Anung Un Rama Posted October 9, 2018 Report Share Posted October 9, 2018 In particular Molly or Reva. I really want to give a Hoffman a good run and one of my regular opponents take ressers. Is it worth taking Hoffman against the ressers and what would you recommend taking? Quote Link to comment Share on other sites More sharing options...
longfanz Posted October 9, 2018 Report Share Posted October 9, 2018 In my opinion is one of the best choices against Reva. With his new upgrade (Improved Harness I think) every construct around him can't have their armor ignored and with Machine puppet you can get a good alpha on her even the first turn. 1 1 Quote Link to comment Share on other sites More sharing options...
Clockwork_Fish Posted October 9, 2018 Report Share Posted October 9, 2018 I have never played Hoffer against Molly or vice versa, but I would be worried about death by a thousand cuts. The totem can’t be everywhere, even with the Hoofball’s tendency to clump. Lots of auras and pulses and black blood out the whatnot. Also not a lot of spell damage for dealing with incorporeal. As for what I’d take, I’d try a Domador to hire a Student of Sinew. I think it recently went down to six points? Power Loop shores up its many deficiencies. 1 Quote Link to comment Share on other sites More sharing options...
longfanz Posted October 10, 2018 Report Share Posted October 10, 2018 13 hours ago, Clockwork_Fish said: I have never played Hoffer against Molly or vice versa, but I would be worried about death by a thousand cuts. The totem can’t be everywhere, even with the Hoofball’s tendency to clump. Lots of auras and pulses and black blood out the whatnot. Also not a lot of spell damage for dealing with incorporeal. As for what I’d take, I’d try a Domador to hire a Student of Sinew. I think it recently went down to six points? Power Loop shores up its many deficiencies. The thing is to bring a Queller to deal with incorporeal and damage reduction (i.e: Molly's df trigger) and try to kill Molly the first /second turn. You can move Ryle with machine puppet 12' and make him fast then activate him for another 4' push (you are 16' + min 6' from deployment up the board) then you have 3 Ryle AP to kill almost anything charge + attack with debt to the guild are 3 attacks min 4, if you are lucky and have some high ram or use a stone or don't need to go that far and Hoff is able to attach targeting systems to Ryle that's a pretty scary situation... (with all that you will be on min 7) 1 Quote Link to comment Share on other sites More sharing options...
Clockwork_Fish Posted October 10, 2018 Report Share Posted October 10, 2018 9 hours ago, longfanz said: The thing is to bring a Queller to deal with incorporeal and damage reduction (i.e: Molly's df trigger) and try to kill Molly the first /second turn. You can move Ryle with machine puppet 12' and make him fast then activate him for another 4' push (you are 16' + min 6' from deployment up the board) then you have 3 Ryle AP to kill almost anything charge + attack with debt to the guild are 3 attacks min 4, if you are lucky and have some high ram or use a stone or don't need to go that far and Hoff is able to attach targeting systems to Ryle that's a pretty scary situation... (with all that you will be on min 7) I always forget the Queller. I know he’s good, I just tend to overlook the poor guy. We got too much good stuff last two books. Quote Link to comment Share on other sites More sharing options...
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