Jump to content
Kaiser Senpai

Grammar/Spelling Thread

Recommended Posts

9 hours ago, Mkwone said:

Definitely a :-flip

Screenshot_20190121-113932_Adobe Acrobat.jpg

Yes, but it's not supposed to be.:-flipcan't be a target number.

Share this post


Link to post
Share on other sites

The Ten Thunders models that are also in the "Resurrectionist" faction have the "Resurrectionists" faction instead (with an "s"). They are the only models with that faction name.

  • Like 1

Share this post


Link to post
Share on other sites

The attack action section header on the Guild upgrade "No Prisoners" says "ATTACK" instead of the "Attack Actions - Rg Stat " etc header most other upgrades have.

The same is true of:

  • Neverborn upgrades 
    • Blood Sacrifice's Tactical Actions section
    • Eldritch Magic's Attack Actions section
  • Outcast upgrades
    • Wanted Criminal's Attack Actions section

 

Also, the "Limitations" section of all the Outcasts upgrades are still listed as "Restrictions" from the closed beta.

  • Thanks 1

Share this post


Link to post
Share on other sites

Typo in Bishop & Barbaros:

Df (c) Cage Fighter: If this Action is a y
Action, the Attacking model suffers suffers
2/3/4 damage, which cannot be Cheated.

  • Thanks 1

Share this post


Link to post
Share on other sites

Yes, Funeral Shroud is supposed to read as "Until the End Phase, enemy models treat Corpse Markers within range as Hazardous."

Share this post


Link to post
Share on other sites

I’m not sure if this is the right place but there is a typo on the Copy Cat Killer. One of his abilities refers to “Seamus O’Day” who no longer exists thanks be that the silly last name addition has been removed (thank you for that btw!). Should be changed to just Seamus.

  • Thanks 1
  • Agree 1

Share this post


Link to post
Share on other sites

Lucid Dream could use a little grammar clean up.  The word “it” (remove it) becomes ambiguous because it is preceded by 2 nouns in the sentence (card and model).  Replace “it” with “the card” to resolve the ambiguity.

  • Like 1
  • Thanks 1
  • Agree 1

Share this post


Link to post
Share on other sites

It isn't grammar/spelling, but in table Detail Timing there is missing point when "After activation" effects are resolving. This point is listed in Activations paragraph.

Share this post


Link to post
Share on other sites

Not sure if I should put this on here or somewhere else.

Seamus' new bonus action, A Cause for Celebration requires he "remove target enemy corpse or scrap marker." Unless I missed a rules change, nobody is considered to control corpse or scrap markers.

Share this post


Link to post
Share on other sites

Technically, anyone bringing up enemy/friendly Corpse Marker concerns is kinda correct. 

On page 29: "Friendly models, Markers, and terrain are those models that have been hired into your Crew, Summoned by your Crew, or Created by your Crew. Enemy models, Markers, and terrain are those that have been hired into the opponent’s Crew, Summoned by the opponent’s Crew, or Created by the opponent’s Crew."

As written, because Corpse Markers are Placed and not Created, this creates a problem. However, making this Action brought up an interesting mistake that will be fixed tomorrow: because Scheme Markers are also Placed and not Created, they are neither friendly nor enemy.

Though, later down in a bullet point, we do state: "When a model places a Marker, it is friendly to the Crew controlling the model that placed it."

We will be clarifying this in the rulebook update tomorrow.

Thanks for pointing this out!

  • Like 1

Share this post


Link to post
Share on other sites

Reporting this here, just to make sure it's not lost in the other thread https://themostexcellentandawesomeforumever-wyrd.com/topic/142996-soulstone-miner-123/?do=findComment&comment=1150937

 

On Soulstone Miner and Prospector, Mine Soulstone says

Quote

At the start of this model's Activation, if it is Unburied, it may gain Slow.  If it does so, add one Soulstone to this Crew's Soulstone Pool.

For consistency with other uses, that Unburied should be not Buried or something similar.  

  • Like 1

Share this post


Link to post
Share on other sites
9 hours ago, Kyle said:

Technically, anyone bringing up enemy/friendly Corpse Marker concerns is kinda correct. 

On page 29: "Friendly models, Markers, and terrain are those models that have been hired into your Crew, Summoned by your Crew, or Created by your Crew. Enemy models, Markers, and terrain are those that have been hired into the opponent’s Crew, Summoned by the opponent’s Crew, or Created by the opponent’s Crew."

As written, because Corpse Markers are Placed and not Created, this creates a problem. However, making this Action brought up an interesting mistake that will be fixed tomorrow: because Scheme Markers are also Placed and not Created, they are neither friendly nor enemy.

Though, later down in a bullet point, we do state: "When a model places a Marker, it is friendly to the Crew controlling the model that placed it."

We will be clarifying this in the rulebook update tomorrow.

Thanks for pointing this out!

So will you be adding "placed or created" into the Friendly and Enemy section, or making scheme markers created?

Scheme markers shouldn't be created, and not sure how I feel about corpse and scrap markers getting becoming friendly/enemy. A sentence at the end saying "Scheme markers are friendly to the crew of the model that placed them" would be the best IMO.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...