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Barker & Dispatcher


Michael Curran

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1 hour ago, Michael Curran said:

Would someone be so kind as to explain Dashel’s summoning in accordance with the use of his totem please.  Thank you in advance.

Dashel Barker's Call in Reinforcements action needs to target a scheme marker, and removes it if successful.

The Dispatcher's Aethervox Brodcaster ability allows the Dispatcher to count as the scheme marker for Dashel's action, and if you use it for that instead of just straight out removing the model, it takes one damage.  (Since it's a friendly model, you'll have to deal with the +2 TN penalty.)

Note that the scheme marker (or the Dispatcher if it's being used as one) has to be within range (8") and line of sight because it's being targeted by the action.  And the summoned model(s) go(es) to base contact with the marker.

Edit:  The other less obvious feature to note is that the summoning action attaches the Patrolling Guard upgrade (it's the only Reinforcements upgrade in the game) which is Plentiful (5) if Dashel is running the crew, or Plentiful (2) otherwise.  The upgrade makes the models start with Slow but gives them a :ToS-Fast:action for a little bit of extra movement.

 

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On 6/10/2019 at 3:46 AM, Michael Curran said:

Would someone be so kind as to explain Dashel’s summoning in accordance with the use of his totem please.  Thank you in advance.

You have two solutions when you use his totem :

_ either target the totem, and use him as a scheme marker. You will have the +2 TN for using a friendly scheme marker, and you will deal 1 damage to the totem

_ you can use the trigger of the :ToS-Fast: action of the totem to get an ennemy scheme marker :

Quote

:ToS-Fast:Consolidate Power 10" 5 - 10 :mask
Friendly Minion only.Push the target up to 4" toward a friendly model in its LoS.
:maskInternal Affairs:Choose a friendly Scheme Marker within 2" of the target.Drop an enemy Scheme Marker in base contact with the target, then remove the friendly Scheme Marker and draw a card.

You need the 5:mask and to have either the totem or a friendly scheme marker near the beginning end of the push of your model. The totem will get 1 damage if it used to drop the ennemy scheme marker. This will grant you the ennemy scheme marker needed to summon without the penalty.

Edited by le_wahou
correction related to discussion below
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5 hours ago, le_wahou said:

You have two solutions when you use his totem :

_ either target the totem, and use him as a scheme marker. You will have the +2 TN for using a friendly scheme marker, and you will deal 1 damage to the totem

_ you can use the trigger of the :ToS-Fast: action of the totem to get an ennemy scheme marker :

You need the 5:mask and to have either the totem or a friendly scheme marker near the end of the push of your model. The totem will get 1 damage if it used to drop the ennemy scheme marker. This will grant you the ennemy scheme marker needed to summon without the penalty.

I think the scheme marker needs to be near the model before the push, as that is when you declare the trigger.

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23 hours ago, Adran said:

I think the scheme marker needs to be near the model before the push, as that is when you declare the trigger.

post kept for the discussion, but the explaination is wrong, see discussion below

The timing is not specified, it becomes after succeding. These triggers are resolved after the action is complete. I may be wrong, but I believe it is after the push

Edited by le_wahou
correction related to discussion below
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1 hour ago, le_wahou said:

The timing is not specified, it becomes after succeding. These triggers are resolved after the action is complete. I may be wrong, but I believe it is after the push

The timing certainly is specified.  :tome

Quote

Costs

In addition to the suit needed to declare them, some Triggers have an additional cost that is listed in italics after their name. These costs must be paid when the Trigger is declared or no other portion of the Trigger may be resolved. If a Trigger’s cost requires the per- forming model to suffer damage, that cost cannot be paid if doing so would reduce its Health to 0 or below.

Special Restrictions

In addition to costs, special restrictions are also written in italics and restrict the Trigger in some way, such as limiting the Trigger so that it may only be declared if the target is an enemy model.

If it's in italics, it's either a Cost or a Special Restriction.  In both cases, you have to address it when you declare the trigger.

For the Dispatcher's Consolidate Power action and the Internal Affairs trigger, that means that you get the following sequence (assuming you succeed with a five of masks or better)

  • Declare the action
  • Declare the trigger, and satisfy the italic text "Choose a friendly Scheme Marker within 2" of the target."
  • Resolve the body of the effect "Push the target up to 4" toward a friendly model in its LoS."
  • Resolve the trigger effect (as a default 'After Succeeding') "Drop an enemy Scheme Marker in base contact with the target, then remove the friendly Scheme Marker and draw a card."

Which means that the friendly scheme marker that gets removed is within 2" of where the target model original was, before the push.  The player doesn't get to push the target model over to a friendly scheme marker, it has to be next to it to start with.

 

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2 hours ago, solkan said:

Which means that the friendly scheme marker that gets removed is within 2" of where the target model original was, before the push.  The player doesn't get to push the target model over to a friendly scheme marker, it has to be next to it to start with.

That's correct, my bad :)

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