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Kyle

Putting a Fork (or Giant Spoon) in It!

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Looked through my main factions and once again you improved on a already great product! Thanks to you guys for making games we can love! See ya in the next beta!

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I would like to extend a personal thanks to the Wyrd employees and fellow beta testers that made this possible.  Thanks everyone!  Cant wait for 3E!

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So we're stuck with the horrendous Shadow rules, and it looks like Masters and Totems aren't going to be balanced properly. If this doesn't just kill 3E right out of the gate I guess a couple house rules should fix these problems. 

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I'm really disappointed in Journalists, especially Nellie. I mean there was a lot of complaints from everybody about her. I think she'll definitely be an NPE for the opponent althought I don't know if she'll even see play currently.

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Good news, actually.

Now a question (not that I am concerned, but here, in France, it seems extremely important : for some reasons, some (many...) people cannot just play with the English-speaking rules...) :

A French version (and a Spanish, a German and Italian, if I remember well...) was mentioned at some point when M3E was announced. What about it? Is something actually planned? Prepared? Envisionned? 

Just asking, because if you (Wyrd Games) want to sell a book out here, and (re)build a community on this side of the Pond, there's (as usual, as much as I regret it myself) absolutly no way this can be done without a local version. I (and a few friends of mine) am the exception here to accept (in my case prefer. But maybe that's because I'm an English teacher...) to play with an English version.

Just to give you an example, a few weeks ago, I was runnig a demo game of M2E here, at my Local Shop (and it seems I have convinced three more players to join the Wyrd Crew of Malifauxers, btw), when one of the customers came to ask me about the game. He was very insterested in the game and the minis, and the fluff. The first question he asked me was : "Is it a competitive kind of game?" When I replied "Yes it can be, but not only.", he seemed even more interested. The second question was : "Is there a French version?". To which I replied that there was, and that I had heard about one coming with the 3rd Edition, he said that he'd wait till then. If it doesn't come out, he's a lost player to our community (and dare I say a lost customer to you). And this is but one example upon many.
Each time I've made demo-games, the first or second question to come up was : "Does a French version exist?" And almost always (let's say nine times out of ten, I'm not exagerating...) if the answer is no, whatever the level of interest was in the first place, what follows is : "Oh, ok... Too bad, the minis are cool and the system seems interesting... Bye!"

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Thank you for pouring so much passion in what turned out to be an extremely fun game to play. 

Time to resurrect the local meta or, who knows, create a new one.

The current design team inspires unprecedented confidence in the future of Malifaux and ToS.

You guys should really pat yourselves on the back and take a week off :}

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3 hours ago, trikk said:

I'm really disappointed in Journalists, especially Nellie. I mean there was a lot of complaints from everybody about her. I think she'll definitely be an NPE for the opponent althought I don't know if she'll even see play currently.

Same happened with other Masters (Nicodem and Tara for example), but looks like Wyrd is fine with their current status. We did our best with the reports :)

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Thank you very much to all the staff for giving us the facility of having the updated material to be able to prove to our masters, also for the great patience to attend our observations and complaints ...
... and do not forget to put on the map of Malifaux in the rules book where the Honeypot Casino is (although I can imagine it for the references) but it is never the case to have the exact data.

Successes for the official launch of M3E and that Kitty is the waifu of the Honeypot team :P

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5 hours ago, ShinChan said:

Same happened with other Masters (Nicodem and Tara for example), but looks like Wyrd is fine with their current status. We did our best with the reports :)

Are they both boring to play with and NPE to play against?

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8 hours ago, Darkvernon said:

Good news, actually.

Now a question (not that I am concerned, but here, in France, it seems extremely important : for some reasons, some (many...) people cannot just play with the English-speaking rules...) :

A French version (and a Spanish, a German and Italian, if I remember well...) was mentioned at some point when M3E was announced. What about it? Is something actually planned? Prepared? Envisionned? 

Just asking, because if you (Wyrd Games) want to sell a book out here, and (re)build a community on this side of the Pond, there's (as usual, as much as I regret it myself) absolutly no way this can be done without a local version. I (and a few friends of mine) am the exception here to accept (in my case prefer. But maybe that's because I'm an English teacher...) to play with an English version.

Just to give you an example, a few weeks ago, I was runnig a demo game of M2E here, at my Local Shop (and it seems I have convinced three more players to join the Wyrd Crew of Malifauxers, btw), when one of the customers came to ask me about the game. He was very insterested in the game and the minis, and the fluff. The first question he asked me was : "Is it a competitive kind of game?" When I replied "Yes it can be, but not only.", he seemed even more interested. The second question was : "Is there a French version?". To which I replied that there was, and that I had heard about one coming with the 3rd Edition, he said that he'd wait till then. If it doesn't come out, he's a lost player to our community (and dare I say a lost customer to you). And this is but one example upon many.
Each time I've made demo-games, the first or second question to come up was : "Does a French version exist?" And almost always (let's say nine times out of ten, I'm not exagerating...) if the answer is no, whatever the level of interest was in the first place, what follows is : "Oh, ok... Too bad, the minis are cool and the system seems interesting... Bye!"

I second this. There are quite a few people who where interested in playing but got repeled by the lack of german playing material (especially stat cards). So  please give us localised versions. You guys made such a great game, please let it become big everywhere now. 

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15 hours ago, Kyle said:

Additionally, we will be launching another playtest soon and implore everyone who enjoyed the Open Beta process to join up with us again, as we’ll need as much help as we can get to make sure that Gaining Grounds Season One is the best it can be.

May I suggest that you mention inside the rulebook that new schemes and strategies are made available on Wyrd’s website, along with tournament rules, in a yearly document name Gaining Grounds?

Many isolated, new and/or casual players did not know about GG as late as 2017 and were still giving bad press to the M2E based on the rulebook schemes and strategies.

My gut feeling tells me that the current schemes and strategies are not good for long term play and the lack of bluff / scoring will quickly get boring, as a lot of people implied, but I can understand that your financial statements require a quick M3E, even if part of your player base is worried.

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It's a bit sad know that the bad nerfs are not gonna be fixed. So Desperate Mercs still can discard a card to make an awesome stat 5 min1 damage attack, no :ToS-Fast:actions on Hamelin and Arik keeps his nerf on Wp despite the increased cost. 

But the saddest thing is keeping the weak 2 on VS shooting. The kind of thing that makes me take stupid decisions like not playing anymore. 

Good luck. 

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I want to say a heartfelt thank you to @matt and @Kyle for all their wonderful work during the beta, and for being transparent about why certain decisions were made and what they needed from us. 

Overall, I think the game is in a good place and hopefully with any final tweaks they make between now and sending things to print it will only improve. From what I've been focusing on testing the main things that I find concerning are Colette and the Performers either being non-interactive if the opponent didn't bring the right tech to deal with Colette and the Duet, or falling apart like wet tissue paper if they did (AKA Masked Agent in Thunders). Either way, the crew could be much more fun to play and play against with some changes. 

Seamus' Cause for Celebration being any action and having no TN concerns me, since it's essentially a 4th general action every turn.

I'm sure there are others, but, again, overall, great job guys, and thank you for listening as we all tried to help make M3E the best it can be!

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6 minutes ago, Boomstick said:

Seamus' Cause for Celebration being any action and having no TN concerns me, since it's essentially a 4th general action every turn.

While that's true, first off, it's conditional, and secondly, it's at the expense of a bonus action. Most Masters are able to efficiently use 4 actions, if you include the bonus, at least as well as Seamus.

I mean, it's something to keep an eye on, but not something that immediately screams "Broken!", when I put it in context.

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21 minutes ago, Morgan Vening said:

While that's true, first off, it's conditional, and secondly, it's at the expense of a bonus action. Most Masters are able to efficiently use 4 actions, if you include the bonus, at least as well as Seamus.

I mean, it's something to keep an eye on, but not something that immediately screams "Broken!", when I put it in context.

Hamelin is sad. He's also dead inside, but at the same time sad. Thanks Morgan :(

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33 minutes ago, Morgan Vening said:

While that's true, first off, it's conditional, and secondly, it's at the expense of a bonus action. Most Masters are able to efficiently use 4 actions, if you include the bonus, at least as well as Seamus.

I mean, it's something to keep an eye on, but not something that immediately screams "Broken!", when I put it in context.

How is it conditional? The bonus action, at its core, is "take an action". The only conditional part is if he can ignore the limitations on the action he takes (shooting his gun a second time, teleporting without being in contact with blocking terrain) by discarding the corpse marker. My concern is that currently Seamus can use that 4th action for anything - Concentrate, walk, interact, etc. Without even needing to flip a card to do it. It's essentially permanent Fast, when M3E very smartly kept Fast from being useful on Masters except to counter Slow.

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8 hours ago, yool1981 said:

May I suggest that you mention inside the rulebook that new schemes and strategies are made available on Wyrd’s website, along with tournament rules, in a yearly document named Gaining Grounds?

Many isolated, new and/or casual players did not know about GG as late as 2017 and were still giving bad press to the M2E based on the rulebook schemes and strategies.

That’s brilliant. Please add this to the Waldo’s Walkthroughs suggestions thread, it’s too important to be lost!

 

8 hours ago, Sebasthos said:

Will you still accept battle reports / play tests?

Loads of things were tweaked between closed and open beta, so I would go ahead and add them just in case you played a match where something in their minds was still in doubt. There was still a trickle of batreps in the interim once we were let off the leash of closed beta.

(Also I am a completionist and want to finish with a round number of reports if possible. :P)

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8 hours ago, trikk said:

Are they both boring to play with and NPE to play against?

Tara is very boring. 3 of the abilities on her card could be removed and Nothing significant would change. There's a weird sort of anti-synergy where you want to give people fast so you can unbury on them, but if you bury you make it harder to put-activate the opponent so it makes it harder to give them fast. And if they have fast/you need to unbury the you can't bury them/kill them because then you can't unbury. But if you don't consistently bury a lot of models then you can't make use of the crew ability of hitting buried models (There's only one model that actually can take actions whilst buried). 

Talos also just don't interact with the rest of the crew. 

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1 minute ago, Liched said:

Tara is very boring. 3 of the abilities on her card could be removed and Nothing significant would change. There's a weird sort of anti-synergy where you want to give people fast so you can unbury on them, but if you bury you make it harder to put-activate the opponent so it makes it harder to give them fast. And if they have fast/you need to unbury the you can't bury them/kill them because then you can't unbury. But if you don't consistently bury a lot of models then you can't make use of the crew ability of hitting buried models (There's only one model that actually can take actions whilst buried). 

Talos also just don't interact with the rest of the crew. 

This sounds B tier bad. Nellie, for me, is S tier bad 😜 

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First off, thank you very much Kyle and Matt for taking over for the open beta. It's still a draconian request what was expected from you and you did good by me. I do imagine that some aggressive errata will be needed sooner rather than later, but that can become a thing when the game has been fully released out in the wild for half a year or so unless there is anything truly meta warping that made it out.

Final impressions from the crews I play:

  • Jack Daw: seems pretty cool and powerful, haven't played him during the whole process, but probably the one I'm most keen on putting on the table
  • Leveticus: Not fully sold on him or his crew, feels like I really have to have Webster in there too to get things done, will try it out and see if I need to add her in
  • Seamus: Weary of the change to his teleport on the last patch, but very possitive on the crew as a whole, another one I really want to put on the table sooner rather than later.
  • Yan Lo: My main focus during the whole beta, pretty happy with how he and his crew turned out. Still a bit iffy on the whole Rebuild Corpus part of his mechanic which I expect will mostly never happen, but when it does, the opponent will feel it's unfair due to the huge shift.
  • Asami: Very happy with her, simple as that
  • McCabe: Confused on him, he looks amazing by himself, but I'm unsure on the flow of his mechanic, scrap generation is still very limited and hotswapping upgrades for the fast sounds great in theory, but would need to see on the table to see how practical it actually is. Also happy to see Dismounted McCabe is a thing again.
  • Misaki: she looks alright, probably the master I care about the least that I own
  • Shenlong: confused as all hell, though I think he might be overpowered if using his enemy attack shenanigans for set ups early game, it technically allows him to get a lot of stuff going that really makes the crew sing, but seems to open up waaaay too much stuff as well.

Whelp, hoping for official release to come out sooner rather than later and for some of the focus to Shift on The Other Side as well.

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Well, I was afraid from the jump that the developers would forget that Malifaux was unique in that you didn’t HAVE to kill your opponent to win. The new strats are way to grindy, the schemes are almost impossible to score full points from unless you wipe your opponent, shadows? Really? I’m going to stick with second edition for the most part because it was a unique system that rewarded players for thinking and strategizing outside the box. Now I may as well go play Warhammer Fantasy when compared to 3rd ed. If I’m going to have to fight a war of attrition every game I may as well field a large scale army.

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2 hours ago, trikk said:

This sounds B tier bad. Nellie, for me, is S tier bad 😜 

Do we value our own or the opponents NPE more?

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