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M3e Mei Feng Tactica

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I just split the Undying box with someone; will definitely be trying Minako out once she's built and painted! 

Unrelated, had another game last night, Wedge Explosives vs Nekima. It was brutal, didn't feel like there were a whole lot of options for me. Her crew was faster than me, more maneuverable, and hit WAY harder.  Ended up with a 4-6 loss. I made a few tactical mistakes that might have otherwise led to me getting a 5th point, but my opponent also really should have had another point (he dropped an explosive token on the wrong side of one of his model's bases, making it too close for him to drop another the next turn). I scored 2 for the strat, 1 for Deliver, and 1 for Search (the GG change makes it a lot harder for us to just effortlessly grab this one), while he scored 3 for strat, 2 for Ritual, and 1 for Vendetta. Any tips for playing against Nekima, or other highly mobile, highly aggressive crews? Fighting him was a bad option with Black Blood and how hard he hits, but ignoring him to scheme/strat also wasn't working out (since he could just fly with me + fly + interact to pick up anything I dropped). I opted for a mix of the two, which didn't go great. 

Most satisfying moment of the game though was Mei finally performing well as a beater! After he revealed Vendetta on the Metal Golem with Serena, Mei rail-jumped up to her and attacked 4 times + Freight train to kill her, almost completely stripping his hand in the process. So at least I was able to deny that point. 

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On 10/29/2019 at 5:37 PM, KingCrow said:

Anyone had any luck using Joss with Mei and crew? Joss ignores armor and has a Construct-only Obey. Plus, bring the Mobile Toolkit (which is what I usually do) and you've got another way to give out Power Tokens.

Don't forget Joss doesn't have power converter so can't turn scrap into power tokens... He's not nearly as good without extra tokens so you're looking at taking mobile toolkit as well to get the most out of him and that's getting really expensive...

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3 hours ago, NoisyAssassin said:

I just split the Undying box with someone; will definitely be trying Minako out once she's built and painted! 

Unrelated, had another game last night, Wedge Explosives vs Nekima. It was brutal, didn't feel like there were a whole lot of options for me. Her crew was faster than me, more maneuverable, and hit WAY harder.  

The Foundry just really doesnt like Wedge deployment. It messes up their Rail lines, they cant flank around the side, and it alllows the enemy heavy beaters to get in turn 1 when the Foundry really like to dictate the pace of engagement. Place the same pool with a different deployment and im sure it'll be a very different game. 

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@Fetid Strumpet@NoisyAssassin Unfortunately, being the Arcanist sub, it's not an easy option for this side of the conversation. I've been really impressed with Minako and the Katashiro the few times I've seen her on the table. I haven't noticed much buzz around Mei on the TT side of things though - presumably  Misaki covers the rapid strike and Shlong the damage output/resilience, or something. Or she wwas never particularly popular in TT in the first place.

@KingCrow @frumpypigskin Joss does have Dynamic Generator to gain a Power Token on a Charge though, so that's two by Turn 2, with buyable triggers to gain more.

I tried Joss out yesterday.

Cursed Idols, Claim Jump(Kang), Vendetta (Survivor Vs Prospector) [Deliver the Message, Hold Up Their Forces, ...something]

Mei, Emberling, Kang, Joss, Rail Worker, Metal Gamin, Survivor, Medical Automaton (Magical Training). Into a fairly standard Parker crew + Ashes & Dust.

The plan was to skew one way, dominating the left Crow spawn, controlling the Mask spawn, and contesting the middle. Kang, backed by Juggernaut heals and the MediBot, chucks an Idol as early as possible and then declares Claim Jump, before bailing out and RTRing in to score the End VP. Mei clears out the Crow spawn and pushes into the middle. Gamin lays track and Rail Worker repositions or slaps people, Survivor splats people and/or fires scrap at them to jump in their face and interfere.

The Rail Worker was there to use the throw set-up discussed earlier in the thread, to prevent the non-RTRs getting left in the dust. Worked a charm, and he moved in to bulk up my blob around one flank's Idol in Turn 2 - I didn't feel like it slowed him down. He then RtR into the central scrum to flip Kang out of engagement and into a scoring position to Reveal Claim Jump, which I don't think I ever would have got otherwise. I stand by my "min 1, max 2" judgement.

Joss is decent - tough, punchy, not as slow as I assumed. Generating two Power Tokens and then cycling them with Power Transfer and his Generator(?) trigger was fine. Expensive, but I think I got my money's worth. Would hire again.

The Survivor was brilliant. Being able to fire Scrap Markers at stuff was dead handy, the Focused damage output is pretty good (especialyl with the shoot again trigger), and it's really nice to have some proper range. Considering a "hire most games" stamp.

The Medical Automaton did almost literally nothing all game, even passively, because I made a series of odd/bad/stupid choices with it. I think it is probably worth trying again, and actually using it this time.

 

I didn't count on A&D being able to use my rails better than I could, doing mad damage, and being ridiculously tough. After the first shock and awe activation from A&D, my plan faltered pretty hard - A&D rushed 20" inches up the board, killed the Survivor (after Reveal VP, fortunately), then next turn rushed another 20" across the board to steal my 'dominated' Crow Idol (thanks to Parker being able to hand out Interacts). That's definitely something to look out for against Outcasts.

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I'm still struggling a little with Mei being counter-teched.

Which Factions have the best/most prevalent access to armour-ignoring or reduction-ignoring tech?

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Had a game with Mei vs Colette this past weekend in a tournament (top table!... but still lost due to last activation Colette burying my scoring model) and realized just how good Sparks is.  I'm sure he's going to be a permanent model to always bring in my Mei Crew.  He stopped the Coryphee duet from dancing back together, thew a bunch of explosives into my own models to then blast back onto the enemy, and all his other shenanigans such as Analyze Weakness and free fast on my constructs. The only downside is that I think he needs to always have Soulstone Cache on him to help protect him since he is squishy. 

Anyone else having some good (or bad) luck with Sparks? 

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52 minutes ago, KingCrow said:

free fast on my constructs. 

His bonus action is not restricted to construct only. If there was a non construct you wanted to shield or give fast (Willie, an OOK, or even Sparks himself) you could definitely do so. Just fyi. 

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13 minutes ago, Mycellanious said:

His bonus action is not restricted to construct only. If there was a non construct you wanted to shield or give fast (Willie, an OOK, or even Sparks himself) you could definitely do so. Just fyi. 

Oh aye, can definitely do that but then it's not for free (armor and shield reduce the damage to zero).  Very good to have the option to use it on anyone tho. 👍

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