Cadaver_Junkie Posted July 8, 2019 Report Share Posted July 8, 2019 Hi! I'm a recent addition to the Outcast faction, being a Zipp player brought over by M3E. I'll likely expand on my Outcast collection somewhat over the next while (crafty Wyrd, very crafty), I'm eyeing Tara for all the come-at-you-sideways play style involved, which I find interesting. Plus I really want to paint Talos. --- Anyway, messing around with the generic Outcast upgrades for Zipp's crew. Currently looking at Soldier for Hire and Flying Piglet. What do you guys think? Why would I use a 2SS upgrade on a model like that? Because it's still only 5SS afterwards, because Hard to Kill is great on a model with only four wounds, and because these things are pretty much only scheme runners anyway. Plus it has the Pick the Bones trigger on it's attack allowing a free Interact action. Obvious downside, Bounty Hunter is will be rarely effective, it's hard to see the piglet actually killing anything. Then again, it's very mobile and can chase other cheap scheme runners... Thoughts? Is it silly or smart? Or meh? Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted July 8, 2019 Report Share Posted July 8, 2019 Soldier For Hire has the requirement "Living". Flying Piglets are "Undead". 1 Quote Link to comment Share on other sites More sharing options...
Cadaver_Junkie Posted July 8, 2019 Author Report Share Posted July 8, 2019 Well then. Hah. Thank you. Quote Link to comment Share on other sites More sharing options...
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