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Waldo's Weekly - The Less I Know, the Better

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20 minutes ago, Da Git said:

However, I don't think it translated to the render very well...

yeah ... not as bad as the Lord Chompy Bits was but i hope it doesn't become a trend.  Stop giving thoses renders to do to the intern!! ( i'm joking don't crucify me! i have no idea who or how many people work on thoses renders ;)

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15 minutes ago, Maxooo said:

Stop giving thoses renders to do to the intern!!

Don't criticize Nathan's nephew. He may be an intern but he is very talented for an 11-year-old :D. And he works for candies.

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My, OH, MY! ... 😮

RIP yool 1981-2019 ... 😂

 

I feel like I opened Pandora's Box, but i can't be held responsible if some person pass the TN 14 Wp duel ! am I?

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7 hours ago, lusciousmccabe said:

Also dislike the cloak, but that's a given since the switch to plastic. Those Malifaux tailors care not for physics and that's just how it is.

This one I found out about when a prospective modeler was showing his 3D render work in A Wyrd Place. His program rendered clothing by the modeller forming the shapes of the cut-out pieces and the program ‘stitching’ them and letting them rest. Even assuming that the modeller understands how to cut and sew to get the desired effect (I thought William Gibson was just being a bit of a garmento by one of his books having a throwaway line about real fashion designers working in video games to perfect the [microtransaction buyable] outfits, but I think now he was telling the truth), the program obviously makes all fabric the same weight, and it doesn’t quite fall as the human eye expects. Even above and beyond the constraints of the mold-making, that uniform weight standardizes the drape, and cloaks are nothing but drape. That’s the biggest reason I love the wardens so much: whoever put that cape on the warden at least tweaked it to better obey textile physics.

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What a nice masked assassin! But I want to complain one thing.

 

2046852752_.jpg.483483cfd7e4660aeafce45ece25c9e4.jpg

 

Some questions about the stat card.

Does Following Orders can only be used once per turn?

Do  5DF and 6WP might be a little bit high on a Stealth model?

 

Plus, I suggest to design a Token for Analyze Weakness. This can help memorize.

 

 

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Wow it is like you all forget about the limitations of mold making. Of course the render has to have a thicker cloak, otherwise how else are you going to get it to come out of a high yield mold.

I do think he could have a bit more bend at the legs but the stiffness makes him look like he just slid up behind someone and stood there like he was there the whole time.

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I do like the art, but the 3 sculpt lost a lot of this otherworld odd looking charm and looks more human-ey becasue of the lenght of the feets,legs and arms.
And to be honest the pose looks silly and boring to me.
So i fixed it.

 

With a little wierd wild west flavour

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On 1/31/2019 at 5:27 AM, yool1981 said:

You can even go back 15-20 years ago for a few more dynamic assassin poses. Although some weapons are a bit thick for my taste, Rackham did make interesting minis.

y28fr4xvrt0.jpgtheexecutioner-01.jpgShanystheShadow.jpgassassin-mercenary.jpgysis-viper-desert-confrontation_1_c64d96

Perhaps some of the models are restricted to posing and positioning because of the size of the bases Wyrd uses? Working around that alone can be tough on the designers end.

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11 hours ago, Garbage Boi Stink Man said:

Perhaps some of the models are restricted to posing and positioning because of the size of the bases Wyrd uses? Working around that alone can be tough on the designers end.

Having assembled 2.5 factions, I do not think this is the case. Additionally, since when does Wyrd care about the size of their bases :D?

I think there can be the following possibilities for this model to be as it is:

  • Wyrd thinks the render looks cool and likes it very much. In that case, At the end of the day, art is art and everybody is entitled to have her/his own tastes.
  • The current staff from Wyrd (artist and/ or sculptor) may not be skilled enough to provide the level of aesthetics, creativity, inspiration and miniature variety that was characteristic of M2E.
  • Wyrd wants to lower down production costs, especially mould costs. This is a perfectly acceptable reason. However, I think one of M2E's strongest asset was an outstanding miniature range with dynamic and colourful miniatures. Losing on this aspect, Malifaux's minis will just look like the rest of the steampunk games out there.
  • Wyrd wants to ease the assembly process. It is true that some of the M2E miniatures were not friendly to non-hobbyists and having easier to assemble miniatures may help attracting newcomers.

 

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I'm not a fan so far of the art direction of M3E. It seems several levels below that what we saw in M2E. I said when M3E was announced that one of the things that almost didn't need to change with the exception of certain models was the mini's. The new style is just not Malifaux.  

 

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10 hours ago, yool1981 said:

Having assembled 2.5 factions, I do not think this is the case. Additionally, since when does Wyrd care about the size of their bases :D?

I think there can be the following possibilities for this model to be as it is:

  • Wyrd thinks the render looks cool and likes it very much. In that case, At the end of the day, art is art and everybody is entitled to have her/his own tastes.
  • The current staff from Wyrd (artist and/ or sculptor) may not be skilled enough to provide the level of aesthetics, creativity, inspiration and miniature variety that was characteristic of M2E.
  • Wyrd wants to lower down production costs, especially mould costs. This is a perfectly acceptable reason. However, I think one of M2E's strongest asset was an outstanding miniature range with dynamic and colourful miniatures. Losing on this aspect, Malifaux's minis will just look like the rest of the steampunk games out there.
  • Wyrd wants to ease the assembly process. It is true that some of the M2E miniatures were not friendly to non-hobbyists and having easier to assemble miniatures may help attracting newcomers.

 

True, I have a hard enough time assembling minis. They are just soooooo tiny. Im pretty new to it though. 

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Anyone else think Inhuman Physiology looks a tad ridiculous, combat finesse but it applies to ranged duels,  enemy damage flips, and makes it so opponents can't cheat when defending... yikes. It's going to be rough defending against this guy and trying to kill him.

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1 hour ago, Dr Mittens said:

Anyone else think Inhuman Physiology looks a tad ridiculous, combat finesse but it applies to ranged duels,  enemy damage flips, and makes it so opponents can't cheat when defending... yikes. It's going to be rough defending against this guy and trying to kill him.

This is beta. He's already been changed. Current text for Inhuman Physiology: Enemy models cannot Cheat Fate when targeted by this model's Attack Actions.

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