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First of all sorry for my english and possible game mistakes, I didn't take notes in the tournament and I can do mistakes here.

This will be a different Tournament report, I will tell you my impressions and my game style, that report will be of the valuable actions of every turn, and I will save my oponent crews in case they do not want to teach them, I will not post my crew or his crew, but if you read you cant take notions of it.

G1        Darky              NB                 Zoraida
G2        Jon Ortiz        TT                 McCabe
G3        Rober              Resus           Yanlo
G4        Linar                Guild             Hoffman
G5        Antonio           Arcanist       Ramos

    G1    Zoraida's crew with 2 Will o'the Wisp to summon Grupps from the 2Ap of the Mother and Dolls from Zoraida, for me his biggest error was expose Zoraida to Snow charge on T2, with my :+flip Gamin I can kills Zoraida really fast.
    
T1        With one push from Angelica Banasuva charge to Nekima
T2        He expose Zoraida to do an Obey on Snow and Snow charge her
T3        Snow kills Zoraida, Sandeep kills enemy sucker one Will o'the Wisp
T4        Nekima kills my sucker and later I kill Nekima with my Vendetta Oxfordian, Sandeep kills the Spawn Mother
T5        With only a few models in enemy crew I take the rest of the points

One great game and great opponent, his crew seems powerful with the Will o'the Wisp taking 2Ap's actions

I was took Vendetta on Nekima, Sucker on one Oxfordian and the central mission was Ply

Result: 9 - 5 Win.

    G2    McCabe's crew with a Emissary, Jorogumo and a lot of minions to give upgrades, the deployment kills my enemy, he put his 50mm miniatures cover the rest of the crew and the escenography doesn't let him pass
    
T1          Banasuva charge to McCabe and Snow discard IE to charge Yin with the :+flip Gamin and engaged with Luna and Emissary
T2          Snow kills Yin and Luna, my crew takes positions and do some dmg on his crew
T3          Sandeep kills Jorogumo, the Oxfordians kills Emissary, a Monk and dismount McCabe
T4/T5    McCabe move, reactivate and move to take points, I kill the rest of the enemy crew except Sun Quiang for Take the Prisoner

My opponet loss for the table elements, he play good the miniatures but he can't pass and with my placements, pushes and teleports I doesn't have problems with that

I was took Hold up, Take the Prisoner and the central mission was Symbols, I kills so fast his crew that I can't take points of Hold up, mistake here

Result: 7 - 2 Win.

    G3    Yanlo with full spirits and Sybelle + 2 Rottens, so much movement tricks  in this crew
    
T1    One Oxfordian take Vendetta from Datsue Ba, Banasuva kills 2 Seishins to cut his activation control, a Rotten takes Vendetta from one Oxfordian 
T2    He expose Yanlo and Snow charges to him, mi crew takes positions and do some dmg
T3    Sandeep + one Oxfordian kills Yanlo, Snow charge and engage with 3 miniatures, the rest of the Oxfordians push the wagon and do some dmg
T4    I kill his sucker with fire that was Datsue Ba, he doesn't take points and I take 2 points from Vendetta, I kill all his crew except Sybelle, Chiaqui and 1 Rotten that can't let me move his wagon to denny his points
T5    Continue the fight to move his wagon nothing inportant happens I can't kill Sybelle or Chiaqui, and can't move the wagon

My opponent plays pretty well but his crew have a lot of incorporeal models and my crew have full Ca attacks, that lets me kill him really fast

I was took Vendetta, Hold up and the central mission was Symbols

Result: 10 - 5 Win.

In that point I was happy but knew the last day would be hard, what I didn't know was how fucking lucky that I was going to be...

    G4    This man plays milimetrical, is a really good player, and his crew, for me, is the best in Malifaux: Hoffman + Ryle
    
T1    He do his chain on Ryle with triple Obey and kills 2 of my Oxfordians, Sandeep push him closer and summon Banasuva and :+flip Gamin, Banasuva hit him, and later Snow walk and hit him with the first big luck of the day RJ on dmg, Ryle ends to 1Wd
T2    Snow discard IE and triple hit with :+flip and... can't do 1 dmg on Ryle he has Df8 because of 'El Mayor', Hoffman Obey Ryle and get him out of the combat, Banasuva charges to Hoffman
T3    My Sandeep kills Hoffman with a moderate on :-flip:-flip, Ryle can't come closer because I can summon a Metal Gamin or teleport an Oxfordian to kill him, we fight for the points, place markers and move carefully
T4    Snow kills Ryle and engage with Francisco
T5    Angelica push my miniatures to get points and Sandeep kill the Guild Investigator that deny my markers

For me the most dificult game in the tournament, we move very carefully but when I start with 2 Oxfodian killed that was terrible, for my luck I have the RJ on dmg from Snow and that was a reliable point, in all moment I try to get my important miniatures like Sandeep or Snow in the range of Medical

I was took Eliminate the Leadership and Search the Ruins central mission was Public Executions

Result: 10 - 1 Win.

    G5    I know he is a great player and in fact are the only with me that goes 4 - 0 so that will be hard again, he plays the Vox Ramos list, that push you with Mauler, Cojo and Captain and does 12 - 16 dmg out cards, bad news
    
T1    Like in the G4 we move carefully, he put Strike markers with Ramos and the Child, I push an Oxfordian out of range of the markers, and summon Banasuva and :+flip Gamin ready to charge the Mauler, at this point starts the fight, he uses the Captain to push my Banasuva back, but I move one Oxfordian and shot my own Banasuva to push him again in charge range, Banasuva charge to the Mauler with +1dmg and :+flip, doing 9dmg + burning on the bear, and with melee expert atack hit the captain with a RJ on dmg, he prevents but gets BJ and die... this is the second point of luck and the biggest, Mauler dies at the end of the turn for burning
T2    At this point he lost so many pushes, and the Strike markers doesn't are effective, I have the table control. Snow discard IE and charge to Union Steamfitter to try kill him and stop the scrap generation from Ramos, Snow can't do it and Sandeep finish the job
T3/T4    I kill all his miniatures except Ramos, that can't move from his deployment zone, we decide stop play in this point

I really have a lot of luck in the fist charge, because my Banasuva can't cheat the fate, the Mauler have a low defense but the Captain ... and he has bad luck on the prevention.

Opponent crew and game style was good and hard but sometimes the deck want to speak.

I was took Undercover and Guarded Treasure, central mission was Ours

Result: 8 - 2 Win.

I play a hight movilithy crew, pushes, teleports, placements and more pushes, with two/three heavy hitters and two supports, all the games have the Medical near to my key miniatures like Sandeep, Snow or Oxfordians

My priority was engaged or kill his valuable miniatures with Banasuva/Snow and take position with my Oxfordians all the time that I hit I do with :+flip thx to the Gamin

Try to not waste cards on hurt, select the right moment and waste cards on kill, a miniature do the same job on 1Wd or 10Wd

Hope you enjoyed this report and thanks for reading

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Actually, my Steamfitter pushed away from Snow Storm but it was Sandeep who finished him off. And it was not only luck, you played outstanding.

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2 hours ago, Fictor said:

First of all sorry for my english and possible game mistakes, I didn't take notes in the tournament and I can do mistakes here.

This will be a different Tournament report, I will tell you my impressions and my game style, that report will be of the valuable actions of every turn, and I will save my oponent crews in case they do not want to teach them, I will not post my crew or his crew, but if you read you cant take notions of it.

G1        Darky              NB                 Zoraida
G2        Jon Ortiz        TT                 McCabe
G3        Rober              Resus           Yanlo
G4        Linar                Guild             Hoffman
G5        Antonio           Arcanist       Ramos

    G1    Zoraida's crew with 2 Will o'the Wisp to summon Grupps from the 2Ap of the Mother and Dolls from Zoraida, for me his biggest error was expose Zoraida to Snow charge on T2, with my :+flip Gamin I can kills Zoraida really fast.
    
T1        With one push from Angelica Banasuva charge to Nekima
T2        He expose Zoraida to do an Obey on Snow and Snow charge her
T3        Snow kills Zoraida, Sandeep kills enemy sucker one Will o'the Wisp
T4        Nekima kills my sucker and later I kill Nekima with my Vendetta Oxfordian, Sandeep kills the Spawn Mother
T5        With only a few models in enemy crew I take the rest of the points

One great game and great opponent, his crew seems powerful with the Will o'the Wisp taking 2Ap's actions

I was took Vendetta on Nekima, Sucker on one Oxfordian and the central mission was Ply

Result: 9 - 5 Win.

    G2    McCabe's crew with a Emissary, Jorogumo and a lot of minions to give upgrades, the deployment kills my enemy, he put his 50mm miniatures cover the rest of the crew and the escenography doesn't let him pass
    
T1          Banasuva charge to McCabe and Snow discard IE to charge Yin with the :+flip Gamin and engaged with Luna and Emissary
T2          Snow kills Yin and Luna, my crew takes positions and do some dmg on his crew
T3          Sandeep kills Jorogumo, the Oxfordians kills Emissary, a Monk and dismount McCabe
T4/T5    McCabe move, reactivate and move to take points, I kill the rest of the enemy crew except Sun Quiang for Take the Prisoner

My opponet loss for the table elements, he play good the miniatures but he can't pass and with my placements, pushes and teleports I doesn't have problems with that

I was took Hold up, Take the Prisoner and the central mission was Symbols, I kills so fast his crew that I can't take points of Hold up, mistake here

Result: 7 - 2 Win.

    G3    Yanlo with full spirits and Sybelle + 2 Rottens, so much movement tricks  in this crew
    
T1    One Oxfordian take Vendetta from Datsue Ba, Banasuva kills 2 Seishins to cut his activation control, a Rotten takes Vendetta from one Oxfordian 
T2    He expose Yanlo and Snow charges to him, mi crew takes positions and do some dmg
T3    Sandeep + one Oxfordian kills Yanlo, Snow charge and engage with 3 miniatures, the rest of the Oxfordians push the wagon and do some dmg
T4    I kill his sucker with fire that was Datsue Ba, he doesn't take points and I take 2 points from Vendetta, I kill all his crew except Sybelle, Chiaqui and 1 Rotten that can't let me move his wagon to denny his points
T5    Continue the fight to move his wagon nothing inportant happens I can't kill Sybelle or Chiaqui, and can't move the wagon

My opponent plays pretty well but his crew have a lot of incorporeal models and my crew have full Ca attacks, that lets me kill him really fast

I was took Vendetta, Hold up and the central mission was Symbols

Result: 10 - 5 Win.

In that point I was happy but knew the last day would be hard, what I didn't know was how fucking lucky that I was going to be...

    G4    This man plays milimetrical, is a really good player, and his crew, for me, is the best in Malifaux: Hoffman + Ryle
    
T1    He do his chain on Ryle with triple Obey and kills 2 of my Oxfordians, Sandeep push him closer and summon Banasuva and :+flip Gamin, Banasuva hit him, and later Snow walk and hit him with the first big luck of the day RJ on dmg, Ryle ends to 1Wd
T2    Snow discard IE and triple hit with :+flip and... can't do 1 dmg on Ryle he has Df8 because of 'El Mayor', Hoffman Obey Ryle and get him out of the combat, Banasuva charges to Hoffman
T3    My Sandeep kills Hoffman with a moderate on :-flip:-flip, Ryle can't come closer because I can summon a Metal Gamin or teleport an Oxfordian to kill him, we fight for the points, place markers and move carefully
T4    Snow kills Ryle and engage with Francisco
T5    Angelica push my miniatures to get points and Sandeep kill the Guild Investigator that deny my markers

For me the most dificult game in the tournament, we move very carefully but when I start with 2 Oxfodian killed that was terrible, for my luck I have the RJ on dmg from Snow and that was a reliable point, in all moment I try to get my important miniatures like Sandeep or Snow in the range of Medical

I was took Eliminate the Leadership and Search the Ruins central mission was Public Executions

Result: 10 - 1 Win.

    G5    I know he is a great player and in fact are the only with me that goes 4 - 0 so that will be hard again, he plays the Vox Ramos list, that push you with Mauler, Cojo and Captain and does 12 - 16 dmg out cards, bad news
    
T1    Like in the G4 we move carefully, he put Strike markers with Ramos and the Child, I push an Oxfordian out of range of the markers, and summon Banasuva and :+flip Gamin ready to charge the Mauler, at this point starts the fight, he uses the Captain to push my Banasuva back, but I move one Oxfordian and shot my own Banasuva to push him again in charge range, Banasuva charge to the Mauler with +1dmg and :+flip, doing 9dmg + burning on the bear, and with melee expert atack hit the captain with a RJ on dmg, he prevents but gets BJ and die... this is the second point of luck and the biggest, Mauler dies at the end of the turn for burning
T2    At this point he lost so many pushes, and the Strike markers doesn't are effective, I have the table control. Snow discard IE and charge to Union Steamfitter to try kill him and stop the scrap generation from Ramos, Snow can't do it and Sandeep finish the job
T3/T4    I kill all his miniatures except Ramos, that can't move from his deployment zone, we decide stop play in this point

I really have a lot of luck in the fist charge, because my Banasuva can't cheat the fate, the Mauler have a low defense but the Captain ... and he has bad luck on the prevention.

Opponent crew and game style was good and hard but sometimes the deck want to speak.

I was took Undercover and Guarded Treasure, central mission was Ours

Result: 8 - 2 Win.

I play a hight movilithy crew, pushes, teleports, placements and more pushes, with two/three heavy hitters and two supports, all the games have the Medical near to my key miniatures like Sandeep, Snow or Oxfordians

My priority was engaged or kill his valuable miniatures with Banasuva/Snow and take position with my Oxfordians all the time that I hit I do with :+flip thx to the Gamin

Try to not waste cards on hurt, select the right moment and waste cards on kill, a miniature do the same job on 1Wd or 10Wd

Hope you enjoyed this report and thanks for reading

Congratulations Fik and great report. Your key this time was be drinking water the previous night instead of tequila shots. xD

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25 minutes ago, Ikiwith said:

Congratulations Fik and great report. Your key this time was be drinking water the previous night instead of tequila shots. xD

OMFG, yes, better pay attention to the game than fight for survive like in last tournament... kids, drink is Barbados, don't drink :P

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@Fictor can you share your list(s) with us? Why do you consider Snow Storm with Sandeep exactly? Do you give Banasuva frozen heart to move him around?

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On 10/11/2018 at 2:33 PM, Franchute said:

@Fictor can you share your list(s) with us? 


OK, why not, I used the same crew for all games in the tournament:


Sandeep Desai (6ss pool)
Arcane Reservoir 2ss
To Command Another Plane 1ss
Seize the Day 1ss
Snow Storm 11ss
Warding Runes 1ss
Imbued Energies 1ss
Oxfordian Mage 6ss - 1ss
Blood Ward 0ss
Temporary Shielding 0ss
Oxfordian Mage 6ss - 1ss
Doom Ward 0ss
Temporary Shielding 0ss
Oxfordian Mage 6ss - 1ss
Nemesis Ward 0ss
Temporary Shielding 0ss
Angelica 6ss
Medical Automaton 5ss
Malifaux Raptor 3ss

 

For me this Crew is simply perfect, all miniatures are good, doesn't need sinergies, but they have a lot too...

 

On 10/11/2018 at 2:33 PM, Franchute said:

Why do you consider Snow Storm with Sandeep exactly? Do you give Banasuva frozen heart to move him around?

 

Lets speak abaout Snow, IMO the best Hechman in the faction and probably one of the best in the game

He is so resilient, Df6 & 10Wd, Frozen Heart and heals 5 on attack with :crowand can use SS, add to that Warding Runes with 3 Oxfordians buffs, if you play him well is immortal

He do a HUGE dmg, with IE and :ramcan do 18dmg, if you have the :+flipIce Gamin, he can do 21dmg with :+flip

He can move Banasuva, yes, but a lot more important than that is that he can move the :+flipIce Gamin, with that all your crew can attack with :+flip

He is so fast, Wk6 with IE, can be pushed him with Angelica and you can shot him with your Oxfordians to push him

And that are only a little portion of tricks that that crew have, you can do a lot of variants

 

Hope that helps you, and to anyone that want to read! ^^

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