Cursed25 Posted July 18, 2019 Report Share Posted July 18, 2019 5 minutes ago, mattbird said: • would models be effected by Hazardous damage/effects once for each action they take within the aura/terrain? (eg: charge, take 1 damage, 2nd attack, take a 2nd damage...) for each action they take yes they are affected and remember charge is 2 actions not 1 the charge gives you a move and the possibility to take a bonus melee action. So if you charge into hazardous terrain you take 1 dmg or whatever the terrain is plus another one after the attack. 7 minutes ago, mattbird said: • would models take multiple hazardous penalties for being within multiple auras of the same type, eg: 2 Vent Steam auras from different models? same auras and same hazardous terrains don't stack 7 minutes ago, mattbird said: • would models take multiple hazardous penalties for being within multiple Hazardous auras of the different types type, eg: Vent Steam + Scrapyard Mines? if the 2 hazardous terrains are different you have to suffer form both! hope this help! 1 1 Quote Link to comment Share on other sites More sharing options...
mattbird Posted July 18, 2019 Author Report Share Posted July 18, 2019 Perfect, thank you! Quote Link to comment Share on other sites More sharing options...
Clement Posted July 18, 2019 Report Share Posted July 18, 2019 3 minutes ago, Cursed25 said: same auras and same hazardous terrains don't stack I can find a rules reference for same hazardous terrain *markers* don't stack... do you have one that would cover Vent Steam auras? Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted July 18, 2019 Report Share Posted July 18, 2019 12 minutes ago, Clement said: I can find a rules reference for same hazardous terrain *markers* don't stack... do you have one that would cover Vent Steam auras? General rule is that auras of the same name don’t stack. 1 1 1 Quote Link to comment Share on other sites More sharing options...
Cursed25 Posted July 18, 2019 Report Share Posted July 18, 2019 14 minutes ago, Clement said: I can find a rules reference for same hazardous terrain *markers* don't stack... do you have one that would cover Vent Steam auras? page 30 of the rulebook! 1 Quote Link to comment Share on other sites More sharing options...
Clement Posted July 18, 2019 Report Share Posted July 18, 2019 13 minutes ago, Gnomezilla said: General rule is that auras of the same name don’t stack. 11 minutes ago, Cursed25 said: page 30 of the rulebook! here I was looking for something specific to hazardous terrain, rather then the obvious aura stacking rule... doh! Thanks for the tip Quote Link to comment Share on other sites More sharing options...
mattbird Posted July 18, 2019 Author Report Share Posted July 18, 2019 So basically: take Sparks with Mei Feng. Quote Link to comment Share on other sites More sharing options...
Morgan Vening Posted July 18, 2019 Report Share Posted July 18, 2019 7 minutes ago, mattbird said: So basically: take Sparks with Mei Feng. And Kaeris and a Soulstone Miner. Stack a Pyre Marker next to a Pit Marker, and stick a Scrap Marker nearby. Have Kaeris "Up we go" a model so it overlaps both Pyre and Pit and is within an inch of the Scrap, and within 3" of Mei. Three pings for one, 2 Injured, and a Burning when plonked there (plus 2/3/4 from UpWeGo). Which she might beable to do twice more. Then again when the model activates. Not much is gonna survive that. Only Incorporeal (unless you concede Sparks, and make Kaeris leader). Completely impractical competitively, but would be fun as heck. 1 Quote Link to comment Share on other sites More sharing options...
Mycellanious Posted July 18, 2019 Report Share Posted July 18, 2019 2 hours ago, Morgan Vening said: And Kaeris and a Soulstone Miner. Stack a Pyre Marker next to a Pit Marker, and stick a Scrap Marker nearby. Have Kaeris "Up we go" a model so it overlaps both Pyre and Pit and is within an inch of the Scrap, and within 3" of Mei. Three pings for one, 2 Injured, and a Burning when plonked there (plus 2/3/4 from UpWeGo). Which she might beable to do twice more. Then again when the model activates. Not much is gonna survive that. Only Incorporeal (unless you concede Sparks, and make Kaeris leader). Completely impractical competitively, but would be fun as heck. DOnt forget dropping them into base contact with a scrap so that Willie can Set Charge for 2 more explosion damage 1 Quote Link to comment Share on other sites More sharing options...
Morgan Vening Posted July 18, 2019 Report Share Posted July 18, 2019 1 minute ago, Mycellanious said: DOnt forget dropping them into base contact with a scrap so that Willie can Set Charge for 2 more explosion damage Scheme Marker from Sparks. You want the Scrap for the persistent HT effect. Quote Link to comment Share on other sites More sharing options...
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