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Disengaging and "Damage Flip"


SerZaka

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I agree with @thatlatinspeakingguyTo be more precise, on page 24, you can find the definition of a Damage flip:

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Damage Flips

A damage flip is a variable flip that determines how much damage a model suffers due to an effect. Damage flips are not a type of duel and are unaffected by game effects that reference duels. The most common modifier for damage flips is an Accuracy Fate Modifier.

 

While on page 22 it is said that the disengage action resolves as follows:

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Disengage

Can only be declared while engaged. One enemy model engaging this model (opponent’s choice) may take a :ToS-Melee: Attack targeting this model; neither model can declare Triggers as a result of this Attack. After resolving the Attack (if any), this model pushes up to its Mv in inches. If the attack is successful, instead of its normal effects, reduce this model’s Push distance by 2/4/6 inches (using the Accuracy Fate Modifier of the Action). This flip receives a :+flip for every other enemy model engaging this model.

 

Hence, the variable flip involved is not a damage flip because it does not determine how much damage a model suffers.

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1 hour ago, SerZaka said:

Probably this was already answered in the beta Forum but it is closed now. The "damage flip" of the disengage (the 2/4/6 one) is a damage flip, right? Hard to wound works? And the + damage from the GreatSwords if you didn't charge? 

it's not a damage flip, so Hard to Wound or + from Great Sword do not count. however, you apply any accuracy fate modifiers resulting from the difference in the final duel total.

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9 hours ago, SerZaka said:

So focus doesn't count too , right?

If we're going with the idea that disengaging doesn't produce a damage flip, no it doesn't count. See page 29:

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Focused +X: Before performing an opposed duel, this model may lower the value of this Condition by one to receive a + to the duel (and any resulting damage flip this model makes).

 

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