Reynastus Posted March 24, 2019 Report Share Posted March 24, 2019 Hi All Just wanted to see how everyone is pacing their games. I have been running a game that I feel like I have been pacing it too fast but in the same sense too slow. To clarify, I have been running this game after writing homebrew content for it (ie missions etc) with the aims of having each character reach a focus point for their destiny step completion. My first "session" or as I like to call them Episodes of content covered 4 actual sessions of gameplay as we play 2-3 hours a night once a week. The prologue was written and we did a rehash each time we sat down but didn't do an epilogue until the 4th or 5th session. This is where one of the Fated completed a destiny step and since then we have moved onto another branch of the ongoing story, of which we are 4 game sessions into and are close to completing the 2nd Episode and the 2nd destiny step completion for the group as a whole. The issue is with XP and Advancement of Pursuits. I have been so far allowing the advancement of pursuits and gaining of skill points at the end of each session (not episode) which I am not sure if that's the intention or should I only awarding these things on the completion of the episode. How do you do it? Cheers Rey Quote Link to comment Share on other sites More sharing options...
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