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Dealing with close combat


Thisendup

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Thanks, it was helpful. We will be playing 2 commander from now on, so many more options and resources for all the factions.

Belle and Frenzy were picked as we'd not tried them before, but I feel I also hard countered the KE list. The goal was to use the scouts and dragoons to negate the hordes reinforcement with pinning t1. The whelks totally negated that, which again I picked as wanted to try them out instead of skulkers.

I feel that a Kings Hand will be deployed most 2 commander games being able to shoot into combats and over fireteams seems really strong as can pick out the weak, and although later on, being able to flip allies to glory is really good. Especially as you say, RRC are amazingly good.

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