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Caedrus

Who are The Explorer's Society?

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Greetings, All!

I know it's only a month to go until M3E arrives, but we now know of the new, mysterious 8th faction: The Explorer's Society. I thought it might be nice to have a fun little thread to have a few theories!

We know they are focussed "on unfurling the mysteries of Malifaux, and beyond", and are made up of "aristocrats, dark tourists and pioneers"

We know Lucas McCabe will be a member, but who else?

Basse, the frontiersman? Sandeep, the Guru? Von Schill, the Mercenary? McMourning, the shunned experimenter? Jones, the Big-Hatted?

Does anyone have any theories? Or have there been hints I have missed?

One thing is for certain: There'd better be pith helmets!

Caedrus.

 

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"aristocrats, dark tourists, and pioneers ... seek knowledge, discover new locations, and hunt big game"

Few select quotes from the short 3e rulebook blurb. Should give people something to get the imagination running.

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19 minutes ago, Caedrus said:

You'd have to think Monster Hunters would be on the list.

We seem to only have duel faction masters at the moment, I'm not saying we can't have duel faction minions but we haven't seen any yet. And I think there is a big difference between someone who hunts monsters, and someone who Is a Big game hunter. (The big game hunters are more interested in a trophy kill at least to my mind). But who knows they might sneak a keyword onto the monster hunters when they are released.

I don't expect a TOS crossover, but Charles Edmonton looks like the sort that might have joined the Society.

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My money is on the first book released after the launch waves focusing on the Society having a selection of new Masters for it, possibly Dual Faction ones, along with minions to expand the Wastrel and Frontier Keywords.

 

It may even be that the faction expands slower than that, with a single Master per book and Dual Keyword models to support that Master and another existing one in another faction. For example a 'wise old sage' master interested in old Malifaux lore, who has models that share Keywords with Sandeep (Academic) or Von Schtook (Transmortis), etc.

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I could see some kind of steam punk mad max style crew utilising the two wheel things (forgot their name) out of the nightmare McCabe box since he cant have mounted guard anymore.  That way those miniatures dont become obsolete. Either that or there will be some 'rough riders' of sorts in the faction.

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Man, Lucas just can't stay loyal to anyone, can he?

While I like the lucky number 7 of factions, the game must grow.  I just don't see myself that interested in this group... however, when I started I was totally against Gremlins too; then Zipp came along, so I guess we'll see.

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I could see it being something like the very rich people in the 1800's that would pay for big game hunters and mercenaries to take them on a tour of africa or something and get eaten by a lion. Steampunk Thrill Tours where a rogue monster is more likely than any earthside predator. I've always wanted to see them expand past the city and beyond just getting us a supernatural take on the donner party for a breachside broadcast episode it gives them a nice easy excuse to reason new things showing up.

Maybe some high society type has brought back some mysterious artefacts while looking for new mining and railroad locations and its cursed out the wazoo? Maybe someone brings back more people than they left with for more doppelganger paranoia or they just find something else that attracts peoples attention like Malifaux itself did sometime in the future?

 

You don't get the ancient evils waking up in fantasy stories without some dumbass going and knocking the lid off a tomb or something right?

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19 hours ago, Jesy Blue said:

Man, Lucas just can't stay loyal to anyone, can he?

Well I suspect that McCabe was fired from the Guild rather than quit.  The previous Governor General likely put up paying him more as he was interested in gathering the items and relics he needed for his whole acension thing.  The current one is much more, to pardon the phrase, down to earth on matters and likely cut the questionable relic hunter loose.  And if you want to stay good with the Ten Thunders you have to prove you have a use, the more useful you are the better in fact, so joining up with a new source of income, tools, and information would be a good move by him *Assuming he was not just ordered to pamper to the Society for the Ten Thunder*.

That said I have doubt we will be getting to many more dual faction masters out of the Society, Maybe one more.  Most of the factions have stuck to 2-3 dual faction masters.  Guild has 2 *will be 3 with Basse*,  Arcanist has 3, Neverborn has 3, Ressers have 2, Bayou has 2, Outcast has 2, and 10T have 2 *soon to be 3 with McCabe*.  One of the things that seemed to have gotten out of control in the previous editions that made it hard to balance was having to many models out of faction being mixed all over the place.  It means any keyword that is tied to a dual faction master this round have to be extra careful.

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Thunders got introduced with every master being dual faction so I could see the explorers going down the same route. It puts less pressure on a full rooster of versatile models for the faction since every master can run with another faction until they beef up the selection. 

 

I'm looking forward to seeing what their deal will be. The models they include so far are models I really like. Dapper Dandies slumming it with weird magic artefacts has potential for some fun sculpts.

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2 hours ago, Ludvig said:

Thunders got introduced with every master being dual faction so I could see the explorers going down the same route. It puts less pressure on a full rooster of versatile models for the faction since every master can run with another faction until they beef up the selection.

And it allows the Explorers to be expanded without overshadowing the other factions as each other faction will also get stuff at the same time.

 

Of course, its all just theory at this point.  Lets actuallt get 3rd Edition launched and then see...

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I'm really excited about this new faction! I'm hoping for lots of muttonchops and moustachios. 

They did confirm earlier that the mono-wheel thingies from mccabe's nightmare box will be in the new faction, so they'll definitely have some kind of mounted models.

I wouldn't be at all sad to have someone like Ashe from Overwatch. An aristocrat out being rowdy with her giant robot butler/killamajig. 

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4 hours ago, Hagisman said:

I want Van Pelt from Jumanji. :P

Dangit, now I need to watch it again.  Also, I did not pick up on this as a kid, but the same actor plays the dad and Van Pelt!

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12 hours ago, retnab said:

Dangit, now I need to watch it again.  Also, I did not pick up on this as a kid, but the same actor plays the dad and Van Pelt!

That's a classic casting decision. The same is true for many movie and play adaptations of Peter Pan.

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I'll echo that I am very excited for the Explorer's Society. Sounds like a fun faction that Wyrd can really play around with as they flesh them out.

Speaking of - just spitballing here - do you think some current models that do not have keywords right now might end up gaining (via errata) keywords associated with new ES Masters moving forward? I got the idea while looking through Outcasts - you've currently got a few versatile models without keywords that could fit the concept of explorers, pioneers, big game hunters, etc. Prospectors seem like viable candidates and even Hans could find a new calling in seeking out 'bigger targets' with the ES.

I don't see these guys changing the meta landscape much by gaining new keywords and, if limited to a few here and there, playtesting/balancing shouldn't be too difficult to keep on top of. Although we have no idea right now what the new faction will bring to the table, so I could very well be wrong in this assessment.

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I'm doubting the new faction will jave any other dual faction masters. For one thing, why wait instead of just saying they're dual faction like with Basse and McCabe for existing masters. Another reason is that it would disrupt every faction having the same number of masters.

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15 hours ago, nomadicXnightmare said:

Speaking of - just spitballing here - do you think some current models that do not have keywords right now might end up gaining (via errata) keywords associated with new ES Masters moving forward? I got the idea while looking through Outcasts - you've currently got a few versatile models without keywords that could fit the concept of explorers, pioneers, big game hunters, etc. Prospectors seem like viable candidates and even Hans could find a new calling in seeking out 'bigger targets' with the ES.

There is obviously some planning on what the explorers have. If they know they want one of them to have access to Hans, then they will probably print Hans with the relevant keyword when they do the cards (but would have no need to put that keyword on them in the beta because it would result in too many questions and gain nothing) .

I would be surprised if the Explorers came in like the Ten Thunders, with a Master for each faction, but its possible that most of them will have models that have keywords useful elsewhere. I guess some of that depends how interlinked Wyrd wants the new faction, and do they think they can cope with a year of releases that are not for players of existing factions.  I'm not going to be upset if the rest of the factions are in stasis for another year, there is an awful lot of depth out there to explore for each faction, so I don't think they will need too many additions.

We've gone "Codex" now, which is not a format that works well with a few editions to it each year, so they may well be trying a whole different release approach.

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4 hours ago, Adran said:

We've gone "Codex" now, which is not a format that works well with a few editions to it each year, so they may well be trying a whole different release approach.

There nothing stopping a hybrid model: initial 'Codex' followed by traditional wave books.

 

That said, I can easily see the first post-release book being the faction book for the Explorers. It might not have Dual-Faction Masters, but I expect it will have Dual-Keyword models to support those Explorer Masters (and Basse and McCabe) and keep all factions involves in the release schedule, even if they don't get specific faction-locked releases.

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