Adran Posted May 9, 2021 Report Share Posted May 9, 2021 For most scheme running they are just about as effective as a summon now as before, it's if you want them for strategy purposes they are less good. So if you used to summon one turn 1/2 for breakthrough it's pretty much the same, but you can't summon them to score turf war. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 9, 2021 Report Share Posted May 9, 2021 One thing also worth remembering is how good masters are at doing strategy markers. You can move 1-2 strategy markers on turn 5 when your summons are probably irrelevant at that stage anyway. With Dreamer I've always felt that summoning is a bit optional after turn 3, but now feel that is doubly the case. 1 Quote Link to comment Share on other sites More sharing options...
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