TheJoyInGaming Posted November 5, 2019 Report Share Posted November 5, 2019 I want a Rambo-esq figure dual wielding flamethrowers. Quote Link to comment Share on other sites More sharing options...
Micawber Posted November 5, 2019 Report Share Posted November 5, 2019 3 hours ago, Jesy Blue said: I'd like a nice sneaky stealthy interact action/scheme manipulator saboteur ranger type of model. something outside the straight up damage & healing that they keyword is focused on. a little more subtle. Isn't a radio operator stepping on Dashel's toes? I like the idea but it might be too similar to the scout to justify it's own model. Also with the uniform Freikorp attire you'd need something unique to make it stand out. Regarding the Dashel similarities of a radio operator. I'm not too familiar with Dashels fluff but ruleswise they would be very different. I'd imagind the radio operator more as coordinating the other Freikorp (movement tricks) and buffing them due to shared information (focus?) 1 hour ago, Jafar said: What new Freikorp model I want? From look perspective: - Some kind of mortar / heavy weapon - Quartermaster with all new Freikorps upgrades equipment included in model: like riot shield in hands, rocket launcher on back, mines as part of base etc. From rules perspective: - card draw, for example when you discard, this model takes one dmg and you draw new one - better scheme runner -cheaper + focused only on move / schemes, no need for armour etc. My first idea was a mortal too but I'm pretty confident that Lazarus is that kind of mobile mortal weapon already. Quartermaster would be an absolute flavour win and you could either make him give out equipment, trade it in for alternative effects ('Inspection') or give him something like an 'equipment training' bubble. Or any combination of those. 15 minutes ago, TheJoyInGaming said: I want a Rambo-esq figure dual wielding flamethrowers. I immediatly thought of those hulking dual-flamethrower Hydra soldiers in Captain America 1. Quote Link to comment Share on other sites More sharing options...
Zebo Posted November 5, 2019 Report Share Posted November 5, 2019 Release the Kraken xD - Chief Engineer (henchman) good focused ranged damage (no more blasts/shockwaves) like Aeteric Gatling Gun 2/4/6 with Rapid Fire/Onslaught/both, maybe puncture, armor piercing... then supporting actions, like Welding Torch (can heal every non-minion Freikorps) with supporting triggers like Preparations, Burn Out (only friendly) or give shielded. Also a support bonus action, like providing Focus in a pulse, or concealing aura, or some trick. - Sergeant/Officer (Henchman) basically a support controller. With average attacks (although they could have some kind of Coordinated Attack/Shot) and support effects, mostly on the movement side (pushes, only-friendly-obeys, etc) - The Lone Scout (enforcer) a scout with Execute on the rifle, bonus action to drop Pit Traps, and some kind of forage, like drawing cards from markers, or that kind of stuff. - Assault Korps (minion) a Sawed-Off Shotgun with a Bayonet, and an Assault Shield, a minion model to go face to face. Some in-built (or not) defense trigger to reduce their protection ("inmediately, this model gains shielded +1"?) And the option (trigger) of stab+shoot. 1 Quote Link to comment Share on other sites More sharing options...
Micawber Posted November 6, 2019 Report Share Posted November 6, 2019 6 hours ago, Zebo said: Release the Kraken xD - Chief Engineer - Sergeant/Officer - The Lone Scout - Assault Korps That reads like some tasty upgrades to Freikorp models. No matter how sweet some of those sound though (Love the forage and the obeying friendly models military style) - I'd guess that they are too close in concept to the existing range of Freikorp models which might be a nono. Quote Link to comment Share on other sites More sharing options...
psychogeek Posted November 6, 2019 Report Share Posted November 6, 2019 10 hours ago, Zebo said: Release the Kraken xD - Chief Engineer (henchman) good focused ranged damage (no more blasts/shockwaves) like Aeteric Gatling Gun 2/4/6 with Rapid Fire/Onslaught/both, maybe puncture, armor piercing... then supporting actions, like Welding Torch (can heal every non-minion Freikorps) with supporting triggers like Preparations, Burn Out (only friendly) or give shielded. Also a support bonus action, like providing Focus in a pulse, or concealing aura, or some trick. - Sergeant/Officer (Henchman) basically a support controller. With average attacks (although they could have some kind of Coordinated Attack/Shot) and support effects, mostly on the movement side (pushes, only-friendly-obeys, etc) - The Lone Scout (enforcer) a scout with Execute on the rifle, bonus action to drop Pit Traps, and some kind of forage, like drawing cards from markers, or that kind of stuff. - Assault Korps (minion) a Sawed-Off Shotgun with a Bayonet, and an Assault Shield, a minion model to go face to face. Some in-built (or not) defense trigger to reduce their protection ("inmediately, this model gains shielded +1"?) And the option (trigger) of stab+shoot. Dude.. Wyrd needs to listen here O.O these would be super cool even modified Quote Link to comment Share on other sites More sharing options...
Ajatros Posted November 15, 2019 Report Share Posted November 15, 2019 I agree that a "sergeant" type of model would be cool, since it would complete the "chain of command". Maybe giving out commands that only affects minions and gets a bonus/is easier to pass if they are freikorps. Also a good chance to make a bit more combat-oriented "Freikorpsmann". Something to the effect of... FREIKORPS SERGEANT cost: 7 Health 7 Df 5 Wp 6 Mv 5 Sz 2 Armor +1 Ruthless Well trained disciples: When a friendly minion within 3" declares an action printed on an equipment upgrade, it may discard a card to gain to its duel and any subsequent damage flip. Grit (hardened): when this model has half of its maximum health or less, reduce all damage it suffers by 1 Attack actions: Clockwork revolver: 12" Stat: 5 Rst: Df target suffers 2/3/5 damageCritical strike Sword: 1" Stat: 5 Rst Df target suffers 2/3/5 damagecritical strikeCoordinated attack: another friendly model may take a action targeting the same modelGrudge: target gains adversary (freikorps) Tactical actions: ⚡foul mouthed motivation: 6" Stat: 6 TN 13. other friendly minion only. This action receives +2 to its duel if the target is freikorps. Target heals 1 and gains focused +1 ⚡I've got your back: 0" Stat: 6 TN 10. target other engaged friendly model. place target in base contact with this model Quote Link to comment Share on other sites More sharing options...
Jafar Posted November 15, 2019 Author Report Share Posted November 15, 2019 2 hours ago, Ajatros said: it may discard a card to gain to its duel and any subsequent damage flip. General idea is nice, but Freikorps already have issues with cards, so next models that allows discarding is a bad idea. Instead, I would give something opposite, when model discards card or upgrade there is a bonus (card draw, shielded + 1, free push etc.) 1 Quote Link to comment Share on other sites More sharing options...
psychogeek Posted November 15, 2019 Report Share Posted November 15, 2019 1 hour ago, Jafar said: General idea is nice, but Freikorps already have issues with cards, so next models that allows discarding is a bad idea. Instead, I would give something opposite, when model discards card or upgrade there is a bonus (card draw, shielded + 1, free push etc.) Perhaps when an upgrade is discard within 4”you can draw a card? 1 Quote Link to comment Share on other sites More sharing options...
TheJoyInGaming Posted November 16, 2019 Report Share Posted November 16, 2019 I would love if the Scout had an errata to get another action, or a trigger, to give out Adversary (Freikorps). Either that or errata him to attach a piece of equipment after he is deployed. Quote Link to comment Share on other sites More sharing options...
psychogeek Posted November 16, 2019 Report Share Posted November 16, 2019 5 hours ago, TheJoyInGaming said: I would love if the Scout had an errata to get another action, or a trigger, to give out Adversary (Freikorps). Either that or errata him to attach a piece of equipment after he is deployed. What’s wrong with his current gun? Quote Link to comment Share on other sites More sharing options...
TheJoyInGaming Posted November 16, 2019 Report Share Posted November 16, 2019 1 hour ago, psychogeek said: What’s wrong with his current gun? I feel that the Scout doesn’t have that unique of a role within he Freikorps and as such it is not worth the opportunity cost of hiring one vs something else. His claim to fame is that he has a more reliable gun in that it ignores Cover, Friendly Fire, and Concealment. The damage track is very average at 2/3/5 though so if you hit then you haven’t accomplished much. A better alternative for that damage is a Librarian. She has less range but is not hindered by the gun icon, can build in her suits for blasts and much needed card draw, and can move friendlies around. Even at the same Soulstone cost it is hard to reach for the Scout. For example, the Engineer can boast a more threatening with min damage 3 because he can build in Critical Strike, albeit at 2” less range. When the Engineer is not busy shooting people he can also buff his allies whilst cycling a card and has a melee attack that can ignore armor, or give out injured. Again, why choose a Scout when he is so vanilla and mediocre in design when compared to these other options that provide much more to the crew. My proposed errata of an additional trigger, or additional attack action, to give out Adversary would help with the Crew’s resource drain. The proposed errata to immediately attach an upgrade after deployment means he can at least begin threatening with a Rocket Launcher Turn 1 without forcing Von Schill to devote Actions to upgrade him. Each of these proposals make him a little more thematic in my opinion as well. Quote Link to comment Share on other sites More sharing options...
Zebo Posted November 17, 2019 Report Share Posted November 17, 2019 Yeah, Scouts are hard to make them worth, and really not sure what they role should be. Maybe "Draw out Secrets" on ther gun would make of them good scheme runners, or some kind of movement trick, but the real problem I've found with them if to keep them alive long enough. One fun option would be to give them the "Create Trap" tactical bonus action and see them disrupt the middle of the field. (This would make them a little bit extra difficult to reach and engage, and would help a little with their survivability) Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted November 17, 2019 Report Share Posted November 17, 2019 Scouts are fun for Idols, placing all three in one corner for denial or controlling, depending on how you're playing it. That's the only use I've found for them in 3rd. Quote Link to comment Share on other sites More sharing options...
psychogeek Posted November 18, 2019 Report Share Posted November 18, 2019 So who are we bringing into Pandora and the Woes? Help me think for each strategy, particularly turf war Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted November 19, 2019 Report Share Posted November 19, 2019 Condition removal.... one of our factions weaknesses. Although in a the Corps we fair better. Hannah & Drachen to remove conditions... maybe hire in Johan if you feel froggy. Try to keep the Trunk safer cause you're gonna need it. Iggy & Candy are your priority targets. Quote Link to comment Share on other sites More sharing options...
Micawber Posted November 19, 2019 Report Share Posted November 19, 2019 This is one of those matchups where I would definitely swap Arik for Laz or at least make space for Lazarus some other way. The whole Woes crew is chuck-full of terrifying, manipulative and defense-triggers. 1 Quote Link to comment Share on other sites More sharing options...
TheJoyInGaming Posted November 19, 2019 Report Share Posted November 19, 2019 We have Freikorpsmann, Hans, and Taelor for Ruthless. Quote Link to comment Share on other sites More sharing options...
Cuilion Posted November 20, 2019 Report Share Posted November 20, 2019 What was the maximum number of markers for Landmines you needed in one game? I am about to order some... Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted November 20, 2019 Report Share Posted November 20, 2019 The maximum you CAN place in a 5 turn game if you're truly dedicated is 50 (between uses of Freikorpsmann holding onto the Equipment and multiple copying). Honestly, you'll probably need no more than 10. 1 Quote Link to comment Share on other sites More sharing options...
Jafar Posted March 20, 2020 Author Report Share Posted March 20, 2020 Maybe it's limited meta or Von Schill crew itself, but I always end with ~90% same crew. VS, Arik, Hannah, Librarian, F-man, Engineer, depending on schemes/enemy- drachen / scout /prospector ...... Do you have same lists or I am just too much in VS comfort zone? Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted March 20, 2020 Report Share Posted March 20, 2020 Alpha Mike Foxtrot (Outcasts) Size: 50 - Pool: 6 Leader: Von Schill Totem(s): Steam Trunk Hires: Arik Schöttemer Hodgepodge Emissary Freikorpsmann Freikorpsmann 2 Freikorps Librarian Freikorps Librarian 2 I will swap out Freikorpsmanns & a single Librarian for scenario specific things (Scout, Drachen, Lazarus, Engineer, 3rd Freikorpsmann, [I still don't own Hannah], etc) or versatile and out of keyword tech pieces like Hans, Johan(a), Mad Dog, or Void Wretches. But yeah, generally the same concept, but not same crew build. Quote Link to comment Share on other sites More sharing options...
Zebo Posted March 20, 2020 Report Share Posted March 20, 2020 I'm having troubles letting Hannah out of the lists, my lists use to be always VS, Hannah, Arik, Librarian plus extra troops. Sometimes I play without Arik, but usually I miss him. Quote Link to comment Share on other sites More sharing options...
Wyamphri Posted March 21, 2020 Report Share Posted March 21, 2020 Yeah my lists never really vary, other than 1 slot is usually for tech picks. Hannah, Arik, Librarian, engineer, all feel like auto includes to me. Quote Link to comment Share on other sites More sharing options...
Thatguy Posted March 21, 2020 Report Share Posted March 21, 2020 On 11/5/2019 at 7:42 AM, Jafar said: From look perspective: - Some kind of mortar / heavy weapon This would be cool. You going do a have weapons team that summons a freikorpsmann as a demise ability. On 10/23/2019 at 10:54 AM, Zebo said: In the beta, I suggested many times that they felt underwhelming, but they keep their "no-role" profile. I'm surprised to hear this. I hate facing them honestly. Ignoring cover, friendly fire and concealment is good for taking out squishy backline units. Quick retreat and built in reposition triggers makes them annoyingly slippery too. Quote Link to comment Share on other sites More sharing options...
Zebo Posted March 21, 2020 Report Share Posted March 21, 2020 3 hours ago, Thatguy said: I'm surprised to hear this. I hate facing them honestly. Ignoring cover, friendly fire and concealment is good for taking out squishy backline units. Quick retreat and built in reposition triggers makes them annoyingly slippery too. The fact is that they're like a weird mix. Honestly, for 1ss less a Freikorpsmann is a bit better at killing thanks to "Reference the Field Guide", although they ignore terrain defense traits when shooting. They can be deployed at the better places, but that makes them a primary objective and, as they use to play isolated, they're quite easy to kill. You cannot count on them taking a good scoring place and holding it. Usually they would not be alive at the end of the second turn. I've played a lot against Bushwacker and I know it's a pain to have a model threatening, but at the end they end doing a lot less than expected. At least in my case. I play at least one in every list, and never feel they worth (but still keep trying). Quote Link to comment Share on other sites More sharing options...
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