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Mei Feng Hazardous questions


mattbird

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A few questions on hazardous terrain and auras:

• would models be effected by Hazardous damage/effects once for each action they take within the aura/terrain? (eg: charge, take 1 damage, 2nd attack, take a 2nd damage...)
• would models take multiple hazardous penalties for being within multiple auras of the same type, eg: 2 Vent Steam auras from different models?
• would models take multiple hazardous penalties for being within multiple Hazardous auras of the different types type, eg: Vent Steam + Scrapyard Mines?

Thanks!

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5 minutes ago, mattbird said:

• would models be effected by Hazardous damage/effects once for each action they take within the aura/terrain? (eg: charge, take 1 damage, 2nd attack, take a 2nd damage...)

for each action they take yes they are affected and remember charge is 2 actions not 1 ;) the charge gives you a move and the possibility to take a bonus melee action. So if you charge into hazardous terrain you take 1 dmg or whatever the terrain is plus another one after the attack.

7 minutes ago, mattbird said:


• would models take multiple hazardous penalties for being within multiple auras of the same type, eg: 2 Vent Steam auras from different models?

same auras and same hazardous terrains don't stack

7 minutes ago, mattbird said:


• would models take multiple hazardous penalties for being within multiple Hazardous auras of the different types type, eg: Vent Steam + Scrapyard Mines?
 

if the 2 hazardous terrains are different you have to suffer form both!

 

hope this help! :)

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13 minutes ago, Gnomezilla said:

General rule is that auras of the same name don’t stack.

 

11 minutes ago, Cursed25 said:

page 30 of the rulebook! ;)

here I was looking for something specific to hazardous terrain, rather then the obvious aura stacking rule...   doh!   Thanks for the tip :)

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7 minutes ago, mattbird said:

So basically: take Sparks with Mei Feng. :)

And Kaeris and a Soulstone Miner. Stack a Pyre Marker next to a Pit Marker, and stick a Scrap Marker nearby.

Have Kaeris "Up we go" a model so it overlaps both Pyre and Pit and is within an inch of the Scrap, and within 3" of Mei.

Three pings for one, 2 Injured, and a Burning when plonked there (plus 2/3/4 from UpWeGo). Which she might beable to do twice more. Then again when the model activates.

Not much is gonna survive that. Only Incorporeal (unless you concede Sparks, and make Kaeris leader).

Completely impractical competitively, but would be fun as heck.

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2 hours ago, Morgan Vening said:

And Kaeris and a Soulstone Miner. Stack a Pyre Marker next to a Pit Marker, and stick a Scrap Marker nearby.

Have Kaeris "Up we go" a model so it overlaps both Pyre and Pit and is within an inch of the Scrap, and within 3" of Mei.

Three pings for one, 2 Injured, and a Burning when plonked there (plus 2/3/4 from UpWeGo). Which she might beable to do twice more. Then again when the model activates.

Not much is gonna survive that. Only Incorporeal (unless you concede Sparks, and make Kaeris leader).

Completely impractical competitively, but would be fun as heck.

DOnt forget dropping them into base contact with a scrap so that Willie can Set Charge for 2 more explosion damage

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