4thstringer Posted September 16, 2019 Author Report Share Posted September 16, 2019 List for tomorrow: playing into turf and flank Lucius, LLC Scribe Agent 46 LLC Lawyer x2 False witness CBasse It is possible I will be playing against an opponent that hates double master play. It that's the case, I will switch out basse for Reid and doppel. Quote Link to comment Share on other sites More sharing options...
le_wahou Posted September 17, 2019 Report Share Posted September 17, 2019 Yesterday's game was a flank plant explosives, harness Ley lines, Vendetta, Search the ruins, Deliver a message and outflank. I played Perdita vs Shen Long. Game ended on turn 3 due to time limit. final score 4/3 for guild plant explosives 1 / 2 Search the ruins : - / 1 Outflank : 1 / 0 deliver : 2/- Team : Perdita Nephilim Francisco + LLC Abuela Nino Papa Santiago Undercover reporter Nino from the shadows on one corner, the undercover unburied in the other corner. This denied the opponent's outflank. Perdita and Francisco occupied the center. Perdita and and undercover delayed the opponent's scoring. The family seems a horrible pick for monks : the rely on Chi to have a good def/will stat but family models have excellent attack scores. The undercover is wonderful if the opponent needs lots of scheme and use a keyword with minions as scheme runners. Despite the tax, he was a key model in this game. Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted September 20, 2019 Report Share Posted September 20, 2019 Experiments out of keyword was the theme this week. Hoffman borrowed Agent 46, planning shenanigans, but again absolutely melted by the middle of turn two. (They just can’t go into black blood. Nothing can really under about six wounds or so unless it wants to die without resist flips, but the Augmented wound penalty doesn’t help. Also I failed to block LoS to Hayreddin.) Nellie borrowed Guild hounds to cheaply drop markers to boost the false witness False Claim. (Sadly the witness got turned into a necropunk with one hit, but dogs and effigy stayed out of harm’s way and dropped off their bombs safely.) Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 20, 2019 Author Report Share Posted September 20, 2019 14 minutes ago, Gnomezilla said: Experiments out of keyword was the theme this week. Hoffman borrowed Agent 46, planning shenanigans, but again absolutely melted by the middle of turn two. (They just can’t go into black blood. Nothing can really under about six wounds or so unless it wants to die without resist flips, but the Augmented wound penalty doesn’t help. Also I failed to block LoS to Hayreddin.) Nellie borrowed Guild hounds to cheaply drop markers to boost the false witness False Claim. (Sadly the witness got turned into a necropunk with one hit, but dogs and effigy stayed out of harm’s way and dropped off their bombs safely.) The false witness would be so much better if it didn't die to a stiff breeze. Quote Link to comment Share on other sites More sharing options...
Cronex13 Posted September 20, 2019 Report Share Posted September 20, 2019 20 minutes ago, 4thstringer said: The false witness would be so much better if it didn't die to a stiff breeze. I haven't had this issue with her! Keep in mind, I'm not saying she can stand up to sustained attack, but I mean, I ALWAYS have the no cheat field up on her unless she hasn't activated, which means that an opponent is at a negative flip to hit her. That means they can't cheat fate, AND have to reach a TN12 to hit her. By default, >50% of attacks at her will fail. And even if they don't, most of the time you can cheat to beat the opponent. Again, anything with any serious amount of beef will smack her silly, but as she is a 6 point minion, that's to be expected. But she shouldn't be dying to the metaphorical stiff breeze 1 Quote Link to comment Share on other sites More sharing options...
Dark Reaper Posted September 20, 2019 Report Share Posted September 20, 2019 Do none of your opponents use focused? I find manipulative hard to get much work out of because of that. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 20, 2019 Author Report Share Posted September 20, 2019 30 minutes ago, Cronex13 said: I haven't had this issue with her! Keep in mind, I'm not saying she can stand up to sustained attack, but I mean, I ALWAYS have the no cheat field up on her unless she hasn't activated, which means that an opponent is at a negative flip to hit her. That means they can't cheat fate, AND have to reach a TN12 to hit her. By default, >50% of attacks at her will fail. And even if they don't, most of the time you can cheat to beat the opponent. Again, anything with any serious amount of beef will smack her silly, but as she is a 6 point minion, that's to be expected. But she shouldn't be dying to the metaphorical stiff breeze Mine if they are attacked die. Lots of focus or other plus flips out there. 2 Quote Link to comment Share on other sites More sharing options...
Cronex13 Posted September 20, 2019 Report Share Posted September 20, 2019 Focused is obviously a counter, but that's one AP for them to just be on par for a regular attack with plus flip on damage, which you can usually reduce to a straight with cheating. Only way she dies then is if opponent throws in a severe... Maybe you're able to get concealment for another negative, maybe not, but even then, that's a pretty fair amount of attention and resources on the gal. Now that said, I'm usually keeping her with someone else as her cheat aura is so good when you've got a buddy beating someone's face in right next to her. I can't count the amount of times her aura has gotten me kills I wouldn't have otherwise gotten. So she usually has support to boot. Quote Link to comment Share on other sites More sharing options...
Cronex13 Posted September 20, 2019 Report Share Posted September 20, 2019 3 minutes ago, 4thstringer said: Mine if they are attacked die. Lots of focus or other plus flips out there. Thats really unfortunate. I think part of my success has to do with my opponent choosing not to devote the resources to attack her, as she is usually supporting something besides herself that's much scarier (Executioner, Lady J, etc) Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 20, 2019 Author Report Share Posted September 20, 2019 7 minutes ago, Cronex13 said: Focused is obviously a counter, but that's one AP for them to just be on par for a regular attack with plus flip on damage, which you can usually reduce to a straight with cheating. Only way she dies then is if opponent throws in a severe... Maybe you're able to get concealment for another negative, maybe not, but even then, that's a pretty fair amount of attention and resources on the gal. Now that said, I'm usually keeping her with someone else as her cheat aura is so good when you've got a buddy beating someone's face in right next to her. I can't count the amount of times her aura has gotten me kills I wouldn't have otherwise gotten. So she usually has support to boot. The no cheat is a double edge sword. Be careful of it hurting your models. 1 Quote Link to comment Share on other sites More sharing options...
le_wahou Posted September 20, 2019 Report Share Posted September 20, 2019 Yesterday I had a flank reckoning, Detonate, prisoner, claim jump, harness ley lines, dig their graves. I played LJ vs Yan lo. Game ended on turn 4 with Ten Thunder conceiding final score 3/1 for guild Reckoning 2 / 1 Prisoner 1/0 Harness -/0 Claim 0/- Team : LJ + 8 soulstones Scales Judge LLC Pale rider Domador Steward Effigy + effigy of fate I played agressive and had flips way better than my opponent. LJ jumped in the middle of opponent's team, killing 1 Gokudo with Manos upgrade on turn 1 with the help of the rider, and Sun Quiang turn 2. The team had a lot of sustain with multiple healing, while keeping a good offensive potential. Opponent conceded turn 4 when the rider got back to middle with his pulse. He did not have enough model to score his harness or prisoner on steward. I was ahead on strat on schemes, he could not come back. Quote Link to comment Share on other sites More sharing options...
Cronex13 Posted September 20, 2019 Report Share Posted September 20, 2019 Good stuff! Whom and with whom did you take prisoner? And I like their pic of the guild Steward as a target for prisoner, since nobody wants to kill him anyways. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 21, 2019 Author Report Share Posted September 21, 2019 I've got a non-tournament event tomorrow, where I'm not allowed to run double master. My plan is to run this crew 3 times instead (I would have liked to keep running my last list to see if it is actually good or just lucky). C.Basse w/ llc Reinhardt w llc Pale rider Pathfinder 7 traps Lil basse. 4 stones Edit: this list went 3-0, though the last one was likely a tie until my opponent messed up. 1 Quote Link to comment Share on other sites More sharing options...
Sweet Tooth Posted September 25, 2019 Report Share Posted September 25, 2019 Ran this last week into Brewmaster. Was a great game! Pool was Turf War on Flank, Breakthrough, Harness the Ley Line, Hold Up Their Forces, Outflank, Claim Jump. We both took Harness & Claim Jump. C. Basse + LLC, 6ss B. Basse Paul Crockett Pathfinder w/Expert Marskman Sonnia Criid w/Expert Markman Stewie Trap x2 I was having fun trying out Sonnia & expected a lot of armor. While there wasn't as much armor as i had planned, Sonnia was a lot of fun & turned Popcorn into a Thrall. I was using Stewie to load her with 2 Focus a turn and blast everything with 🔥! We ended after Turn 3 with scoring at 1 - 1, both of us scoring the Strat T2, but denied for T3 (my pathfinder died after I had claimed a marker). We agreed my crew was set up to win if we had played longer. Most of the Tri-Chi crew was still in their deployment zone from pressure & traps clogging the open paths. Quote Link to comment Share on other sites More sharing options...
grrrfranky Posted September 26, 2019 Report Share Posted September 26, 2019 My list from the English GT (same for every game) Lady Justice Scales of Justice The Lone Marshal (9) Pale Rider (11) Guild Steward (6) Domador De Cadaveres (7) Exorcist (6) Death Marshal (5) Plenty of hitting power and healing plus a little bit of movement shenanigans. 2 Quote Link to comment Share on other sites More sharing options...
Giovanni Canzanella Posted September 26, 2019 Report Share Posted September 26, 2019 On 9/21/2019 at 3:21 AM, 4thstringer said: I've got a non-tournament event tomorrow, where I'm not allowed to run double master. My plan is to run this crew 3 times instead (I would have liked to keep running my last list to see if it is actually good or just lucky). C.Basse w/ llc Reinhardt w llc Pale rider Pathfinder 7 traps Lil basse. 4 stones Edit: this list went 3-0, though the last one was likely a tie until my opponent messed up. Would love to see a battle report to take note on how you use those traps. I find Frontier crew quite disappointing, so far Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 26, 2019 Author Report Share Posted September 26, 2019 I'm going to be running this list until someone at my club beats it. I promised them a trophy for the list that takes it down. C Basse and B Basse 7 Traps Pale rider Sonnia pathfinder 3 ss. Quote Link to comment Share on other sites More sharing options...
Michael Curran Posted September 28, 2019 Report Share Posted September 28, 2019 That is such an obscure & unconventional list there lady......... theres a two day tournament in Hershey coming up in late October if theres any interest? Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 28, 2019 Author Report Share Posted September 28, 2019 11 minutes ago, Michael Curran said: That is such an obscure & unconventional list there lady......... theres a two day tournament in Hershey coming up in late October if theres any interest? Unfortunately, it's the weekend before the I've down here in Frederick. Two other guys from my club are going though. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 29, 2019 Author Report Share Posted September 29, 2019 7 hours ago, Michael Curran said: That is such an obscure & unconventional list there lady......... theres a two day tournament in Hershey coming up in late October if theres any interest? Seriously try the list though. It is super oppressive if you don't know it's coming. Quote Link to comment Share on other sites More sharing options...
Sweet Tooth Posted September 29, 2019 Report Share Posted September 29, 2019 1 hour ago, 4thstringer said: Seriously try the list though. It is super oppressive if you don't know it's coming. Ok I’m game. I’ve been praising traps for a few weeks now and just started using Sonnia as a second master to great effect. @4thstringer what schemes do you look for with this list? Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 29, 2019 Author Report Share Posted September 29, 2019 5 minutes ago, Sweet Tooth said: Ok I’m game. I’ve been praising traps for a few weeks now and just started using Sonnia as a second master to great effect. @4thstringer what schemes do you look for with this list? Claim jump for the rider, search the ruins or breakthrough. The second point of dig becomes easy, but the first remains hard. It does outflank pretty well too. Honestly, it's when I see a bubble crew and/or wedge/corner deployment on the other side that I really get excited. If they pick a master with a bunch of leap it could mess this up. Same with good passive damage. Warning for a list like this though- masters like youkou will empty your hand off of this kind of list. 1 Quote Link to comment Share on other sites More sharing options...
Paddywhack Posted September 29, 2019 Report Share Posted September 29, 2019 Yeah... Traps allowing 8 in a build is a bit much. MZ are only 5 max and they aren't nearly as good as traps can be. Not looking forward to facing this type of list. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 29, 2019 Author Report Share Posted September 29, 2019 8 hours ago, Paddywhack said: Yeah... Traps allowing 8 in a build is a bit much. MZ are only 5 max and they aren't nearly as good as traps can be. Not looking forward to facing this type of list. I think as people figure them out it won't be so bad, but the requirement of owning 8 traps is such an big one (I borrowed 4 from a friend) that people aren't seeing it. I think once People expect it it will get handled just fine Quote Link to comment Share on other sites More sharing options...
Myyrä Posted September 29, 2019 Report Share Posted September 29, 2019 On 9/26/2019 at 4:23 PM, 4thstringer said: I'm going to be running this list until someone at my club beats it. I promised them a trophy for the list that takes it down. C Basse and B Basse 7 Traps Pale rider Sonnia pathfinder 3 ss. I'm pretty sure a standard McCabe list wouldn't have any difficulties dealing with that. Mostly because killing 7 traps in a single activation is not very difficult for McCabe himself. He also boasts the kind of damage that can kill Sonnia or Basse in a single activation if you are unlucky. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.