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pawlik

how about 2/3 motor scouts in a roster?

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hi,
i understimated te kickastarter backing and ordered an additional motor scout.. and now i have 3 motor scouts coming my way, along witth at 1 of each other units. with that i am puzzled - i consider motor scout to be objective grabber, along with low cost units (e.g. infiltrators). I see myself taking 1, possibly summonig 1 thanks to glory (and switching him to glory is relatively easy using king's empire stratagems), but i don't see much use for more. Possibly he could give out reinforcement tokens via upgrade, but this seems to be low value for a 3 scrip investment.

so, do you see yourself taking 2/3 motor scouts in the same time? if yes, what would you want them to do?
 

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in several of the operations having cheap mobile elements gives you a strong advantage on the scoring of objectives. Additionally their ability to procreate means you can have quite a few of those units running around acting as free passes and driving deep into the opponents backfield. Additionally they can draw fire away from your damage dealing troops because they are able to be in the action so rapidly. Don't underestimate in an operation like Set traps how having these little bee units can be.

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The ability for them to replicate themselves means it's always a good idea to have an extra or two lying around. Even if you don't aim for it, if given the chance to spawn another model, it's never fun thinking 'but if I just had one more...'.

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I used to go with the "always good to have an extra one around" with Ramos's spiders. now, i don't want to to repeat that unless it is necessary :D

Also, thanks for the feedback. Rancor - you mentioned sending the scouts to opponent's backfield, did you have any experience with that in actual play? i only run a few games so far, but i feel that it is very easy to remove a champion form the table if enemy focuses his attacks (not that wasting a complete unit's activation to remove it would be bad, but i would hesitate before sending an easy to kill unit as a decoy).

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An easy to kill decoy that can score if ignored becomes a risk worth taking. They’re not particularly strong, so they’re not worth sending a unit after. But you win on points, and if ignoring it loses you the game, then you should have sent a unit after it.

Hordes can do the same with Egg Clutches and the Storm Siren.

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not going to lie, and extra bike or two might have to be my first get after release. though an extra rifle corp, would be nice too...

  • Agree 1

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