mattbird Posted July 11, 2019 Report Share Posted July 11, 2019 I realize that Samurai are more versatile, given their better melee, but IMO it's hard to pass up the 3 shots one could take with Fuhatsu's machine gun. Am I missing something, or is he clearly the superior choice when hiring a ranged threat? Quote Link to comment Share on other sites More sharing options...
CD1248 Posted July 11, 2019 Report Share Posted July 11, 2019 If you're specifically hiring for ranged threat then yes, Fuhatsu is usually better. Samurai can be more valuable against heavily armored targets, and being able to concentrate as a bonus makes getting in clutch severe damage more economical. Fuhatsu can suffer against crews that target WP with his mighty stat of 3. 1 Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted July 11, 2019 Report Share Posted July 11, 2019 Samurai has better armor, better melee attack, and a little faster. Fuhatsu is more durable, better ranged attack, and can use Soul Stones. Facing heavy armor, Samurai; facing more horde style, Fuhatsu! Quote Link to comment Share on other sites More sharing options...
frumpypigskin Posted July 11, 2019 Report Share Posted July 11, 2019 In corner deployment with outflank in the pool I like having a samurai with trained ninja to go in the shadows for half of outflank and deny threaten that corner of the board. Even better with harness or power ritual in the pool as well... 1 Quote Link to comment Share on other sites More sharing options...
Da Git Posted July 11, 2019 Report Share Posted July 11, 2019 Samurai is a better solo piece, it can move 6" and still fire 1 focused shot a turn. In addition it has better armour, better use of upgrades, and its sword ignores armour. Fuhatsu is a much better ranged piece with stat 6 and rapid fire, but he wants more support and resources. I'd generally always stick a Tanuki near him to give him 2 Focus a turn. Then just walk once (if needed) and let rip with two focused shots a turn. He's a little more costly too in that he requires a card for Rapid Fire. His defenses are more rounded with HtW, Armour, Soulstones and Juggernaut not having any competition for bonus actions. Scatter can also be game winning, but is very, very niche. As always it depends what you need for strat and schemes. I've ran either and been very happy with the one I've chosen, or even run 1 of each and not regretted it. 2 Quote Link to comment Share on other sites More sharing options...
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