Verdeloth Posted July 6, 2019 Report Share Posted July 6, 2019 How does the attack generate from disengage work with terrified? Or serene countanace? Or hard to wound for the dmg flip that will reduce the mv ? Does it apply ? All of them are worded in the same way so its all of noone Quote Link to comment Share on other sites More sharing options...
0 Nikodemus Posted July 6, 2019 Report Share Posted July 6, 2019 Hard to wound doesn't work since disengage doesn't cause a damage flip. Terrifying, Serene Countenance etc. still apply. It's an Attack Action. Follow the usual rules for attacking, except you can't declare triggers and instead of usual result, you do the 2/4/6 push reduction. See page 22 of the rules pdf under "Disengage": Quote Disengage Can only be declared while engaged. One enemy model engaging this model (opponent’s choice) may take a Action targeting this model; neither model can declare Triggers during this Action. After resolving the Attack (if any), this model pushes up to its Mv in inches. If the attack is successful, instead of its normal effects, reduce this model’s Push distance by 2/4/6 inches (using the Accuracy Fate Modifier of the Action). This flip receives a + for every other enemy model engaging this model Quote Hard to Wound: Damage flips against this model suffer a . Quote Link to comment Share on other sites More sharing options...
0 Clement Posted July 6, 2019 Report Share Posted July 6, 2019 6 hours ago, Nikodemus said: Hard to wound doesn't work since disengage doesn't cause a damage flip. Terrifying, Serene Countenance etc. still apply. It's an Attack Action. Follow the usual rules for attacking, except you can't declare triggers and instead of usual result, you do the 2/4/6 push reduction. See page 22 of the rules pdf under "Disengage": I get the logic, but I feel like this exposes a hole in the rules. Specifically, what happens if you flip a Joker? We know what you do when a joker is flipped in a "damage flip" but since the disengage apparently isn't a damage flip, we suddenly don't know how to deal with flipping the Red Joker. Quote Link to comment Share on other sites More sharing options...
0 Morgan Vening Posted July 6, 2019 Report Share Posted July 6, 2019 32 minutes ago, Clement said: I get the logic, but I feel like this exposes a hole in the rules. Specifically, what happens if you flip a Joker? We know what you do when a joker is flipped in a "damage flip" but since the disengage apparently isn't a damage flip, we suddenly don't know how to deal with flipping the Red Joker. pg9 "If the Red Joker is flipped in an opposed duel, the opposing model may not Cheat Fate. If it comes up in a variable flip that involves numbers (such as damage or healing flips), the Red Joker does Severe +1." So, reduce distance by 7". 1 1 Quote Link to comment Share on other sites More sharing options...
0 Clement Posted July 7, 2019 Report Share Posted July 7, 2019 9 hours ago, Morgan Vening said: pg9 "If the Red Joker is flipped in an opposed duel, the opposing model may not Cheat Fate. If it comes up in a variable flip that involves numbers (such as damage or healing flips), the Red Joker does Severe +1." So, reduce distance by 7". Oh good. The only other place it talks about doing that is under "damage flips". We're fine then, I think. Quote Link to comment Share on other sites More sharing options...
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Verdeloth
How does the attack generate from disengage work with terrified? Or serene countanace? Or hard to wound for the dmg flip that will reduce the mv ? Does it apply ? All of them are worded in the same way so its all of noone
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