Clockwork_Fish Posted July 23, 2019 Report Share Posted July 23, 2019 On 7/6/2019 at 1:21 PM, Nikodemus said: Assuming Basse is your Leader, yes you can hire Paul Crockett since they share the same keyword. See "Hire Crew" in the rulebook, page 43 in the pdf. Has anyone tried Paul? Without stronger beasts than Raptors and Hounds, it seems Scent of Blood is kind of wasted. However, he still has Expert Shot, and his Carbine is a respectable attack for a 6 point model. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted July 23, 2019 Author Report Share Posted July 23, 2019 20 minutes ago, Clockwork_Fish said: Has anyone tried Paul? Without stronger beasts than Raptors and Hounds, it seems Scent of Blood is kind of wasted. However, he still has Expert Shot, and his Carbine is a respectable attack for a 6 point model. I bought his model on the cheap from the mini market sale but haven't played with him yet. Quote Link to comment Share on other sites More sharing options...
Sweet Tooth Posted July 23, 2019 Report Share Posted July 23, 2019 1 hour ago, Clockwork_Fish said: Has anyone tried Paul? Without stronger beasts than Raptors and Hounds, it seems Scent of Blood is kind of wasted. However, he still has Expert Shot, and his Carbine is a respectable attack for a 6 point model. I ran my first Basse game tonight and took Paul. He was doing work for me. He’s the only model in the crew that ignores friendly fire (IIRC), so I used him as a finisher. He took out Pere and Francois LaCroix after Jonathan and Basse softened them up. My crew was Basse, Bernadette, Jonathan + LLC, Paul, Pathfinder, Frontiersman x2. Up against an Ophelia crew directly from the core box plus some upgrades, so we played a 40ss game that was more learning focused for both of us. Quote Link to comment Share on other sites More sharing options...
NAX3011 Posted August 13, 2019 Report Share Posted August 13, 2019 Jonathan seems a bit overloaded with abilities for the opponent. I'm really afraid facing him. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted August 16, 2019 Author Report Share Posted August 16, 2019 Has anyone run the birds solo yet? Instead of as a part of an austringer? Quote Link to comment Share on other sites More sharing options...
trikk Posted August 17, 2019 Report Share Posted August 17, 2019 12 hours ago, 4thstringer said: Has anyone run the birds solo yet? Instead of as a part of an austringer? Ain't nobody got stones for that! Quote Link to comment Share on other sites More sharing options...
NAX3011 Posted August 23, 2019 Report Share Posted August 23, 2019 On 8/17/2019 at 8:52 AM, trikk said: Ain't nobody got stones for that! 🤣🤣🤣🤣🤣🤣🤣 nice one. I came up against Basse last week with Parker. I played against a girl in our local community to train her for our local tournament a week ago. Before the "trainee-game" I read the other ones Crew and was hooked....I shot Basse from the Board but my opponent(ess) made some bad,bad desicions and had bad flips and hands too. Basse + Jon are really really frightening and Paul Crockett is very nice with Jon because of his mask trigger (coordinated attack) I don't know why all guys are hooked on that Pale Rider thing, he's good but a 11 SS model Enforcer that needs 3 rounds to Ram(p) up is a bit situational IMO. "Ride with me" okay, but you could deploy Jon and all others 8" further you won't need that rwm-ability. Quote Link to comment Share on other sites More sharing options...
Dark Reaper Posted August 23, 2019 Report Share Posted August 23, 2019 People like him because he can ride with me and shoot his gun in turns 1 and 2, then he can blow up the entire enemy crew in turn 3 and pretty much guarantee you the win. I would say that is pretty good. 1 Quote Link to comment Share on other sites More sharing options...
NAX3011 Posted August 23, 2019 Report Share Posted August 23, 2019 5 minutes ago, Dark Reaper said: People like him because he can ride with me and shoot his gun in turns 1 and 2, then he can blow up the entire enemy crew in turn 3 and pretty much guarantee you the win. I would say that is pretty good. He's far too easy too counter. I saw a Deadie die in T1 from 1 Seamus shot. Pretty nasty. I will try to OOK hire a Domandor de Cadavres or a Rifleman. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted August 23, 2019 Author Report Share Posted August 23, 2019 38 minutes ago, NAX3011 said: He's far too easy too counter. I saw a Deadie die in T1 from 1 Seamus shot. Pretty nasty. I will try to OOK hire a Domandor de Cadavres or a Rifleman. Flintlock does 8 max and hes 9 wounds. Is the Dead Rider different? TBH, if I'm facing Seamus I would probably buy a model with protect for my rider, but I just love him that much. Quote Link to comment Share on other sites More sharing options...
LeperColony Posted August 23, 2019 Report Share Posted August 23, 2019 1 minute ago, 4thstringer said: Flintlock does 8 max and hes 9 wounds. Is the Dead Rider different? TBH, if I'm facing Seamus I would probably buy a model with protect for my rider, but I just love him that much. Yeah, Seamus killing someone isn't an indication that the victim model is weak. Quote Link to comment Share on other sites More sharing options...
Lord J Posted August 23, 2019 Report Share Posted August 23, 2019 6 minutes ago, 4thstringer said: Flintlock does 8 max and hes 9 wounds. Is the Dead Rider different? I suppose it implies Seamus getting a RJ on dmg flip against an unactivated T1 Dead Rider without Fate Tokens. You know, that easy counter everyone can use... 1 1 Quote Link to comment Share on other sites More sharing options...
LeperColony Posted August 23, 2019 Report Share Posted August 23, 2019 8 minutes ago, Lord J said: I suppose it implies Seamus getting a RJ on dmg flip against an unactivated T1 Dead Rider without Fate Tokens. You know, that easy counter everyone can use... If the test of useful models is "Seamus can't kill it in one turn" then wtf are people left playing with? 4 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted August 23, 2019 Author Report Share Posted August 23, 2019 43 minutes ago, LeperColony said: If the test of useful models is "Seamus can't kill it in one turn" then wtf are people left playing with? I guess you could play htk models only? 1 Quote Link to comment Share on other sites More sharing options...
NAX3011 Posted August 24, 2019 Report Share Posted August 24, 2019 It was just a situation in wich the Rider does not work. I won't include him every time. He is not weak, but in turn 1 and 2 he's a bit meh...in turn 3 he is great. IMO for 11SS he lacks in the ability to use SS to protect himself, but just my opinion. Quote Link to comment Share on other sites More sharing options...
NAX3011 Posted August 25, 2019 Report Share Posted August 25, 2019 Cornelius Basse Bernadette Basse Jonathan Reichart (10) Lead-Lined Coat Brutal Effigy (4) Pale Rider (11) Austringer (7) Pathfinder (6) Frontiersman (5) I like to test this. Having in start of t3 rider and emissary. Before t3 effigy is doing some schemes. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 3, 2019 Author Report Share Posted September 3, 2019 On 8/25/2019 at 4:42 PM, NAX3011 said: Cornelius Basse Bernadette Basse Jonathan Reichart (10) Lead-Lined Coat Brutal Effigy (4) Pale Rider (11) Austringer (7) Pathfinder (6) Frontiersman (5) I like to test this. Having in start of t3 rider and emissary. Before t3 effigy is doing some schemes. Did you ever test this? Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted September 5, 2019 Report Share Posted September 5, 2019 Played my first Basse game last night and I find that he is so punishing to people who don't understand positioning well. My opponent played Lynch in wedge deploy and put most of his crew pretty far up the point of the zone. Letting me get Reichart and Basse in with focused shots to murder Huggy and his illuminated and put damage on most of the rest of his crew. The two of them with LLC were tanky enough to not care about the rest of his crew 3 Quote Link to comment Share on other sites More sharing options...
Amateur Contender Posted September 5, 2019 Report Share Posted September 5, 2019 27 minutes ago, Mrbedlam said: I find that he is so punishing to people who don't understand positioning well. He also plays against you if you don't understand positioning well. The first time I played him I was so giddy at the thought of deploying an extra 7 inches into the map that I never stopped and questioned if that was the best place to put him. For inexperienced, or, in my case, stupid, players Home on the Range can be a trap where you feel compelled to push him close to the enemy as possible. Some restraint and proper reading of the terrain goes a looong way with him. Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted September 5, 2019 Report Share Posted September 5, 2019 5 hours ago, 11Anthonyc said: He also plays against you if you don't understand positioning well. The first time I played him I was so giddy at the thought of deploying an extra 7 inches into the map that I never stopped and questioned if that was the best place to put him. For inexperienced, or, in my case, stupid, players Home on the Range can be a trap where you feel compelled to push him close to the enemy as possible. Some restraint and proper reading of the terrain goes a looong way with him. Without a doubt. You have to read the board and the opponent's deployment well. Last night the Lynch player put all of his models towards the top of the Wedge. Let me kill Huggy and the Illuminated in the first turn. By turn 2, Pale Rider had cleared out Lynch and the blasts had whittled everything in his crew down to 4 models none of which had full heath thanks to blasts and pot shots. Quote Link to comment Share on other sites More sharing options...
NAX3011 Posted September 7, 2019 Report Share Posted September 7, 2019 On 9/3/2019 at 9:31 PM, 4thstringer said: Did you ever test this? Not yet. Tomorrow I will test it. 1 Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted September 10, 2019 Report Share Posted September 10, 2019 Some observations from my 2 games so far. (Grain of salt as I'm still getting the hang of him). 1. This crew can get to support models real fast, and can get them real dead. Waifs? Better be in the back corner. Stolen? Probably dead turn 2. Basse and Reichart are tanky bastards. I think LLC is gonna be pretty common on them but they can wade in and keep some of the heat off your squishier minions. 3. Pathfinders and Traps are the serious MVPs in this keyword. I see this crew is a board control shooty list and that's what Pathfinders are best at. Putting traps in the way and shooting things dead. 4. Stoic Nod not being a bonus action sucks on my two big beaters. Might be worth bringing some outside healing. 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 10, 2019 Author Report Share Posted September 10, 2019 3 hours ago, Mrbedlam said: Some observations from my 2 games so far. (Grain of salt as I'm still getting the hang of him). 1. This crew can get to support models real fast, and can get them real dead. Waifs? Better be in the back corner. Stolen? Probably dead turn 2. Basse and Reichart are tanky bastards. I think LLC is gonna be pretty common on them but they can wade in and keep some of the heat off your squishier minions. 3. Pathfinders and Traps are the serious MVPs in this keyword. I see this crew is a board control shooty list and that's what Pathfinders are best at. Putting traps in the way and shooting things dead. 4. Stoic Nod not being a bonus action sucks on my two big beaters. Might be worth bringing some outside healing. When I look at Basse and Reichart more often than not I consider stoic nod a dead action. Am I missing something? Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted September 10, 2019 Report Share Posted September 10, 2019 3 minutes ago, 4thstringer said: When I look at Basse and Reichart more often than not I consider stoic nod a dead action. Am I missing something? I'd use it to keep Reichart alive. at 5 or less HP with H2W and H2K, 2 or 3 HP is a big deal on keeping him alive. That being said, I'm not fond of using a master AP to do it 1 Quote Link to comment Share on other sites More sharing options...
Dark Reaper Posted September 10, 2019 Report Share Posted September 10, 2019 I used Stoic Nod a few times last game because I wanted to test out Frontier models and didn't have a Steward with me. I would rather bring a Steward. Reichard needs to pull a 6+ to get an honestly pretty bad heal and he is an expensive model. It doensn't have any triggers either. 1 Quote Link to comment Share on other sites More sharing options...
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